
Hexagonal puzzle with the ability to edit levels
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Korean
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You solve puzzles on the board, closing squares and opening passages, and advance to the next level ✅Satisfying puzzle gameplay ✅Bonus mechanics help with more challenging levels ✅The price is good when it's on sale ✅Enjoyable soundtrack ✅Hints and tips ✅Lots of levels ❌Level edit mode doesn't work ❌Price too high without a sale ❌One wrong move and you have to start over ❌Very long loading times ✅✅✅ Verdict: [strike] Very Bad [/strike] , [strike] Bad [/strike] ,[strike] Decent [/strike] ,[b] Good [/b] , [strike] Very good [/strike] (Rating scale for tested games) If you have any questions about my reviews, feel free to ask. Im happy to answer them. All reviews are my own!! Best regards, King Viking Bezimienny, Polish Game Reviewer.
agh no lekker
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So... Why is there no tutorial? There's zero explanation as to how you solve the puzzles. I got stuck on level 4 because I couldn't move in the direction I wanted to. Why? Idk, the game didn't explain what I could and couldn't do. There are power-ups, but for some reason the game doesn't explain what they do either, and you have a limited amount of them across all levels. It looks like you get more through "bonus levels", but I have no idea how I got two of these levels, and why are they limited like this? I ended up using the flame/hint power-up, and all it did was show me what tiles I could click on, so I did as it said, and I still ended up failing the level. Better yet, it didn't give me back that power up. It was used up, didn't help in the slightest, and that was it. The hint power-up I got through one of the two bonus levels I entered by pure chance didn't help at all and just made me more confused. Was it really too much work to add a tutorial? Even a wall of text explaining everything would've been better than nothing... Edit: if all of the stuff above wasn't enough, it turns out the devs did some shady stuff with this game in the past too...
Here you either need to be a good chess player and think many moves ahead so as not to screw up the puzzle at the end, or just go to the guides (which is what I did)
[i]Главное понять принцип.[/i] Дальше - как по маслу. Ну почти :) Всё таки это головоломка. Не Подглядывать! А какой тогда смысл играть в *ГОЛОВОЛОМКУ*? :) [h1]Минусы:[/h1]Нет настройки громкости звука... В целом есть мелкие недоработки с меню. Но это никак не мешает самой игре. [h1]Плюсы:[/h1]Нарисовано приятно. Заставляет действительно подумать :) [h1]Итог:[/h1] За такую цену отличная головоломка. Получил Удовольствие. Главное себя перебороть и не смотреть гайд ;) Смог удержаться... Зато кайф, да, получил! Безобидная подсказка: Возврат хода и вспомогательные фишки снимают звезду.
Хорошая головоломка с множеством уровней, имеющих один или же более варианта прохождения. На каждом из уровней ваша главная задача активировать все шестиугольные ячейки, при этом начав активацию с одной или нескольких определённых ячеек - энергетических ядер. На каждом из уровней у вас есть возможность откатить один или несколько ходов назад в случае, если вы допустили ошибку. За прохождение уровня с некоторым шансом вы получаете один из трёх бонусов, которые могут облегчить прохождение (правда я ими ни разу не воспользовался пока проходил игру). Чтобы пройти игру на 100% достаточно каждый из уровней не используя откат хода и, возможно, не используя бонусы.
Ыыы, карточки стииим
Ну такое, прям такое... Задания вроде нормальные, но атмосфера на 2010 год от флэш-игр. Такое ощущение что играю в игру с сайта Всеигры онлайн...
«У меня всё работает, но я не знаю почему». «У меня ничего не работает, и я тоже не знаю почему».
Dexodonex, developed and published by Volens Nolens Games, is a cerebral puzzle game that places players on hexagonal grids where every move matters. At its core, the objective seems deceptively simple: fill or “close” all of the cells on a board starting from one or more designated energy points. Yet the game quickly reveals its depth through obstacles such as single-use steel doors, which demand precise timing, and pitfalls that punish mistakes by turning progress into dead ends. The combination of these mechanics creates an experience where patience, foresight, and spatial reasoning are constantly tested. What begins as a straightforward exercise evolves into a complex challenge that often requires several attempts to unravel. The progression is structured around unlocking a variety of levels, each increasing in difficulty and layering new complications onto the existing mechanics. Early puzzles help introduce the rules, but later stages can feel downright punishing, demanding long sequences of perfectly executed moves. To soften this challenge, Dexodonex offers a handful of tools, such as hints, stones to redirect energy flow, and the ability to reposition an energy cell. These lifelines, however, come at a cost—using them often reduces your score or rating, which is particularly meaningful for players chasing the full set of 61 Steam achievements. This system reinforces the sense that success is not only about finishing a level but about mastering it cleanly. One of the game’s standout features is its level editor, which lets players design their own puzzles and attempt creative configurations beyond the included content. Combined with the variety of preset stages, this addition gives the game replayability beyond its main campaign. The inclusion of achievements tied to thorough completion also appeals to dedicated puzzle fans, adding layers of goals beyond merely solving each board. It’s the kind of system that encourages tinkering, retrying, and refining strategies until you feel you’ve truly conquered the game’s challenges. Visually, Dexodonex embraces a minimalist, cyberpunk-inspired style. The boards are clean and functional, with silver flowers, skulls, and glowing cells providing clear feedback for success or failure. While not flashy, the graphics do their job well, keeping the focus on puzzle solving rather than spectacle. The audio design complements this with atmospheric and somewhat hypnotic music that fits the contemplative nature of the gameplay. That said, the presentation does come with some shortcomings. The interface feels bare-bones, and the lack of polish in areas such as resolution options, fullscreen toggling, or tutorial guidance is noticeable. These small oversights don’t ruin the experience but do remind players that this is a modest indie production. The pacing of the difficulty curve is another point of mixed reception. While some players will enjoy the sudden spikes in challenge that appear between certain levels, others may find the jumps uneven and frustrating. Because the rules aren’t explained in great detail, much of the learning process relies on trial and error. This discovery-based approach can be rewarding for those who appreciate figuring things out on their own but potentially alienating for newcomers who prefer a smoother introduction. Considering its low price point, Dexodonex offers a surprising amount of content. With dozens of puzzles, a level editor, and achievements to chase, the game provides value well beyond what its small cost might suggest. It is clearly designed with puzzle enthusiasts in mind—those who relish the satisfaction of cracking a particularly stubborn board after repeated failures. On the flip side, players seeking variety, narrative elements, or polished production values may find it too limited for their tastes. Ultimately, Dexodonex is a niche but worthwhile entry into the puzzle genre. It rewards players who enjoy methodical problem-solving and are willing to work through trial and error to discover elegant solutions. Its strengths lie in its clever use of mechanics, its replayability through player-created content, and its ability to deliver a sense of accomplishment once a difficult puzzle is solved. While it lacks refinement in presentation and accessibility, its focused design makes it a satisfying option for those in search of a challenging and meditative puzzle experience. Rating: 8/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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