
A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.
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About
A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.
Enter the Overgrowth alone or with friends to explore open worlds, create new builds, rip through hordes and overcome the Crowns and the Abyss King.

Choose your Breaker and SyCom loadout for distinct builds and playstyles.
Battle through the Overgrowth alone or as a team in online co-operative play.
Face hordes of enemies and brutal bosses in frenetic third-person combat.
Put your Breaker’s skills to the test by increasing the difficulty of the Overgrowth – the greater the challenge, the better the rewards.

A world in disarray, with mysteries to solve, vicious enemies to fight, and fully 3D environments to explore.
A vast, ever-changing world awaits with large scale open biomes and deep labyrinths.
Traverse landscapes with incredible freedom with a variety of abilities; wall-dashing, hoverboard, glider and more.
Experience a unique playthrough in every run, with one life to spare, the Overgrowth and the worlds within reset after death – bringing a new world to explore.

Learn more about the Overgrowth from the fragmented memories of its mysterious defenders, the Crowns.
Discover and unlock a wide arsenal of weapons, items and upgrades – take on quests to unlock even more rewards to evolve your Breaker and the Overgrowth further.
Bring back resources back to the Settlement to unlock permanent upgrades that will persist across your playthroughs.
Get a better understanding of the game mechanics – from the basics to advanced combat techniques – in an in-depth tutorial.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
평소엔 진짜 리뷰를 잘 안 남기는데, 이 게임은 꽤 오래 기다려왔던 게임이라 해보고는 싶었지만, 초기 평이 너무 안 좋아서 계속 망설이다가 이번에 해봤는데, 솔직히 뭐 사람들이 말하는 것만큼 나쁘지는 않네요. 최근 업데이트 덕분인지 튜토리얼도 이제 꽤 괜찮아졌습니다. 난이도는 확실히 있는 편이지만, 로그라이크 장르인 걸 생각하면 초반이 어렵게 느껴지는 건 당연한 것 같아요. 다만, 캐릭터의 영구 업글 옵션이 좀 많이 부족해서 시간이 지나면서 강해진다는 느낌?은 아직 못 받았어요. 그냥 몹을 어떤식으로 공략할지 좀더 천천히 플레이 해야한다는점. 전반적으로 보면 이 게임은 낫베드 입니다. 지금까지 플레이한 바로는, 초기 리뷰들에서 말하는 것처럼 그렇게 나쁘지는 않습니다.
Well. That's it. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The review underneath is when I first got the game. this is now after the July update. It's getting narrower and less fun. The game itself has not improved in any ways that provide a reason to want to repeat the game after getting some characters upgraded. There is no real character diversity in their set ups besides having specific weapons and amps, which was not how it was when I first started. We had free range of whatever we chose as it was dropped, which was MUCH better than how it is now. Even then, however, characters weren't really that different from each other so the game play remained the same no matter who you choose. Parry, dodge, shoot, attack, dash attack. I experience getting ganged up on frequently, and the assassins are more frustrating to fight than fun and challenging. I hope the game can move in more interesting directions but unfortunately I am changing my vote to a no. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Local Hyper Light Drifter addict here to tell you that this is a mostly great game. I may include spoilers. It's basically the same thing that happened with Risk or Rain 2. From 2d to 3d, keeping many of the things that made the first game great while changing/adding/removing things in a way that makes it truly feel like a sequel. The biggest change is that it's now a rogue-like and can be played with friends. Other than that it really just feels like the first game with the addition of another angle and parrying. The parrying is tough. I definitely have a very difficult time judging when I should hit the parry button with each enemy I encounter. I honestly don't like it very much but there are times when it feels amazing, like when parrying dog boss. I usually resort to just trying to be even better with my dashing, as that was a core mechanic of the first game. On dashing, I haven't gotten to the final upgrade for it but it feels good. It doesn't allow you to do crazy dashes immediately, and it looks less impactful (to be expected when changing visual mediums), but it's good nonetheless. My pacing is pretty bad as I'm just throwing paragraphs in a stream of consciousness as I think of them. In combat I personally opt for the light and medium weapons because the heavies feel way too slow for most situations. By the time I have swung on 1 or 2 dudes in a group, some variation of a dashing/shooting enemy hits me while I am in my attack or recover animations and thusly can't do anything about it. If you have a decent gun to take care of those guys before you are swinging on other guys it can be alright, but it's a rogue-like, so that isn't always the case. I just opt for the chad daggers or claws and go crazy doing cool dash attacks. Those are important; don't forget to use the dash attacks frequently. Alx Preston doesn't want you to know this but ammo is free. You can dash attack enemies into stagger to execute them and they can drop ammo canisters. I have 458 ammo canisters. For the guns. The guns are pretty ok. I quite like the scattergun and all of the pistols. rifles rarely drop for me so I don't have too much of an opinion and the smg just isn't my style. That Diamond Shot is pretty interesting. Fun against a lot of small dudes. Leveling is fine. I liked that the first game didn't have levels but for how the world levels up and the game is more of a rogue-like I don't mind it. Upgrading weapons and unlocking characters levels/perks is cool. I got all of my perks for free because for some reason it just let me buy them all in one go without spending the resources. It's still early access so I'm not that surprised. I think that mostly covers the mechanics of the game. The world itself is amazing. The first game felt very defined. The music has a particular and unique sound; all of the sounds of the game do, in fact. The color schemes and state of the world are blended in a way that I'm not smart enough to explain but if I could would dive into a 2 hour essay bro style of sperging. I really really like the world of HLD/HLB. It has such a specific style that you can feel as you explore the worlds of both games. Shout out to Disasterpeace; what an incredible musician. I've been writing a while so I think I can stop there. There's a lot more that I could talk about but if you've been reading this far and haven't bought it yet it's probably not for you. If you already own the game and are reading this just because, want to run a round or 2? Hit me up on on here.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Good bones, knowing the Devs this should get to a real nice place. Can't wait to see whats next.
cancelled the game in EA :/
Decent game idea, had some good potential and was heading in a better direction than it started at. Shame that I can't recommend a game that is in early access and no longer in development. Best of luck to Heart Machine, though I doubt I will buy from them again especially any early access title.
O game é legal, parecia ter futuro, mas... Não compre. os dev so abandonaram.
cancelado sin salir
Just like the first game, the visuals are very good. The rouge-like element does still need some work, but it is getting some improvements and it can become a great game if it gets enough work on it.
Неоптимизированное "нечто", даже поделки на 5-ом анриле лучше работают
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