
Hurtworld is a hardcore multiplayer survival FPS with a focus on competitive gunplay and strategic map control. Built for hardcore gamers, Hurtworld aims to punish.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Ukrainian, Czech, Dutch, Polish, Portuguese - Brazil +3 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a cheater can remove all entities wow such a good game
abandonado
dead, dont buy
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 600 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
zamanında aldık oynadık. dedik rust a rakip çıktı heralde diye. bir sikim olmadı gelişmedi tutmadı
Well, if you like to pay for a game you aren't able to play because there a no servers and you need to join one in order to play, Hurtworld will be the best to go.. Not gonna lie, everyone who bought the game should get a refund.
没有服务器 那你弄个单人模式也行吧
Разрабы забили на игру и очень даже зря...
it was good but its shiiiiiiiiiii now
Gra się załancza ale nie mogę dołaczyć do żadnego serwera
Game is dead again.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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