
Hotline Miami is a high-octane action game overflowing with raw brutality, hard-boiled gunplay and skull crushing close combat.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 40.43/day in the week to Jul 30 → 43.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 109.6Kreviews | 97% | — | $21.7M |
| $9.99 | 41Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
67
jogo pika and guloso
老虎再爱我一次
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.8M | 26.9K | 83% | $29.99 | |
| $21.8M | 51.5K | 78% | $19.99 | |
| $21.8M | 37.5K | 87% | $39.99 | |
| $21.5M | 70.3K | 91% | $9.99 | |
| $22M | 57.7K | 92% | $19.99 | |
| $22M | 33.1K | 95% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3K | 14 | 71% | $4.99 | |
| $24.6M | 80.3K | 94% | $14.99 | |
| $661 | 8 | 100% | $3.99 | |
| $2.3K | 20 | 80% | $4.99 | |
| $249 | 9 | 89% | $1.49 | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Polish
| $9.99 |
| 2.1Kratings |
| 90% |
| #98 |
| not modelled |
| $9.99 | 1.1Kratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fantastic gameplay, soundtrack
died 1000 times nice game
имба
♥♥♥♥♥♥♥♥ саундтрек, даже любимый выбрать не могу, все 10/10, в игру вливается идеально очень динамичный геймплей, давно не видел такого в играх. ты можешь подзывать к себе врагов из жопы и в крысу их убивать, а можешь тупо напролом идти, в любом случае пройдешь прикольный сюжет, украшает игру удивительно, что все перечисленное находится в пиксельной игре
good game, cured my adhd for a good 5 hours straight
do you like hurting other people?
明明有槍能用,進去boss房卻自己丟掉槍? 單純為了加難度而加 而且面具能擋子彈的能力加成沒有啟效的bug都多少年了還沒修 真心建議上youtube看別人玩完再考慮要不要買
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.