
A top-down driving shooter. It's like Devil Daggers + GTA1 (Kill Frenzy!). Stop The Great Old Ones - or die trying!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Guys criticizing the game and saying it's not "polished" - you know what Early Access means ? :) For me it was pure fun. You need such no-brainers to correctly exist in real life and reset your grey matter. Killing, driving, plus some lovecraftish heads. I'm sure that the developer already has some ideas in mind how to develop the game, add new weapons, combos, events and enemies. Can't wait ! As for now - the fun which the game gave me, is already worth more than a dollar, although - indeed - there are some clumsiness factors which should be corrected asap. Recommended !
Despite the price point, and distinctive visuals, I think it's held back from being worth the time playing it. The audio sounds like it is in need of balancing, and the core loop gets old quick. It feels like a proof of concept or game jam entry in desperate need of a few more iterations. Additionally there are what feel like game breaking physics issues where you can either get trapped inside or next to one of the monsters or knocked out of one of the garages. In general, it feels like something that would have been a hit on Armor Games or iOS circa 2012. Even at $1.99 I think you should give this one a pass.
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Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool art style and idea but failed in the execution. Feels very empty, very repetitive, and i constantly die with no obvious cause.
Из плюсов: -Интересная задумка -Возможность отстреливать конечности монстрам Из минусов: -Все остальное Это скорее сырое поделие, нежели полноценная игра. Ей крайне не хватает поддержки автора и развития идеи, т.к. сейчас тут: -плохая кривая сложности -отсутствие музыки -отвратительные звуки культистов -отсутствие прогресса -отсутствие выбора оружия -очень странная и всратая система уровней -СРАНЫЕ МИКРОБЫ -большое количество багов и крашей Но игра вышла в 18 году, поэтому, очевидно, никакой поддержки ждать смысла нет. Поэтому и покупать данную игру я вам категорически не советую. Она не выполняет своей основной функции - не приносит удовольствия БУКВАЛЬНО ни чем
Howard Phillips Lovecar is an indie arcade title that thrives on its sheer absurdity. Developed by The Secret Pie and published by The Secret Pie alongside Kurki.games, the game takes the themes of cosmic horror and filters them through an energetic top-down shooter centered around a heavily armed car. Rather than focusing on narrative or atmospheric exploration, it throws players directly into a hostile wasteland where fanatical cultists are racing against the clock to unleash ancient beings upon the world. It is a premise that sounds like a joke at first, but the game commits wholeheartedly to its bizarre identity, and that commitment is what makes it memorable. The gameplay revolves around speed, destruction, and survival. Players are tasked with driving across an open desert environment while eliminating cultists before their rituals succeed. Every enemy encounter carries a sense of urgency because failure means facing increasingly dangerous cosmic creatures that emerge from beyond reality itself. The controls are easy to grasp, allowing newcomers to jump into the action almost immediately, but surviving for extended periods requires quick reflexes and a solid understanding of positioning. There is an undeniable satisfaction in weaving through groups of enemies, unloading weapons in every direction, and narrowly escaping disaster as the battlefield becomes progressively more chaotic. One of the game's most notable features is its procedural monster system. Instead of relying on a fixed roster of bosses, Howard Phillips Lovecar generates grotesque eldritch entities that can be dismantled during combat. Watching these towering monstrosities collapse under a barrage of firepower adds a welcome layer of spectacle to the experience. The hand-drawn art style further enhances the game's strange personality. Its visuals are simple and occasionally rough around the edges, but they fit the surreal tone perfectly. The sparse landscapes and unusual creature designs create an atmosphere that feels equal parts humorous and unsettling, capturing the spirit of pulp horror without taking itself too seriously. Despite its strengths, the game is undeniably limited in scope. The gameplay loop is entertaining, but repetition begins to set in after several hours. Environmental variety is minimal, and players hoping for a deeper progression system or extensive content may come away disappointed. Howard Phillips Lovecar feels designed for short play sessions, where its fast-paced action remains exciting rather than overstaying its welcome. In many ways, it resembles a modern arcade cabinet experience—easy to revisit for a few rounds but less compelling during marathon sessions. Still, there is something admirable about a game that knows exactly what it wants to be. Howard Phillips Lovecar does not attempt to imitate larger productions or overwhelm players with unnecessary systems. Instead, it focuses on delivering frantic vehicular combat wrapped in a delightfully ridiculous Lovecraft-inspired package. Its combination of arcade shooting, procedural encounters, and dark humor gives it a distinct place among indie releases, particularly for players who appreciate unconventional concepts and score-driven gameplay. While it may not leave a lasting impact in the same way as more ambitious indie titles, Howard Phillips Lovecar succeeds at offering a unique and entertaining experience. It is a game built around a single strange idea, executed with enthusiasm and confidence. Fans of arcade shooters, cosmic horror, and experimental indie projects will likely find plenty to enjoy, even if the overall package feels somewhat modest by modern standards. Rating: 6/10
У меня мурашки от этой игры. За 61 рубль пойдет.
Excellent gardening simulator! Flowers sprout everywhere, much like in real life, weeds grow everywhere, much like in real life, it's your job to take the trusty weedwhacker and cut the little weeds! These bandits move around the garden as a metaphor for your strength depleting. Very smart! And you can compare scores with your friends to see who's the ultimate gardener!
In this game, you take the role of a reckless driver whose job it is to kill massive Lovecraftian monstrosities. That's essentially the entire game. The game's controls are a tad awkward, but improved with recent updates. The graphics use an interesting art style, which may or may not fir your own taste. Gunning down huge monsters is fun, especially when their limbs can be severed separately, but be aware that this minigame is all you get here at the moment, as reflected by the game's low price. The game has some potential, but needs to be expanded in the future to offer more than a short distraction. https://www.youtube.com/watch?v=geTvdgbo45M
Don't waste your money on this. The only thing about this game that's good is the price - it's cheap. Everything else is at best mid. [list] [*]Controls? Clunky [*]Levels? Do nothing [*]Safehouses? More like deathtraps [*]Enemies can spawn on you (literally) [*]Random crashes [/list] And these are just some things that annoyed me while playing
While I'm sure that no one who knows me would associate myself with anything related to nationalism, I must admit a certain feeling of pride while playing this game, because it so flawlessly and accurately captures the social and political climate of modern day Australia.
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