
A turn-based horror RPG with retro 32-bit 3D graphics. Survive the horrors of the mansion that changes every time you enter.
Modeled estimate, not a reported figure. How we estimate →
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About
House of Necrosis is a turn-based horror RPG, inspired by the early 3D Survival Horror games of the 90s.
Experience turn-based dungeon-crawling as well as the tank-controlled hubworld, complete with pre-rendered backgrounds!
Level up your character and upgrade your weapons while making your way through a house of horror.
Wander through the endless halls of the mansion that change every time you enter.
Inspired by the 32-bit classics, House of Necrosis looks and feels like your favorite 90s games.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice
I went into this House where I thought it was safe.....But..... Thoroughly hooked on this fun and satisfying roguelike. Classic RNG gameplay loop that is familiar, comfortable and easy to whittle away hours with. The Resident Evil-style backdrop and nod to FFVII in the art direction add a little PS1-era nostalgia, if you're into the 32-bit glory days of console gaming. Might take a little getting used to the tank controls again in the "rest" areas, but the more important dungeon gameplay is easy to grasp, especially if you are already familiar with roguelikes.
It's fun. You won't regret playing it.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really really great game had to 100% it. the atmosphere is perfect and the game mechanics just compliment it perfectly, really scratches the early resident evil itch but also really reminded me of one of my other all time favs ff8 with the spells and their animations which was a welcome surprise.
House of Necrosis is a retro-inspired horror RPG developed and published by Warkus that successfully merges classic survival horror aesthetics with roguelike dungeon exploration and strategic turn-based combat. Rather than focusing on fast-paced action, the game embraces a slower, more methodical style that emphasizes tension, careful planning, and survival. Its presentation immediately evokes memories of late-1990s horror classics through intentionally low-polygon visuals, fixed camera perspectives, and an unsettling atmosphere, while introducing modern procedural systems that keep every adventure unpredictable. The result is a distinctive blend of nostalgia and replayability that feels both familiar and refreshingly original. The game's biggest strength lies in its procedurally generated mansion, where each expedition offers a different layout filled with monsters, useful items, hidden secrets, and unexpected dangers. Instead of relying on memorized routes, players must adapt to constantly changing environments and make thoughtful decisions about how far to push into the unknown. Every new floor carries the possibility of valuable rewards or devastating encounters, making exploration consistently engaging. This ever-changing structure gives the game strong replay value while maintaining a constant feeling of uncertainty that perfectly complements its horror setting. Combat adopts a turn-based system that rewards patience and tactical thinking rather than quick reflexes. Every encounter requires players to carefully manage their health, equipment, and available resources while considering the risks of each action. Character progression gradually unlocks greater combat potential through leveling and equipment upgrades, creating a satisfying sense of advancement without diminishing the importance of strategy. Even as players become stronger, poor planning can still result in defeat, preserving the game's challenging nature from beginning to end. House of Necrosis also demonstrates a clear appreciation for classic survival horror design through its audiovisual presentation. The deliberately retro graphics, combined with atmospheric lighting and eerie environmental design, create an experience where imagination plays a major role in generating fear. Instead of relying heavily on graphic realism or constant jump scares, the game builds suspense through isolation, uncertainty, and the persistent threat lurking within the mansion. The mature content, which includes stylized violence and gore, fits naturally within the retro aesthetic and enhances the oppressive tone without feeling excessive. Another notable feature is the balance between roguelike mechanics and role-playing progression. Although every run presents randomized challenges, long-term character development encourages repeated attempts while rewarding persistence. The gameplay loop of venturing deeper into dangerous territory, collecting valuable resources, upgrading equipment, and preparing for future expeditions remains consistently satisfying. Fans of Mystery Dungeon-inspired adventures will likely appreciate how seamlessly these mechanics blend with the survival horror framework, creating an experience that feels rewarding whether players are exploring cautiously or taking calculated risks. The game's old-school design philosophy may not appeal to everyone. Players accustomed to modern conveniences or action-heavy horror games may find the slower pace, deliberate movement, and strategic combat less immediately accessible. However, those who appreciate classic PlayStation-era horror titles and methodical RPG systems will likely find these design choices to be among the game's greatest strengths. The commitment to its retro identity never feels like a gimmick, instead serving as the foundation for a cohesive and immersive gameplay experience. Overall, House of Necrosis succeeds in carving out its own niche by combining procedural dungeon crawling, tactical turn-based battles, and authentic retro horror presentation into a compelling package. Warkus has created a game that respects the classics while introducing enough fresh mechanics to stand on its own. Its unpredictable exploration, rewarding progression, strategic combat, and haunting atmosphere come together to deliver an engaging experience that will particularly resonate with fans of survival horror and roguelike RPGs. While its intentionally old-school approach may present a learning curve for some players, those willing to embrace its design will discover a memorable and highly replayable adventure. Rating: 9/10
its fun
Imagine Resident Evil, but a weird niche JRPG that spends hours smashing your face in with a malice. Anyways it's great.
eu sou um cara que gosto desse tipo de competição, eu queria saber de você, tipo pô, tamo competindo tamo competindo gente, eu quero saber se isso é uma parada sua assim mesmo, pô eu quero competir eu quero ganhar, então eu vou fazer tudo dentro do regulamento pra ganhar.
Oh my goodness this game is an absolute gem. I could have very much kept playing for the extra content. I got so addicted to it so quickly I didn't even realize it. 10/10 would recommend anyone play this one, never would have expected such a quality game. I also love the ps1 graphics :]
Really fun cross between a ps1 survival horror and the rougue-lite/mystery dungeon genre. It takes a few runs for things to get going but once you've got a good set of equipment things really get going. Overall its really fun and it seems like there is a lot to discover!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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