
HunterX is an action-adventure game full of spirited battles. Use various styles of weapons and magic to experience your own fighting style and explore a great world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 660reviews | 80% | — | $222.3K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
una autentica pasada
面白いけどイライラする部分も多い。 特にスタミナを回復できない、攻撃できないといった闇属性のものが本当にストレスになる。 いっそスタミナなんてものがなければ、もっと楽しく遊べるんじゃないかと思った。 今ならセール時に安く買えるだろうから、それならおすすめ。
HB慈善包小游戏,用来消磨时间挺不错的,单纯通关难度不是很大,但是全成就太繁琐了,散落地图各处的能力锁箱子收集起来太麻烦了,各种武器之间区分度不大,只是数值略有差别,boss也基本都是一个套路,摸透了都是一两遍推过去 攻略方面,建议点上闪现撞倒小怪的技能可以日常清杂,然后点法术和霸体技能,boss房进去猛灌魔法就能把boss秒了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
內容中規中矩,沒有太突出的地方 有多種法術使用、選擇對的武器可以獲得屬性優勢 不過一輪跑完技能距離技能要點滿有一大段距離 因此決定自己的玩法後推薦專注在自己想要的玩法(物理or大絕or法術) 個人是關卡平A,打王法術 自己最討厭的地方是武器的強化系統 1. 商店都只有看到最初級的道具又賣很貴,不如拿來升級主角 2. 武器強化曲線不對,強化上去沒有後期拿到的武器強 3. 素材道具真的很摳
豪快な戦闘が魅力のアクションアドベンチャー……戦闘重視のメトロイドヴァニア。 豪快な戦闘が魅力と言うだけあって豪快な戦闘が楽しい あまりにも潔いステ振りと有用なものと対して役に立たないものが混在しているスキルツリーがあり難易度はプレイヤーの気質によって大きく異なると思われる。 歯ごたえのあるボス戦が楽しめたしマップも綺麗だったからかなり楽しめた!
투박한 첫인상에 비해선 할 만했던 메트로배니아. 그래픽이 투박하고 구려서 솔직히 똥겜일 줄 알았는데, 막상 해보니 전투가 은근 괜찮고 탐험하는 맛도 그럭저럭 있었다. 그렇게 끝까지 꽤 재밌게 플레이했다. 다만 기대치가 워낙 낮아서 의외로 괜찮았다는 쪽이지, 엄청 잘 만든 게임이라는 뜻은 아니다. 특히 캐릭터 디자인은 와우에서 가져온 듯한 느낌이 드는 것들이 많아 독창성이 아쉬웠다. 국산 게임인데 음성이 일본어로 나오는 것도 개인적으로 상당히 당황스러웠다. 가볍게 즐기기 좋은 캐주얼한 메트로배니아라, 하루 날 잡고 쭉 달려서 클리어하고 싶은 사람에게 추천함. 6.5/10
Personally I hate controlling a 2D game with a control stick, why can't I map item usage to the stick and move with the pad? Why does everything need souls-like elements? Let me stockpile health items. Losing currency when you die is just frustration on top of frustration. This story is so boring.
아.. 점프 대쉬 이후로의 조작감이 팍 구려져서 저 개같은 공중 보스들이 너무 역겹구나.. 아니 무슨 중후반에 가면갈수록 보스가 전부 공중 판정이야 ㅅㅂ 미쳤냐? 안그래도 공중 기동 조작감 개구린데 왜이렇게 만듦?
Neo Popcorn, now Orange Popcorn (eh, should've stuck with Neo) really enhanced everything about 3000th Duel and made a better game with HunterX. It wasn't as good in some areas, but overall it was a better experience. Parry is now a feature, removing the swap weapon button from 3000th Duel since you can now only wield one weapon. Parry is awesome and felt really good. The slight downside is that you lose out on a weapon slot. This is where I thought it was a weird choice. 3000th Duel gave you 3 weapon type options, here you only get the one. This made choosing a weapon not as interesting since you continuously get better stuff as you progress. It would have been nice to have options to mess around with the fight mechanics. The game is also much shorter. I spent 80+ hours getting everything in the last game, this time around it was less than 30 hours to do everything. The difference here is that the level cap is removed. But the achievement is capped at 199. What sucked is that since you have to play through 3 times to unlock everything, I found that I had to keep my xp trinkets on the whole game in order to reach cap. This took away from me using other trinkets until the final zone which is where I could unleash power. Sure I could go and play a 4th time, but at that point I'd have to make my own challenges, which is meh. The starting zone is completely different from the rest of the game which was odd. Honestly the whole aesthetic is odd. Not bad, just odd. Like in 3000th Duel, the music didn't always match, but it sounded fantastical and I thought it was good again. It's just that short music loop that can start to get annoying. The environment textures are much better this time around, as were the character/monster models. While the chibi style was removed, some things still looked weird. This is a fun game to waste some time on, I'm hoping the next one is just as good if not better.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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