
Hotdog Cart Simulator is a co-op cooking and business sim where you and up to 5 friends run your very own hotdog cart.
Modeled estimate, not a reported figure. How we estimate →
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About
Hotdog Cart Simulator is a co-op cooking and business sim where you and up to 5 friends run your very own hotdog cart.
Start small on the sidewalk, grilling sausages, assembling buns, and hustling to serve hungry customers. Customize every dog to their exact liking. It might be ketchup, mustard, or pickles.
But don’t think it’s that easy. Supplies don’t fetch themselves, you’ll need to catch your meat (literally), restock buns, and keep your stand from falling apart. Work together, or watch chaos unfold when your crew gets… distracted.

With your hard-earned cash, buy upgrades for your cart, unlock new ingredients, and eventually trade in your rickety setup for your very own hotdog shop.
Features:
🌭 Play solo or up to 6-player co-op hotdog-slinging chaos
🌭 Fully customize the hotdogs to match customer demands
🌭 “Catch your meat” and resource runs
🌭 Earn money to unlock upgrades, ingredients, and equipment
🌭 Expand from a street cart to your own customizable hotdog shop
🌭 A balance of strategy, teamwork, and ridiculous fun
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
There was cows and rats and hot dogs and ketchup and everything you ever need to make a glizzy empire. I liked it a lil bit and it was super cool. I am a glizzy lover and this one is the one that made me feel like I was making my own glizzy company.
THIS is a SPECIAL game. Now, is it finished? Absolutely not. This game is about as done as a hot dog that’s been on the roller for 10 seconds. But the potential? INCREDIBLE. You start with a cart, a dream, and exactly one functioning button, E to interact. Ketchup? Broken. Relish? Missing. The hot dogs? They sometimes clip through the cart and fall into the void, which I assume is where all the failed condiments go. The highlight so far? The day–night cycle. It doesn’t actually do anything, but it looks cool, and I imagine one day it’ll mean something. The setting? Unbeatable. It really gives the hot dog cart environment vibe. All in all, this game might be a mess, but it’s the kind of mess I want to roll in foil, overprice by $3, and sell at a baseball stadium. Can’t wait to see what it becomes once the devs add “actual hot dogs” to the game.
Waiting more updates!
Ich hab ja schon viel Müll gespielt. Aber das ist wirklich nicht mal 10 Min meiner Zeit Wert. Puh...
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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