
"Soul of Butterflies: Incubation" is a point-and-click adventure game with a unique worldview. Players will take on the role of Anders and explore an extremely enigmatic world. Amidst indescribable struggles and fears, they will gradually piece together the truth of this world.
Modeled estimate, not a reported figure. How we estimate →
Media

About





Stats
Languages: English, Traditional Chinese, Simplified Chinese
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has unique gameplay and requires lots of reading to solve the puzzles. You play as Anders, who wakes up one day late for his job interview only to find the house's door locked; he shares it with his sister Nara, who hid the key because she wants her brother to stay; she promised to give back the key if he plays a card game called The Old Throne, a very tricky game you need to beat to proceed in the story. The moment you finish the card game and leave, things change, and you wake up from a nightmare, only to realize you are living alone and your sister is nowhere to be found. You'll indulge in Anders's memories; some of them are disturbing and will keep you on the edge of your seat as you slowly unfold the mystery behind him and his sister. https://steamcommunity.com/sharedfiles/filedetails/?id=3094069285 I liked the artwork of this game; it is gorgeous and unique, mainly the coloring. The gameplay is a little bit difficult, as you have to adjust the atmosphere of the environment, as mentioned in Anders's journal. For example, you'd find things on a winter night but not on a spring morning. You only have one room to search but multiple instances for it. Everything in this game is clickable and has a meaning; the journal is the primary key to solving everything, so don't forget to click on each picture and item you have there. Speaking of items, you do have an inventory, but I wished we clicked on it instead of dragging the items and dropping them; even when you use the stuff, you need to use it as if it were a mobile game, which is not working well for PCs. I had a hard time figuring out what to do with the matches and how to use them. https://steamcommunity.com/sharedfiles/filedetails/?id=3264408757 I enjoyed the soundtrack and the credit song, too. It all fits the atmosphere nicely, so I had to purchase it immediately after finishing the game. The game currently has three chapters, each focusing on a family member, and you must look around the same room to collect items and solve the puzzles. The achievements of this game are the story and some hidden items you need to collect, which are totally missable. https://steamcommunity.com/sharedfiles/filedetails/?id=3094069619 Pros: +Interesting story. +Very fitting soundtracks. +Chellenging puzzles (You must read the journal to figure out what to do) +Eeirie atmosphere. +Steam achievements. Cons: -The game could be confusing at the beginning. -No hinting system. There is a new addition to the game called The Lobby, a free chapter that definitely provides more information about this sad story; I highly recommend it to people who enjoy puzzles and reading! [quote]𝐹𝑜𝑟 𝑚𝑜𝑟𝑒 𝑟𝑒𝑣𝑖𝑒𝑤𝑠 𝑐𝘩𝑒𝑐𝑘 𝑚𝑦 𝑐𝑢𝑟𝑎𝑡𝑜𝑟 𝑝𝑎𝑔𝑒 [url=http://store.steampowered.com/curator/32399565/]𝐹𝑒𝑒𝑛𝑎'𝑠 𝐶𝘩𝑜𝑖𝑐𝑒[/url][/quote] [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow [b]IndieGems[/b] [/url] for more reviews like this one. [/quote]
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
畫風挺好,謎題超簡單,就是簡單看文字做動作,不用思考,你瞎點都肯定能過 一個小時全成就 這價錢感覺可以再等等 另外有個超級男凝的成就"不可以色色" 介意慎買!!!
Not sure how to feel about this, somewhat unusual narrative, but not a finished experience in my opinion, almost like a prologue for a bigger story, closer to 40 minutes, not the 2-3 hours that was mentioned earlier in the forum. I only did like 15 minutes of reading in total, so the very little runtime that it has is not in the context, just figuring out a few puzzles in same location. (Yea apparently it is a prologue) I thought the story was challenging to absorb, perhaps intentionally so, there is definitely a cerebral angle to it that might go over the head, somewhat reminiscent of games like Magnus Imago in terms of diluting a puzzle game with obscure metaphors, admittedly much smaller at only 40 minutes or so - not to mention a strange lack of conclusion. For better or worse, it kinda took a very sharp turn into the obscure narrative like 3 minutes into the game, I liked the vibes at first but I thought we would get more resolution for the characters, and I didn't feel like that happened so. The puzzles were not super intuitive, although looking back the "notebook" pretty much walks you through the game, you just have to think outside the box to actually complete the puzzles - some of them can be a little cryptic. The entire game pretty much takes place in one room, you just have to change the seasons to trigger certain events based on the hints in the text. The point&click UI was a little junky, I felt like the game caused some unnecessary frustration with interactions. I did like the music though, even though it only has a few proper songs, to be fair. The music still works with the tone of the narrative, and that is all that really matters to me, nice and subtle. [h1] Pros: [/h1] (+) See I don't even know if I can say it has a good story, at least for my personal taste, I thought it was interesting, but I didn't feel like it was resolved or really went anywhere, it felt like a demo to me. The way the game completely changes the narrative perspective from relationship to some weird mother nostalgia was certainly a bit different. (+) Only had a few songs, small game, but they worked well with the tone of the narrative. [h1] Feedback: [/h1] The interactions/hotspots felt a bit off, for example when I would try to pull the blanket I could not tell which direction I was going. The whole click and drag is a bit redundant in this genre, should be just click and point. I know the puzzles are hinted in the notebook, but some of them are pretty random, you still have to take a blind guess on some locations, oh I guess there might be an item during this season, okay well, it's not very intuitive just because something was happening at the time, you need to check the older locations. I felt like we needed more context at the end, I am not even sure what is going on. And fine like, it's okay to be obscure, but still, I thought I would get more closure there. [b] Overall Thoughts: 6/10 [/b] I don't know, I didn't love it, I didn't hate it. It was a bit curious, still felt like a demo. If you are slightly interested in reading unconventional story, maybe go for it, but otherwise, I wish it gave me more to work with. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
初期缺乏引導,之前玩整個卡住就放置了,這幾天突然想到又撿回來玩,去看了攻略影片才知道櫃子的謎題答案,這部分的謎題完全性沒有提示。 其他部分其實照著筆記本提示大致上都不難解決,美術風格獨特流程也不長。 話說,成就的隱藏按鈕到底在哪啊?好不容易破了但幾乎都沒解到覺得困擾QAQ
推薦給喜歡手繪、微微獵奇畫風、解謎、深挖劇情的玩家 不推薦給解謎超級苦手、排斥文字閱讀、只想解題的玩家 解謎難度 : 適中。 謎題在搞懂機制之後並不難。可惜遊戲中並沒有提示,遊玩門檻被提高。 故事劇情 : 有點隱晦。 遊戲中的文本很多,強烈建議可以看完!能把劇情當成解謎的一部份。雖然有些地方表達得很隱晦,但主要劇情是可以理解的。 喜歡的劇情分享: [spoiler]一開始的書籤,以為是道具但不知道用在哪,後面才知道那是象徵兄妹之間相處回憶的重要物品,洋甘菊種子的描述也是有意義的,是很溫暖的安排。[/spoiler]遊戲中有出現很多象徵意象,去思考其中可能的意義非常有趣。
美術與故事質感很好,音樂也搭配得恰到好處,讓人沉靜其中 豐富的解謎方式,使解謎過程不會感到枯燥
這是一款畫風獨特的點擊解謎遊戲,本遊戲比較大多比較注重於文字的描述,基本上仔細看書本的提示都不會太困難,遊戲本體算是進旅館前的序章,DLC的部分才是在旅館中,遊戲的氣氛和音樂還算不錯,但故事部分還不夠完整,期待後續的作品~ 對了! DLC的Lobby部分必須要自行去遊戲資料夾打開,如果從steam上打開只會有序章的部分喔
音樂、劇情都不錯的解謎 推薦給喜歡看文字劇情的玩家
遊戲整體來說不錯,畫風與BGM有故事帶入感,劇情中滿滿伏筆。 解謎方向有點多,包含文章解讀、基礎數學計算跟邏輯思維,文章解讀我覺得占比比較重,但不會到很難,就是可能有些解謎操作很容易卡關,有點白癡卡關。 結局有點意猶未盡,感覺會有2代?期待續作!(●'◡'●)
簡單燒腦小遊戲
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 398.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.6K | 88% | $49.99 |
| Project Zomboid | $239.1M | 464K | 94% | $24.99 |
| Palworld | $238M | 390K | 94% | $29.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |
| Clair Obscur: Expedition 33 | $177.7M | 274.1K | 95% | $39.99 |