
A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.
Enter the Overgrowth alone or with friends to explore open worlds, create new builds, rip through hordes and overcome the Crowns and the Abyss King.

Choose your Breaker and SyCom loadout for distinct builds and playstyles.
Battle through the Overgrowth alone or as a team in online co-operative play.
Face hordes of enemies and brutal bosses in frenetic third-person combat.
Put your Breaker’s skills to the test by increasing the difficulty of the Overgrowth – the greater the challenge, the better the rewards.

A world in disarray, with mysteries to solve, vicious enemies to fight, and fully 3D environments to explore.
A vast, ever-changing world awaits with large scale open biomes and deep labyrinths.
Traverse landscapes with incredible freedom with a variety of abilities; wall-dashing, hoverboard, glider and more.
Experience a unique playthrough in every run, with one life to spare, the Overgrowth and the worlds within reset after death – bringing a new world to explore.

Learn more about the Overgrowth from the fragmented memories of its mysterious defenders, the Crowns.
Discover and unlock a wide arsenal of weapons, items and upgrades – take on quests to unlock even more rewards to evolve your Breaker and the Overgrowth further.
Bring back resources back to the Settlement to unlock permanent upgrades that will persist across your playthroughs.
Get a better understanding of the game mechanics – from the basics to advanced combat techniques – in an in-depth tutorial.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Disappointed, bought it in an "ehh" state, saw it was getting decent improvements across it's updates so I was eagerly following and then out of nowhere they put a hold on development. Will update this depending on how it pans out, really hope it doesn't get indefinitely shelved.
no
its a mess
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
*(Ill wait with full review for full release) I was holding recommendation on prev patches, becouse i felt like this game was not ready for early access. Now at last the time comes - This patch is AWESOME. There are too many things to comment, so let me say that this game is ready to at least tryout.
This game is in early access, so you can't expect a fine-tuned well made game just yet, with every update this game gets better and better.
게임 유기됨 사지마셈
edit: Gra zapowiadala sie na prawdę dobrze.. z ludzie zniszczyli ja ocenami.. dzieki! Teraz zamkną grę.. Miałem okazje zagrać jeszcze przed updatem na wersji 5.2 i prawie porzuciłem tę produkcje, ale po tych zmianach gra naprawdę idzie w dobrą strone, szkoda, że tak mało ludzi gra bo gra ma napradwę ogromny potencjał na świetnego rogalika szczególnie w coop'ie. Progresja satysfakjonująca, momentami trudna lecz kwestia przyzwyczajenia do combatu. Co mi na prawdę przeszkadza to brak możliwości combatu w powietrzu, jakieś 3-5 ataków zanim spadnie się na ziemie by się przydało. Czasem potrafie zablokować się w ścianie ale jakoś daje rade z niej wyjść. Choć wolałem poprzednie 4 zgony zanim mapa sie zmieni ale widziałem ze innym to nie pasowalo, teraz smierc = od nowa, naszczescie jest meta pogresja więc nie traci się pwszystkiego. Nie zbyt lubie takie rogaliki z krwi i kości i gdzie tracisz wszystko i nie masz z tego nic. Gra ma potencjał oby nie został zniszczony, ale na pewno gra potrzebuje więcej reklam bo nie ma z kim grać tylko ze znajomym.
no
O jogo era promissor. Era. Descanse em paz Hyper Light. Queria jogar um jogo com um combate tão lindo quanto esse. E que não fosse abandonado
dead game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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