
Collect the best vehicles in the Hot Wheels™ universe, build spectacular tracks and dive into breathtaking races.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.6Kreviews | 79% | — | $3.7M |
| $39.99 | 11.2Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ZKURVENA MRDKAA NEFUNGUJOU 2 OVLADACE, ABY VSICZHNI NEGRI NA TETO PLANETE SHORELI VE SPRSE POD HITLEREM
not amazing but it's fun, good control, enjoyable not too hard
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese +2 more
| $29.99 |
| 872ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i] Warm wheels pretty leashed™ [/i] - why? For starter, why the frick can't I inspect my cars in a 6DoF manner in a 2021 born video game that is based on one of the most influential collector cultures of all time? I wanna see the ♥♥♥♥♥♥♥ golden, chrome or shiny black belly of the beast I just collected, with fire engraved on it, damn it! Now for the ender, it's a good racing game, hence the recommendation, but as a man who grew up on the classics, such as Beat That! and Stunt Track Driver, it feels very dull and monotonous. The best way to put it is that it lacks the chaos and dorkiness that should entail the subject of grown men playing with and collecting flamboyantly colourful miniature models of automotives. Otherwise, it's just another racing sim or grid racer that's trying to deliver the experience of driving hypercars; Hot Wheels is definitely not that.
Bad game really bad. Monetization through DLC and Microtransactions is the reason this exists. And in singleplayer mode the game gets unfair pretty fast. Its definitely only trial and error and a platform for extreme mictrotransactions and DLC´s in an full price game.
I must say this game was lovely, Its well optimised. Mostly i would hate developers using Unreal Engine since its all stutters but this game tops it.
I want to recommend this game really badly. If you like Hot Wheels, it's obviously got a lot to offer. But if you want a racing game, I'd look elsewhere. It's extremely lackluster. Obviously not every racer needs to be Mario Kart and have power-ups but I feel like that's the only way to make this worth playing. The only things you can do to go faster is to use a rechargeable boost, which is great, and drifting, which is not great. I don't know why but I can't seem to drift in this game without crashing into a wall or just braking completely. Drifting in games like Mario Kart and Sonic Racing Crossworlds is just done so much better. Something that also bothers me is the track hazards are a complete joke. There's usually only 1 per track if even that and when it does show up it just feels like it has nothing to do with the track. I get the tracks are trying to feel like someone built a Hot Wheels track and you're racing a toy car on these plastic tracks which is dope, but it also makes every track feel exactly the same and it gets stale and then it just feels cheap to have only 1 hazard with no theming. I would prefer like, 3 unique hazards per track around a specific thing. Like maybe a spooky one with a skeleton and a spider or a dinosaur one with a T-Rex and a pterodactyl hazard. But when a hazard does show up it's more like....why is this even here? It has nothing to do with the track. And on top of that, you have to buy each track with the in-game currency. The cars I get, but the tracks? Maybe it's not THAT big of a deal, but when all the tracks feel exactly the same it's kind of a slap in the face when in most racers, all tracks are pretty much unlocked from the get-go. On top of that, there is DLC for this game. And I think making the DC, TMNT, Street Fighter, Looney Tunes, and other collabs paid DLC is fine, that makes sense. But they are selling individual cars at DLC for like, $1-2 and stage hazards in the track builder for $3. For a $40 game, I should be getting those for FREE. It's way overpriced for an already overpriced game. I don't completely hate it. I know it sounds like it, but I actually do enjoy it. But these things are just really disappointing to see. This game could be so much better and while I haven't played the sequel yet, I really hope they improved on some of these things.
O jogo é unânime, consegue ser muito difícil para crianças e muito infantil para adolescentes e adultos. Consegue desagradar a todos. Pistas difíceis de passar, deixando o jogo chato para crianças.
Had fun playing this with a couple friends on the community tracks after picking it up as part of an older Humble Bundle. I don't think I would have picked it up at full price, but fans of racing and Hot Wheels would probably enjoy it, especially with the option to make your own custom tracks and share them with others. As advice, the best way to get good currency prizes appear to be multiplayer races, as solo races give far less of a reward.
Hot Wheels Acceleracers mentioned. We take those W's. Runs wonderfully on my machine (don't remember the graphics settings I used).
Jogo sempre com meu filho de 5 anos, e a gente se diverte muito correndo um contra o outro ou construindo novas pistas.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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