
A colorful mixture of RPG, arcade and runner, about the survival of your fish that you will love)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Reviews
a Casual game indeed, you are a fish eating smaller fish, you can move up and down left and right. You goal is to eat enough fish to get through to the next level, each level gets harder with more goals such as getting to the fish before other fish does, or avoiding bigger fish that can eat you, as the level progress you unlock upgrades to make your fish better. Not the best game out there, but not the worst either.
IDK why this game on steam
非常无聊的小游戏。 就是吃鱼,赶在别的鱼前吃能吃的鱼,不要吃不该吃的鱼,仅此而已。 [spoiler]为了发表的五分钟真是耗尽了气力。。。 [/spoiler]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 32 reviews with recorded playtime.
Hungry Fish Evolution is, well, more Russian shovelware polluting the bottom end of the Steam store. This is an ultra simple ClickTeam Fusion construction kit arcade game. Move a fish around a single screen level, eating other fish to get points. There's an upgrade system and as the screenshots show, you can colour in the fish. Wow, amazing. While this is stretching the limits of the craptastic ClickTeam Fusion construction kit (a true blight on gamers), it's not even coming close to pushing the envelope for a PC game. The game is very simplistic, small and limited in scope and ambition. This feels more like a tech demo, proof of concept or student homework assignment rather than a fully fledged product designed for PC gamers. As such it doesn't offer any real value as a serious PC game. It's a minimum viable product dumped on Steam to grab a few roubles, and isn't worth anyone's time, it's just not a serious game. Case in point, this was so lazily done, when you move up and down, the fish just "teleports" up to each of the flat planes the fish swim on... it really is a joke how shallow and lazy this game is. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features somewhat lazy, simplistic "retro" looking 2D graphics, of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. Some of the defects in the game can be attributed to the choice of using the Clickteam Fusion construction kit - the "No-Code" construction kit that "Anyone can make games with!!". Including, you know, people who aren't game developers. Which is a problem. This is a very poor quality toolset sometimes used by amateur developers as it's free (so they don't have to pay for GameMaker Studio) and doesn't require advanced game development skills, but unfortunately has very limited capabilities (it's arguably worse than GameMaker Studio). Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 6 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. So, should you buy this game? Hungry Fish Evolution is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
我居然能玩到这么敷衍的游戏,是时候站出来给大家科普如何利用七天时间做出这款游戏: 首先: 第一天:打开上午打开flash,先把主界面做出来,打出六行字然后分别做成按钮,点进去按钮里面将鼠标经过时的那个关键帧选取然后把图形大约放大1.5倍就行,这样就把主界面按钮做好了。然后就是背景,为了方便辨认,添加主界面背景图层文件夹,文件夹开4个图层,每个图层一张图,下面的河加上漂流瓶用三张图就行了,上面的云用一张图,然后设置关键帧动画(简单的左右移动),主界面的漂流瓶再做个点击跳转页面就OK了,这样子整个主界面就做出来了。然后下午划水。 第二天:开始制作关卡,做一个按钮,把鼠标经过时和鼠标点击时做一下关键帧,做出返回的按钮。然后画个圆形,在圆形后面加图案复制成8个,加上1到8八个数字选择组合就是八个关卡了。然后选择新建元件,类型选择影片剪辑,利用不超过10个的关键帧做出各种鱼的游泳动画,进入关卡后的界面也是几张图+文字就能解决,右上角再做一个暂停的按钮。 第三天:肝代码加优化,代码也极为简单,作为NPC的鱼只需要随机从左右两边出现然后一直往前游就行了就行了,连上下摇摆都不需要,玩家控制的鱼做起来也省事,画出五行,然后玩家选择↑↓时瞬移就行了,游泳过程都省了,不得不说真是精妙。NPC的鱼在接触到玩家的鱼的中线就是被吃,然后biu一个数字出来。 第四天+第五天:做出主界面其他按钮所出现的页面。 第六天:优化画面,再肝一下代码。 第七天:测试一下游戏,选择游戏名字和图标。
Хороший тайм-киллер. Заслуживает внимания.
这个游戏真不好。我以前玩过类似的吃鱼游戏,那个动作不像是这个青蛙过河一样僵硬,而且动物种类更丰富,吃鱼多了会变大不少,这个则是怎么粗糙怎么来。
тихий ужас. гринд, гринд и еще раз гринд. не рекомендуется к покупке даже по скидке даже для ачивкодрочеров
Hungry Fish Evolution, is a fun game. A bit short, but over all fun. Short as the main part of the levels in the game, goes. But for the price point, not bad of a game. Also I like how to can colour your fish, plus the power up help add to the game play.
help me. help me. help me.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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