
Hotline Miami 2: Wrong Number is the brutal conclusion to the Hotline Miami saga, set against a backdrop of escalating violence and retribution over spilled blood in the original game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 18.86/day in the week to Jul 30 → 19.86/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 80.3Kreviews | 94% | — | $24.6M |
| $2.99−80% | 3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2074 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра стала намного разнообразнее и более продвинутой чем первая часть: от появившегося сюжета до увеличившейся жестокости и психоделики. Я обязан сказать что маленьким детям играть не стоит
damn... best game of all time
"gonna check this game and play for some time maybe" i say as i lost 35 hours on getting all A+ levels and still trying. good job developers, i love and hate hotline miami at the same time
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $24.6M | 31.4K | 73% | $39.99 | |
| $24.5M | 17.1K | 93% | $69.99 | |
| $24.5M | 33.1K | 93% | $29.99 | |
| $24.4M | 44.2K | 92% | $19.99 | |
| $24.8M | 37.9K | 89% | $24.99 | |
| $24.9M | 60.9K | 86% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.4M | 128.3K | 97% | $9.99 | |
| $1.3K | 14 | 71% | $4.99 | |
| — | 0 | — | — | |
| $7.9K | 59 | 75% | $6.99 | |
| — | 0 | — | — | |
| $99.6K | 345 | 90% | $11.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian
| $14.99 |
| 608ratings |
| 84% |
| — |
| not modelled |
| $14.99 | 581ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
МУЗЫКА. . ........ ..обожаю
The best sequel Hotline Miami could've gotten.
очень нравитса, покупаем
juego d mierda m da bronca!!
My friends pushed this game on me so much that i had to give it a real try and it wasnt actually bad.I mean i had times that i got annoyed or raged like hell in some scenes for instance "Casualties, Dead Ahead, Takeover".These levels or what hotline miami fans call scenes had me thinking my choice on quiting and never opening these games but after hours of trying and changing strategy everytime i die had got me into finishing them. Overall, this game is really fun except if you're playing some specific scenes but i would definetely recommend this game because how story goes etc.
gotta geta grip
left a negative review solely because of hard mode. Difficult ≠ good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.