
What would you do if the hotel you checked in for the night turned into a death trap? Hotel Anatolia is a short, terrifying horror game which is about a man trying to run away from his past.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
güzel bu arda
too much bugs, annoying "game over" scenes
<3
Hikaye bakımından güzel fakat eski oyun ben olsam geliştirir daha iyisini yapmaya çalışırım cinli oyunlar yerine sektörde böylelerini görmeyi bekleriz
PEAK
помойыч+непонималыч
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Gelecek işler için olumlu veriyorum, minigame mantıklarını beğendim, fakat oyun oldukça ham ve korku puzzle türünün ikisine de tutunamamış gibi hissettiriyor. Oynanış gerçekten çok kısa, kafamızda hemen hemen hiçbir şey oluşamadan oyun bitti, atmosfer tarzını beğendim. Fakat bu tarzda eleştirileri dinleyip bir oyun daha yapmayı denerseniz çok daha tatlı bir iş çıkar gibi duruyor bence. İyi çalışmalar...
[h1] Hotel Anatolia: An Entertaining and Exciting Adventure [/h1] [h3] Pros: [/h3] [b]🏨 Unique Concept and Atmosphere[/b] Hotel Anatolia boasts a unique concept and atmosphere, immersing players in a mysterious adventure. Discovering the secrets and mysteries within the hotel adds to the game's allure. 🔍🔑 [b]🧩 Challenging Puzzles and Missions[/b] The game is filled with challenging puzzles and missions that test players' intelligence and skills. The presence of different puzzles or secrets in each room enhances the game's replayability. 🎲💡 [h3] Cons: [/h3] [b]👻 Horror Elements[/b] Some horror elements in the game may be disturbing to certain players. Those sensitive to such content might find the game's atmosphere unsettling. 😱🌙 [b]💻 Technical Issues[/b] Hotel Anatolia may encounter occasional technical issues, which can negatively impact players' experience and fluidity. ⚠️🔧 [h3] Other Drawbacks: [/h3] [b]📐 Limited Room and Environment Designs[/b] The room and environment designs in the game may feel limited to some players. Those expecting more variety and detail might be disappointed. 🛋️🖼️ [b]🕹️ Short Gameplay Duration[/b] The gameplay duration of Hotel Anatolia may be short for some players. A longer and deeper storyline would be preferable. ⏳📉 [b]Good Points[/b] [list] [*]Unique concept and atmosphere. [*]Challenging puzzles and missions. [*]An exciting adventure experience. [/list] [b]Weak Points[/b] [list] [*]Horror elements may unsettle some players. [*]Technical issues and limited environment designs. [*]Short gameplay duration and replayability issues. [/list] [table] [tr] [th]Category[/th] [th]Score[/th] [/tr] [tr] [td]Graphics[/td] [td]⭐⭐[/td] [/tr] [tr] [td]Gameplay[/td] [td]⭐⭐⭐[/td] [/tr] [tr] [td]Music and Sounds[/td] [td]⭐⭐⭐[/td] [/tr] [tr] [td]Story[/td] [td]⭐⭐[/td] [/tr] [tr] [td]Average Score[/td] [td]⭐⭐⭐[/td] [/tr] [/table] [b]Personal Comment[/b] Hotel Anatolia offers a mysterious and thrilling adventure. However, its horror elements may genuinely spook some players - especially when playing at night! Getting lost in the rooms and solving the puzzles gives the feeling of spending a night in a real hotel. I recommend it, but maybe playing with a nightlight would be better!
Hotel Anatolia is a simple indie horror game created with RPGMaker. It is a short, but well thought game based mostly on it's storyline and less focused on it's gameplay. It's 2D pixelated graphics and gameplay are very simple yet enjoyable. The game is tremendously similar to another indie game, The Deed. SO similar in fact, that the characters and graphics are directly imported over! Ignoring that, I still found the game able to pull off being eerie and fun at all times. Will last you a good hour or slightly more. Do enjoy, as I am recommending it to indie gamers alike.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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