
Collect the best vehicles in the Hot Wheels™ universe, build spectacular tracks and dive into breathtaking races.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.6Kreviews | 79% | — | $3.7M |
| $39.99 | 11.2Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Çocuk oynasın diye aldık ara girip biz oynuyoruz
O jogo é divertido, mas o modo online está esvaziado, o que é uma lástima.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese +2 more
| $29.99 |
| 872ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
火辣小跑车
Recomendo pra quem busca jogo de corrida BEM ARCADE MESMO, pra desligar o cérebro, e só jogar. mas mesmo sendo um bom jogo de corrida arcade, tem seus defeitos, em relação a coisas básicas em jogo de corrida, que eu senti falta na gameplay, seja em um minimapa decente, pra vc se localizar na corrida e ver por onde estão seus oponente, o seu tempo de corrida a cada checkpoint e tempo dos seus adversários para você ir administrando a corrida ao seu favor. Coisas essas que deixa a gameplay chata algumas, mas isso não vai estragar sua experiência com o jogo, apesar dessas coisas que apontei, me vi comemorando em cada corrida que eu ganhava, pois além de ser arcade, ele tem seus desafios em corridas contra o tempo e as rápidas contras os bots.
Even though the game recommends using a controller, it’s perfectly playable on keyboard. The default key setup works well, the camera fits nicely, and you don’t even need to use the mouse while driving or rebind anything. DLCs are very short and quite expensive for what they offer. If you’re aiming for 100% achievements, I’d recommend getting them on sale. Multiplayer is mostly quiet these days, but it’s not completely dead. If you wait a few minutes in a lobby, at least one player usually joins, which is enough for the multiplayer achievements.
Bok gibi oyun, mekanikleri berbat, parkurlar rezalet.
Ужасное управление с геймпада, играть невозможно, нужно очень долго привыкать. Не стоит того
Muy entretenido y divertido! Con oferta vale totalmente la pena
It wasn't enough that i buy Hot Wheels cars in real life. I had to buy the game aswell :D
Somewhere along the way, racing games got complicated. Tuning setups, tire compounds, pit strategies—layers of systems piled on until the simple thrill of going fast got buried under spreadsheets and telemetry data. Hot Wheels Unleashed doesn’t care about any of that. It strips racing down to its core: speed, reflexes, and the sheer joy of sending a tiny car through a loop at breakneck velocity. The handling is tight, responsive, and just unforgiving enough to punish sloppy driving. Drifting isn’t just a flashy way to take corners—it’s a necessity. Nail it, and you carry momentum through turns like a pro. Screw it up, and you’ll watch the rest of the pack pull away while you fishtail like an idiot. Every race is a fight to master the track, pushing just a little harder each lap, threading the needle between precision and disaster. And the tracks—pure madness. Vertical drops, magnetic sections, impossible jumps. Some layouts feel like they were designed by a lunatic with no regard for physics, but that’s exactly what makes them great. Every race is a rollercoaster ride where you’re the one in control, barely hanging on, hoping your boost lasts long enough to clear whatever insanity is coming next. It’s not perfect. The AI has a habit of rubberbanding at the worst times, and progression can feel grindy. But when you’re locked in, full boost, fighting for first place on a track that looks like it was built by a mad scientist, none of that matters. 8/10. No distractions, no nonsense—just racing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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