
A cosmic horror roguelike tactical deck builder. Fight nightmarish creatures, add cards to your deck, discover powerful curios and combine all their unique effects in game breaking synergies. Awaken and Hunt the Pale Gods.
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About
Hunt the Pale Gods is roguelike tactical deck-builder, hunt horrific monsters and use their powers against them.
Add powerful cards to your deck, loot ancient curios that break the rules of the game and discover wild synergies. Nightmarish bosses wait to test you and your deck, with unique card rewards that stack the odds in your favour. You will need it.

Once you defeat a powerful foe, you will be offered extremely rare divine cards. They unlock wild synergies and combos, making every run unique and changing the way you play the game.
You will face five different aspects of the Pale Gods. Each aspect has unique foes, mechanics, and card rewards. Shape your deck, discover game breaking combinations, and awaken your true potential. No run is the same!
PRIMORDIAL: Savagery and blood magic. Call upon the primal strength surging within.
PROGENY: Time and space. Manipulate reality and the flow of time.
ABYSSAL: Wrath from the deep. Command sea and stone to crush anyone in your way.
UMBRAL: The dark beyond. Lurk in the shadows and become the terror in the void.
EYE: The cult of the Ashen Absolution. Ancient secrets and cleansing flames.
Battles flow, standing still means defeat. Movement and positioning are critical. Dodge enemy attacks, rush in on the offense, steal the powerful altars and utilize the terrain features to your favor.
Press the attack, break your foes and force them to STAGGER. Use this window to obliterate them or catch your breath. Be careful, you are just as easily staggered. Plan and control the battle!
The path ahead is uncertain. Each individual path choice matters now, it defines the next battle and the card rewards you will be offered. The future is unknown, do not waste time. Choose wisely, choose boldly!
250+ Unique cards, to unleash upon your enemies.
120+ Curios, with game breaking effects.
11 Characters, with their own mechanics.
40+ Events, with unique choices that shape your run.
13 Horrifying bosses, that stand in your way.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a wonderful game: 1. Beautiful artwork 2. Great animation 3. Great grid-based strategy layout 4. Wonderful deckbuilding mechanics & gameplay Would like to see the following: 1. Full controller support including rumble for character attacks, damage taken, & gameworld interactions 2. Co-op mode/feature for @ least 2 players so they can work together to complete the adventure 3. Increased animation effects so that more action is displayed for character attacks, damage taken, & gameworld interactions 4. A polished port for Xbox, Playstation, & Switch consoles including items 1-3 Thank you devs for all your hard work, creativity, & ingenuity in producing this amazing deckbuilding [strategy adventure] game!
Full disclosure I was a beta tester for the game who played ~140 hours of the game in beta and the developer kindly gave me a key for free This game has pretty good but not exceptional combat but excels in creating an enivorment where all of your favorite crackhead builds are somehow viable with some of the most diverse deck building out there. If you are a card game nerd I would highly recommend. For everyone else it might be a lot for them as a first game but the developer has put work in trying to make the game understandable to new players and I would still recommend this game. I might write a review more indepth than this.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very interesting and multi-layered deck building game. Very strong StS vibes generally, but with different mechanics and, in my opinion, more diverse oppportunities to specialize one's deck. Love the atmosphere and the artwork is just brilliant, looking forward to discover all the synergies and combos.
Great game, feels like a mix of Slay the Spire and Bloodborne. Starts simple enough but soon you create AMAZING COMBOS. The movement grid adds a new dimension to the deck-building genre.
[code] [url=https://store.steampowered.com/curator/36948155-Card-Game-KING/] FOR MORE CARD AND BOARD GAMES FOLLOW US [b]CARD GAME KING [/b][/url] [/code] Hunt of the Pale goods gets better the more you play. At first it feels off, and it's not just the eldritch horror imprinting madness into your psyche. It could be partially due to the occasionally absent sound effects where you'd expect them, or the sometimes awkward turns where it's better to skip than move. Yet, over time I've come to enjoy the deckbuilding aspect, which gives you a bit more control over cards you get compared to other RLDs (e.g. you can choose what card type to get). Even came to enjoy the square grid, movement-based combat, often favoring hit and run tactics. In addition the game boasts a reasonable amount of cards, relics and especially different heroes to play with. With the latter usually changing the playstyle a bit. That said, it can become a bit repetitive. Despite the varied enemy encounters, battles feel the same - move in, hit, move out or wait for an opening. But more importantly, and this is my main complaint with RGDB, the runs just take too long. Often you have already made your deck yet you are still pushed into battles you are likely to win. There are thankfully events that let you skip fights, but they are kinda boring. It has a few additional quirks (like no resolution setting for windowed mode) and it's sometimes hard to read where more complicated attacks land, but overall it's a well made deckbuilder that I wished was slightly shorter. [h1]Favorite mechanics[/h1] • Knowing what card type from battle rewards • Grudge mechanic that gives a reward for diversifying card reward types [h1][b]The positive[/b] [/h1] + Good deckbuilding/card play + Good amount of heroes to choose from with varied playstyles [h1][b]The neutral[/b][/h1] * Missing sound effects. * No resolution customization for windowed mode. * Sometimes the best move is to skip a turn. [h1][b]The negative[/b][/h1] - Runs take too long - Battles can become repetitive (partly due to the above) [h1][b]Conclusion:[/b] [/h1] Good deckbuilding with interesting cards, that could use another layer of polish and shorter runs. Recommended 7/10.
fun roguelike with a good amount of variety.
Great roguelite deckbuilder, love the artstyle. Runs take 3+ hours on a casual pace to beat. The character unlocks take awhile to get to but there are just enough card variations to keep it fresh.
HUNT THE PALE GODS es un videojuego excelente que combina la construcción de mazos con el combate de celdillas donde te mueves dentro un tablero y todo ello ambientado en el horror cósmico de Lovecraft. En este tipo de títulos estamos acostumbrados a que los puntos de acción o energía se restauren en cada nuevo turno. Aquí esto no es así y los puntos de "estamina" deben ser gestionados y usados cuidadosamente porque si los gastas todos de golpe puede que en el turno siguiente necesites moverte o usar alguna carta que requiera de puntos de acción... y estás muerto. Actualmente de todas las cartas disponibles del juego (que son muchas) hay cinco tipos que puedes elegir (aunque se está planeando una nueva que creo que tiene que ver con el hielo): uno va sobre las sombras, otro sobre el poder de la tierra, otro sobre el poder del fuego, otro sobre el poder del cosmos y otro sobre el poder de la fuerza/furia animal. Lo curioso es que cada tipo de carta puede hacer sinergia con otras cartas (por ejemplo puedes hacerte un mazo que genere muchas sombras y luego en el mazo de fuerza encontrar la carta "emboscada" que permite pegar y si la casilla tiene una sombra te permite moverte mucho por el tablero y usarlo para acercarte con un golpe desde lejos a un enemigo o escapar de él poniendo tierra de por medio. El juego me ha sorprendido por la cantidad de sinergias que tiene, tanto es así que hay una carta llamada "sombras y llamas" o sea que la carta funciona con ambas cosas. También puedes hacer una combinación para crear monolitos, luego destruirlos y que cada uno te dé más fuerza (el daño base de cada carta que haga daño físico subirá) o puedes destruir estos monolitos para que quemen, lo que se te ocurra, vaya. Las cartas de cosmos son las que dan mucho juego porque te permiten "recuperar" cartas que estaban en la pila de descarte para que vuelvan a la pila de robo y hacer locuras tanto en movimiento como en daño a tus enemigos. Es una pena que este juego haya pasado por ahora semi desapercibido por la comunidad jugona pese a su gran calidad (los dibujos de las cartas son magníficos y te sumergen en un mundo extraño donde eres un ser humano que por un naufragio acabó varado en un sitio extraño donde hay monstruos y al matarlos obtienes sus poderes. Como es un constructor de mazos te has de quitar principalmente la paja de tu baraja como por ejemplo tus cartas iniciales (que son los puños y los pies). Curiosamente a poco que te fijes para ser más fuerte vas perdiendo tu humanidad poco a poco. Es un juego de un solo desarrollador que cuando se le pregunta por las ventas no le importan mucho, dice que él no hizo el juego por el dinero, otro punto más a favor de él. El único punto flaco del juego es que no tiene traducción al español pero al ser un título de un solo desarrollador se comprende que no hay muchos medios. Si antes de comprarlo quieres echarle un vistazo a sus gráficas y mecánicas aquí puedes ver una partida: https://www.youtube.com/watch?v=DlkzKqcYwOs MUY RECOMENDADO.
It's really good. It has elements of Slay the Spire along with an interesting Movement-based system instead of Block Cards as your primary way of defending yourself.
Its a good indie card game set in a Lovecraftian setting. Nice visuals and sound, You basically gradually construct a deck out of 7 spell schools but there is also a small tactical grid to move on. A good part of the game is about evading when the enemy is making strong attacks while moving in and doing damage when there is the opportunity to do so. The cards you draw from your deck allow you to move or do damage, buff/debuff. There is also stuff like effects when you discard or a exile a card. Think magic lite but without creatures. My main concern is that in my opinion there are some colors (schools) which arent really that useful to pick outside of building them out big time. LIke it doesnt make much sense to splash certain schools into your deck because the main theme of a given schools doesnt offer synergies in other schools While a flaw in my opinion, it only applies to some schools. Good game nontheless. Also i wish there was some story or better fleshed out lore in the game.
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