
A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.
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A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.
Enter the Overgrowth alone or with friends to explore open worlds, create new builds, rip through hordes and overcome the Crowns and the Abyss King.

Choose your Breaker and SyCom loadout for distinct builds and playstyles.
Battle through the Overgrowth alone or as a team in online co-operative play.
Face hordes of enemies and brutal bosses in frenetic third-person combat.
Put your Breaker’s skills to the test by increasing the difficulty of the Overgrowth – the greater the challenge, the better the rewards.

A world in disarray, with mysteries to solve, vicious enemies to fight, and fully 3D environments to explore.
A vast, ever-changing world awaits with large scale open biomes and deep labyrinths.
Traverse landscapes with incredible freedom with a variety of abilities; wall-dashing, hoverboard, glider and more.
Experience a unique playthrough in every run, with one life to spare, the Overgrowth and the worlds within reset after death – bringing a new world to explore.

Learn more about the Overgrowth from the fragmented memories of its mysterious defenders, the Crowns.
Discover and unlock a wide arsenal of weapons, items and upgrades – take on quests to unlock even more rewards to evolve your Breaker and the Overgrowth further.
Bring back resources back to the Settlement to unlock permanent upgrades that will persist across your playthroughs.
Get a better understanding of the game mechanics – from the basics to advanced combat techniques – in an in-depth tutorial.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have many things to say about this game, some good, some bad... Here's the review, undetailed for those who want a quick idea of what this game is : - Hyper light breaker is a roguelite that looks good, plays okay, and runs really bad. It's a game with many, MANY problems in terms of both gameplay and optimization. The game has, as it stands, no replay value once you've completed a run, as runs are not that different from one another. You would be better off playing Risk of Rain 2. Now here's the detailed review : I have played many roguelites and 3D adventure games and this game is trying to be both of them, which stems from a good idea... But the implementation is terrible. First of, the choice of your character does not matter in the slightest, aside from a few stat changes. That makes it so characters act more like skins. There are a lot of roguelites that change the gameplay a lot based on the character you pick and this isn't one of them, which is a strange choice considering characters exist in roguelites to add replay value. Now the exploration isn't interesting either. They tried many things, like adding point of interest with drops and keys to open boss doors to force the player to explore, except this does not add depth to the exploration as you have very few choices aside from "let's loot everything" In Star of Providence and Risk of Rain, looting everything means facing more danger, in one of them you don't know what's in a room until you entered it, and in the other you have time-sensitive difficulty scaling that makes you want to go faster and pick the places you want to go quickly. By removing the risk of the unknown, Star of Providence would be less interesting because you'd already know where to go to beat the run. By removing the risk of the difficulty scaling by time, Risk of Rain 2 would undoubtedly be very boring. HLB has no risk and reward options to spice up the game, that means your solution to everything is to just loot every corner of the map. The game lacks an element of momentum which could really make it better. If they really want to emphasize on the exploration, why even make a roguelite? Hyper Light Drifter was already dynamic enough by just being a zelda-like, if HLB was a multiplayer adventure game similar to Zelda it would've probably been a more fitting game. The combat is satisfying, with weapons having quite a lot of movesets. These weapons have passive (inherent) and active (special) abilities that make them more unique, but it's convoluted in such a way that you need to stop and learn what each weapon does to actually harness all of their potential. This in insight seems like a great idea, but really slows down the pace of the game when you're already in the heat of the action. The problem with the current passive abilities is that they are way less intuitive than the specials, and the specials having their own button for each weapon make that even more confusing because you'd expect those cool attacks to be on the charge button. In Dead Cells, weapons only have active abilities that makes you want to play aggressively to activate the crit condition of these weapons. By removing the convoluted way the weapons work in Hyper Light Breaker and making them simpler to learn and hard to master, the game would be way smoother for newcomer, and still interesting for experts. The music and sound design is very well made, the game looks good and the world feels like it has lived and is falling apart. Overall, it's a game with good ambience, a cool worldbuilding, but a gameplay design that really should have an overhaul. I am not asking for this game to be another game totally, it just needs to fix those pacing issues to feel like a smoother experience. I cannot recommend it in it's current state as it runs badly on top of everything else, I really tried to give a chance and I wanted to see if the updates would change it, but since development has stopped, there is probably no way it gets better.
This Game is Amazing! This is exactly what we need in gaming. Just straight video game feels. This is so fun to play with friends and family and solo the solo is great. We are Heart broken that development has come to a halt but please for the love of god keep building this game. It has so much potential. Easily could be bigger than Risk of Rain and has potential to be a popular as arc. I’m sorry to the family of those who got let go bring them back this game needs development it’s got such a solid foundation
好像走不出抢先体验了,最近更新在去年
I recently downloaded this game to play with friends and after just a few hours, i can say that i thoroughly enjoy this game. The movement and combat is very fluid and easy to get a hold on after tutorials and a bit of time in game. the open world exploration is very fun and exciting to see the different buildings and generations in the world and the different variations in enemies. i think there are a few things i would like to see to further improve this game to make it even better. i think a more in depth tutorial on some of the materials and collectibles would be a great help. when first dropped in, i had no idea what the separate currencies all meant and which ones i would need for a single run vs the overall game. the gathering of ramen materials is cute, but without having the ramen shop unlocked at first i wouldn't have even considered to keep an eye out for the ingredients. i also think a small tutorial on the different events and places you can encounter would also help for understanding what is about to happen when the warning systems go off. i think the current tutorial is great and being able to optionally chose to play it is a perfect set up, but it focuses mainly on the combat and no explanation on what to expect for the world generation, the resources to gather, or even an insight to each shop before buying them. i also believe that a different menu to change your character in that isn't the same menu to start a cycle in would be a nice improvement, but i digress. most of the others changes i would like are very small and kind of nitpicky to annoying degree. overall, i had a very fun time with this game and will continue to play it, especially with my friends! i can't wait to see what changes are made in the future and to see how this game fully evolves over time. i highly recommend giving it a try for yourself and just have fun with it especially if you can play it multiplayer.
dead game
had high hopes after hyper light drifter but this is a scam, game was not really playable and seems the development stopped
unless deveolpemnt picks up again I wouldn't reccomend it while I find the gameplay loop fun and engaging and I could honestly sink hours into it it's still filled with bugs and missing content for the price it's at it's just not worth it for an unfinsiehd game. Game also crashes, crashes my pc or just has insane frame rate drops for no real reason.
refund us
trash
跑路了?
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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