
A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.
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Prices
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Every market we collect.
About
A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.
Enter the Overgrowth alone or with friends to explore open worlds, create new builds, rip through hordes and overcome the Crowns and the Abyss King.

Choose your Breaker and SyCom loadout for distinct builds and playstyles.
Battle through the Overgrowth alone or as a team in online co-operative play.
Face hordes of enemies and brutal bosses in frenetic third-person combat.
Put your Breaker’s skills to the test by increasing the difficulty of the Overgrowth – the greater the challenge, the better the rewards.

A world in disarray, with mysteries to solve, vicious enemies to fight, and fully 3D environments to explore.
A vast, ever-changing world awaits with large scale open biomes and deep labyrinths.
Traverse landscapes with incredible freedom with a variety of abilities; wall-dashing, hoverboard, glider and more.
Experience a unique playthrough in every run, with one life to spare, the Overgrowth and the worlds within reset after death – bringing a new world to explore.

Learn more about the Overgrowth from the fragmented memories of its mysterious defenders, the Crowns.
Discover and unlock a wide arsenal of weapons, items and upgrades – take on quests to unlock even more rewards to evolve your Breaker and the Overgrowth further.
Bring back resources back to the Settlement to unlock permanent upgrades that will persist across your playthroughs.
Get a better understanding of the game mechanics – from the basics to advanced combat techniques – in an in-depth tutorial.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was enjoying it but the fact they stopped development and layed off their staff makes me think i was rug pulled. It makes me second guess early access going forward.
я не то чтобы разочарован, хотя нет Я ОЧЕНЬ РАЗОЧАРОВАН Выпустить не готовую игру в ранний доступ (не готовую даже для него), на протяжении почти года развивать игру (сейчас в нее хотя бы можно играть) чтобы сократить сотрудников и закрыть разработку? у вас все в порядке? по моему нет. ах да, вы же сразу после этого еще одну игру выпустили) ребят, спасибо hld - была милой хоть и оч грустной историей solar ash - попыткой в 3д hlb - просто ошибкой по всем фронтам. игра охуенная, визуал на высоте, геймплей спорный но его нужно развивать. а, точно. вы ее убили кредита доверия нет, не осталось. drifter - великая игра, но у вас не получилось
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $3M | 4.9K | 78% | $39.99 | |
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| $3M | 4.7K | 88% | $29.99 | |
| $3M | 4.7K | 83% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $529.1K | 630 | 73% | $34.99 | |
| $0 | 0 | — | Free | |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
Hours played at review time, across 803 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
press F to pay respects for devs don't buy it
Abandoned game. Do not buy anything from this publisher
Devs left this game a long time ago. Don't waste your money.
ABANDONWARE! DO NOT BUY!! I waa so hype for this game, but devs were fired and the game is defunct BEFORE LEAVING EARLY ACCESS! They took our money, waited 8 weeks for the sales to slow and refund windows expire, then fired all the employees! WHAT A FKING SCAM!!!
press F to pay respects
hard to recommend. Its kinda like risk of rain with extraction elements. The melee combat is pretty good and fair for the most part, the parrying is decent too. Ranged combat can be mildly annoying because ammo management is a big thing and it sucks when you suddenly realize you don't have any ammo left in the frenzy of battle. And battle really is best described as "frenzy" in this game. I love the franchise and I like this game but the amount of VFX on the screen when fighting big crowds of enemies tends to be very confusing and overwhelming, especially since there are some special enemy types and AOE attacks that can be obscured by the sheer amount of neon VFX vomit exploding all over your screen. Risk of Rain suffered from this too but the combat in that game is much simpler and relies less on reading enemy attack animations. Overall I think this is a good game and its much nicer to play now than it was during the launch week but there's still some problem areas that need to be addressed and it would be nice to see some boss variations since now you'll just be fighting the same bosses over and over.
Alx Preston laid off "nearly everyone" from Heart Machine when funding for their "unannounced title" was cut. It's very likely that this game will never leave early access state. (LinkedIn)
гении на разрабах обосрались и решили закрыть лавочку без возврата средств
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