
Dead or Alive? Make up your mind, stranger. We don’t like that undead business here in Louisiana…Survive solo or with friends as you look to fulfill your basic needs of food, water and shelter, crafting your own tools and weapons while you secure your camp and face flesh hungry zombies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.74−75% | 11Kreviews | 69% | — | $880.7K |
| $14.99 | 4.1Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] [i] [b] The bare minimum [/b] [/i] [/h1] How to Survive 2 is a disappointing sequel, plain and simple. While it starts on a somewhat promising note, it very quickly devolves into this never-ending, soul-wrenchingly grindy slop. It is one of those games from the survival genre that people often (rightfully so) meme on - ZOMBIE! SURVIVAL! CRAFTING! OPEN WORLD! (EARLY ACCESS!) All keywords which, when combined together, often result in a concoction of sh*tty game elements slapped together in laziest way imaginable for the sole purpose of the developer making a few bucks and then moving on. [h1] [i] I've already told you how dangerous it is if you don't drink or eat when you're in hostile terrritory... But there's something else that's at least as dangerous: negative thinking and a [u] lack of prospects! [/u] [/i] [/h1] Ever since the start of the game, it will be clear to you that it does not really want to be taken too seriously as evidenced by the jovial narrator, Kovac. However, just like it does not work in his case, so it doesn't when it comes to the game as a whole. You start with a few interesting premises: 1) building your own base and crafting your own items, 2) exploring instance-based hand-crafted areas and 3) possibly bringing it others to assist you. However, you very quickly realize that the core gameplay loop stops being fun after about 2-3 missions. You will always use the same exact animations to kill zombies with no real variation, you will perpetually be locked in this unending cycle of "gather-craft-gather again" which can be acceptable, if that core loop FEELS good but it simply doesn't. Couple that with the developers' lack of interest in providing even basic game settings (no graphics options for you), you will very swiftly understand that How to Survive 2 is nothing but a generic and boring slop that provides nothing new to the genre and that you can be very comfortable skipping. [h1] [b] [u] Positives & Negatives [/u] [/b] [/h1] [table] [tr] [th][b] [i] Positives [/i] [/b][/th] [th][b] [i] Negatives [/i] [/b][/th] [/tr] [tr] [td]+ As most games, co-op slightly improves the feeling of gameplay. Just slightly though[/td] [td]- Ugly and uninteresting graphical style[/td] [/tr] [tr] [td]+ The amount of things to craft[/td] [td]- Stiff and unpleasant animations[/td] [/tr] [tr] [td]+ Initial feeling[/td] [td]- No voice acting apart from Kovac who is not as entertaining as the guy who wrote him would have you believe[/td] [/tr] [tr] [td][/td] [td]- No graphics options, leaving you to go diving into the game's files in hoping to fix up the resolution[/td] [/tr] [tr] [td][/td] [td]- Insanely repetitive and grindy gameplay[/td] [/tr] [tr] [td][/td] [td]- Boring mission design[/td] [/tr] [/table]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Portuguese - Brazil, Korean, Thai, Turkish*languages with full audio support
| $2.99−80% |
| 954ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
just play the first game
バグがひどい。5、6年前から起きてるバグが未だに放置されている。 海外のゲームというか開発者と言った方がいいのか、不真面目過ぎる。 高価だろうと安価だろうと商品として金が動いてんだからちゃんとやってほしいな。 みんな前回との比較してるからそこには触れないけど それよりもレベルの低い頻発するバグを直せ。
Нет открытого мира, из хаба можно отправляться на повторяемые квесты и много, много фармить на ресурсы, прогресс медленный и унылый. После первой части явно Бег назад
開始30分後 僕はピッチフォーク投げの強さに気付き、ひたすらピッチフォークをゾンビに投げつけていた 5時間後 いまだに最強武器はピッチフォーク投げだった 僕はこのゲームを諦めた
🎮 Minha opinião sobre How to Survive 2! 👉 Um jogo muito divertido de jogar, mesmo com alguns bugs e defeitos! Com um personagem icônico presente nos dois jogos o ''Kovac'', que é um narcisista, psicopata e lembra até aquele branquelo de bigodinho curto das antigas... Literalmente! Uma dica: não confie nele. Se você jogou How to Survive 1, sabe exatamente de quem eu estou falando! KKKKKKK 😆 Bom vamos ao que interessa... ---------------------------------------------------------------- 🧭 Jogabilidade e Câmera ======================= 📷 Câmera de cima (top-down), como no primeiro jogo, mas com: Novos ângulos Possibilidade de aproximar a visão do personagem Minimapa tipo GPS na tela 🎨 Gráficos: ======================= Gráficos simples e bem limitados Muito serrilhado visível, com pouca configuração disponível no menu. Visual semelhante ao How to Survive 1 🔫 Armas e Combate ======================= HTS 1 tinha bem mais armas e variedade: Tipo o Boomerang, serra elétrica, shotgun caseira de fogo... 👌 Uso de barcos e asa-delta pra se locomover em agumas regiões no mapa, no 2 o uso do esgoto é basicamente a mesma coisa. 😄 Ainda assim, o 2 oferece formas variadas de combate e craft: Variedades de Armas de fogo, melee's, muniçãoes, armadilhas e minas Tipos de zumbis variados pra enfrentar, só senti falta daqueles zombies gigantes do HTS 1, mas tem uns chefões que são bacanas em algumas missões! 🏗️ Construção e Crafting ==================== Dá pra montar sua própria base no meio da floresta! Fortaleça estruturas para liberar: - Novas armas 🪓 - Armaduras 🛡️ - Tipos diferentes de munição 🔫 - Munições e Flechas 💥 E a grande variedade de muniçôes: - comum, perfurante, explosiva 🧨 - Flechas também existem as: comuns, explosivas, ponta de aço, prata etc. 🏹 🧍♂️ Customização ============== Bem limitada, com os seguintes aspectos: Só dá pra trocar entre 3 tipos de personagens Poucas opções de camisas, calças e sapatos Barba e cabelo? Só uns 3 tipos... triste kkkkk, parecendo as customizações do ''Mta Sa'' Na minha humilde opinião, prefiro muito aquela seleção de personagem com x habilidades do HT1 🐞 Bugs e IA ========== Vários bugs em IA de NPCs e algumas missões Algumas fases têm falta de informações, deixando o jogador perdido Missões repetitivas: buscar item, levar item, matar zumbis Multiplayer dá pra se divertir e rachar o bico com altos bugs e os zombies diversivicados. Jogue solo e tire boas horas pra passar seu tempo, o que não falta são missões e oportunidade de loot. Ideal pra quem curte sobrevivência com câmera de cima (estilo Project Zomboid, HumanitZ etc.) 😄 Mesmo com falhas, é meio ruim que chega a ser divertido! 🧮 Nota final: 7/10 =============== ⚖️ Um bom passatempo, com potencial 🎮 Recomendo pra quem curte o estilo ----------------------------------------------------- ⚠️ Observações de bugs em algumas missões:⚠️ 📍 Missão "Carnaval Macabro" ➡️ Finaliza ela interagindo com o telefone na última casa na parte de cima à direita do mapa. 🎯 Dica: está na cama, o walkie talk com o “Rei da Festa”. 📦 Missão da Leslie ("O Entregador") ➡️ Ao colocar as caixas no caminhão, posicione 2 de cada lado (2 esquerda + 2 direita) para funcionar corretamente. 💢 Pode bugar se posicionar fora do "jeito certo".
Demasiado "grindy" comparado con su antecesor, no hay historia como el primero, simplemente sigue la moda de la epoca de los RPG, subir personaje y mejorar equipo, perdiendo mucha esencia del primero que se centraba mas en una historia, un camino e ir crafteando a tu gusto. Ha llegado un punto que para avanzar en la historia tenia que grindear y ya tengo bastante con otros juegos de grindeo como para ponerme con otro mas. Sin duda no es una buena secuela y no lo recomiendo.
o jogo é mt bom e ele fica mt melhor com outras pessoas para jogar em coop
生存1游戏时长91小时,全模式通关,挑战全s,足以说明我对这款游戏最初的热爱。 但我今天发这条评测,不是为了这个。 直到我为什么生存2游戏时长只有10小时吗? 很简单,因为设计师是个 大 s B 爱之深,恨之切,我从未想过生存2会做得像坨屎。 真的,我真傻,真的。 如果设计师在生存1发布后突然离世,我会感到非常遗憾,认为世界上少了一位未来的天才设计师。 如果设计师在生存2发布后突然离世,我会叹口气,认为设计师再也不会有改正前两部缺点,做出生存3的机会了。 但偏偏,这个s b设计师选择了让生存2吸收生存1的缺点(汉化也没法弥补生存2的糟糕质量,以至于steam评价是褒贬不一),让新作丧尸帕鲁融合了生存1和生存2的缺点。 我不得不承认,设计师,你的天才程度比云顶s10设计师都要更胜一筹。 爱之深,恨之切。 设计师,我测 你 的 妈
Mapa lobby, con no se 50 misiones o asi, que te envía a 2 localizaciones, ciudad o bosque. Y en el midgame se convierte en un clicker de exp. También puedes llevar una única mascota de evento o pagar por los dlc de mascotas chetadas. Y todo ello con un sistema muy raro de servidores que me extrañaría que durase un par de años mas.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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