
You will be taking on various tests/puzzles in Human Upgrade Labs. These tests will essentially be various mini games, 30 of them, placed into several different categories, created using multiple hand painted and sometimes experimental visual styles and combined into a single story.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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[code] Ещё больше обзоров ты найдёшь в нашей кураторке[url=steamcommunity.com/groups/DreamsofGenesis] Dreams of Genesis [/url] [/code] Что из себя представляет игра: Наш главный герой – испытуемый, а если быть точнее, доброволец, который подписался на участие в испытаниях, проходящих в лабораториях по модернизации человека на Земле далекого будущего. По лоре игры, любой доброволец, который сможет пройти все тесты, получить новые возможности для себя в дальнейшем. В ином случае – ты станешь психически неуравновешенным овощем. Испытания, которые мы проходим, представляют собой набор мини-игр, в некоторых случаях это бывают викторины, которые несут в себе какой-никакой «экспериментальный» характер, и, в общем-то, эти самые мини-игры проходятся как какой-то экзамен в школе: самое главное, пройти их без ошибок, что уже звучит довольно сложно, потому что иногда понять, что происходит у тебя на экране, практически невозможно. Изначально нам дают всего две мини-игры, далее после прохождения одной, открываются ещё по две, и так каждый раз. Сложно сказать, сколько всего таких мини-игр, потому что меня лично хватило не на всё прохождение, всё же стиль и выбор игры не совсем мой, да и в целом бы я её назвала «на любителя». Мини-игры тут абсолютно разные, в какой-то мы будем обучать робота чувствовать, в какой-то искать различия между старыми и новыми технологиями, а в третьей и вовсе будем торговаться деньгами с бухгалтером. Так же есть и совсем «легкие» варианты игр, где нужно найти отличия, или наоборот, найти одинаковые картинки, закрасить все фигуры на арте. Можно до бесконечности перечислять, но суть останется одна и та же: это хаотичный набор игр на различную тематику, какие-то посложней, какие-то совсем легкие. По ходу «закрытия» таких мини-игр нам постепенно открывается новая частичка сюжета, путём разговора с нашим «куратором», который, собственно, и проводит все тесты. Хотя по ходу прохождения есть некоторые вопросы по поводу конкретных мини-игр, например, как я должна была отличить «старые» технологии от «новых» без подсказок, но, тем не менее, экспириенс какой-то игра всё же даёт. Как говорит сам разработчик, он является художников и в своей повседневной жизни работает иллюстратором. Поэтому в игре меня очень и привлек визуальный стиль, насколько все концептуально и необычно выглядит. Очевидно, что местами в игре проявляются незаметные баги, и, очевидно, что подобный выбор геймплея и повествования очень даже на любителя, после какого-то долгого сидения над головоломками, начинаешь немного уставать и как будто даже глазам хочется отдохнуть, слишком она нагружена всяким. Если вам понравился визуальный стиль, вам нравится думать над сложными и серьёзными задачами, и вы не слишком придирчивы к выбору игры, то Human Upgrade Labs идеально подойдёт вам, думаю здесь можно провести приличное количество часов, если попытаться пройти игру полностью.
This game is absolutely beautiful. It has the most unique art style I've seen in a game on Steam. I really can't stress how cool the art is. The gameplay in this game is similar to MarioWare, where it's composed of brief minigames. Each is short and to the point. A couple of the game have fuzzy rules, for example knowing which side the old tech and new tech were supposed to into was unclear. I understood what I was supposed to do most of the time, and if I didn't know right away, the grading system made it clear. The sound and music are fine. They serve the game well enough. The story is out there. Post human type stuff, where everyone is modified so they barely resemble a human anymore. I laughed at several of the jokes from the story, in particular at the battle between the Cartoon and early post human factions. The actual story is pretty good at spooling out the plot piece by piece. Several of the dialogue boxes are a little bit too cramped with text and could be broken up to make it easier to read. It is a very unique setting, telling a shockingly down to earth story about trying to land a job. Even post humans need to pay the bills I guess. I will call out the lack of polish. The game's a real beauty, but there are lot of little issues. Text that should fade in is visible for a frame before it fades in sometimes. Your last selected quiz answer remains highlighted in the next question. It's all very minor. Overall, the price is worth it.
Amazing artwork Terrible gameplay It's simply a collection of games reminiscent of those found on the back of a cereal box, such as matching pairs or drawing a path through a maze, which isn't the issue in itself. The problem lies in the poor execution and subpar coding. Why do I still give a positive review? Because the artwork in this game is that good. Additionally, the sci-fi dialogues between mini-games are quite entertaining.
The most beautiful collection of boring minigames I've ever played. The activities in the game are often janky, sometimes tedious, sometimes impossibly difficult, but almost always full of strange and wonderful maximalist art to distract you from the fact you're doing spot the difference or a number guessing game. I do very much recommend Human Upgrade Labs, but as an art gallery rather than a gameplay experience.
Very disappointing. I didn't realize it was gonna be a buncha quizzes, and why does it keep asking the same questions you just answered? Seems very unfinished.
Human Upgrade Labs is essentially a collection of puzzles and minigames, that narratively are a series of experiments that you’ve volunteered for in a far future earth where humanity has developed the technology to completely change both themselves and the world around them. As you complete the tests, you slowly learn more about the history and people of this gorgeously rendered world. The maximalist illustrations that this game is built around are outstanding (someone that knows about art could probably recognize what it’s inspired by, to me, it’s reminiscent of Bosch and the thought cabinet from Disco Elysium), I was always looking forward to seeing what would show up next. The designs are also very creative, in ways that emphasize how similar yet far removed from our world this one is. There’s also a variety in the subjects that are being depicted, as the society of the people in this world have divided themselves in groups according to their preferred aesthetic, so you have people and objects from the Horror Faction become disturbing and grotesque, while the Cybernetics faction mechanizes everything, whether it’s sleek and futuristic or archaic steampunk. The transhumanist world it takes place in is unique and interesting, and the way the game slowly reveals it to you, both in casual chatter with the person guiding you through the tests and more extensive discussion of it, was well done; The game also doesn’t try to give you too much information on this, so it doesn’t become overwhelming. Just the right amount to paint a picture. And I did enjoy most of the puzzles/minigames. Conceptually, they can be pretty simple, but when they’re asking you to study the game’s visuals, which is what you want to be doing anyway, that’s when it works best. The gradual increase in difficulty I felt was suitable, especially since performing particularly well on some of them unlocks later levels early, and you always have multiple options available to choose from. That being said, I can't recommend the game wholeheartedly. I really wish Raginskis (who is mainly an illustrator and made this as a side project on her own) had worked with a more experienced game developer, because it can be really rough to play at times, not just in the interface but the performance; my computer isn’t the most powerful, but never have I experienced slow down in a game while doing a jigsaw puzzle. There were also a few puzzles that I really disliked, but I could imagine better versions of. Despite the rough edges, I really enjoyed my time with the game. Also, Augustinas Raginskis already has a demo of her next game out, Abandoned Monsters, and I’m really looking forward to more games from her.
I really liked the original visual world of the game, you can stick and consider. A huge number of interesting creatures and details that immerse you in a completely different space and atmosphere, accompanied by very appropriate music. For me, English is not my native language, so I want to note that the game is understandable and on an additionally intuitive level, which is very exciting. Sometimes it felt on some levels that I was playing the role of space Indiana Jones, rebuses, puzzles, I really enjoyed it! Thank you very much for this interesting gaming experience!
Note: I purchased and played this game on itch.io, completing it over about 4 days. The playtime recorded above is only for the Steam version of the game. Yes. I bought it twice. Let that be an additional part of the review. I loved this game so much! Visually it's absolutely amazing. A surreal world rendered in detailed, dreamlike paintings populated by bizarre people and creatures. I'd love to learn even more about the setting, as the bits and pieces of lore/history you gain access to are fascinating. The minigames themselves are generally a lot of fun and largely consist of brainteasters/puzzles/and the occasional "figure out the rules" pieces. Even if you can't clear all of the minigames you can still "finish" the game and view the epilogue (I cannot manage to shoot 500 jellyfish. It's just not going to happen). There were quite a few minigames that I'd happily play more versions of for a lot longer! The transformation sequences were great, as were the puzzles (Lesson in Patience), the matching games, and the sorting games. Honestly, the only ones I didn't much care for were the more "traditional" action-based games, but that's really just a me thing. I will say that some of these puzzles are HARD. Like...I needed multiple attempts over several days plus a little bit of...external assistance. There were one or two puzzles where I actually ended up looking up the creator's development art and/or taking brief video or screenshots to figure out. Which, honestly, fits right into the themes of the game. All in all, a truly fun game by a creator that I'm ABSOLUTELY going to keep an eye on in the future!
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