
Horny Suika - Wet Watermelon is an adorable and fun game about dropping "fruits" into a container, with a little twist. New features and different game modes. Combine small "fruits" to make them larger, creating big "watermelons" without overflowing the container, and enjoy your worthy "rewards".
Modeled estimate, not a reported figure. How we estimate →
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Horny Suika - Wet Watermelon is an adorable and fun game about dropping "fruits" into a container, with a little twist. New features and different game modes. Combine small "fruits" together to make them larger, creating big "watermelons" without overflowing the container, and enjoy your worthy "rewards".
Get your hand on the hottest puzzle game right now. Horny Suika - Wet Watermelon combines the fun of a casual game with a tiny bit of exercise for your brain, a perfect choice for games to play over little breaks.
Make them bigger, even bigger!!! It's strangely addictive to make things bigger with our hands. Just make sure they didn't spill out of the container, it would be a pain to clean up.
With new and interesting mechanics including using items to solve difficult situations, shaking the container, and multiple game modes like Speed Mode, Rescue Mode... You will be able to enjoy the game in many ways.
Interact with cute and sexy girls to your heart's content, however, lock your door first. We have scientific proof that doing so will help you "enjoy" the game even more.
All the scenes have Japanese voice dubbing, perfect for a language study session. Learning while playing at the same time.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Petit jeux détente sympa j'aime beaucoup et les scène de sexe sont de très bonne qualité
super fun game to play when youre high
[h1]おっぱいがいっぱい![/h1] 元はスイカゲームなのでもちろん面白い。 落とすモノの形がおっぱいなので 結果大きな楕円形になるのでそれが程よい難易度に。 というか結構難しいかも… その為か便利アイテムが三種類あるのがミソ。 入れ替えたリシャッフルしてスイカっぱいを作れ! 上手くスイカを2個作れれば高難易度実績解除! おっぱいはなんぼ見てもええですからね。 心の栄養剤ですわ。
Horny Suika: Wet Watermelon, developed by Tora Creatives and published by Tora Creatives alongside Lewdonymous, is a casual physics-based puzzle game that builds directly on the now-familiar fruit-merging formula popularized by Suika-style titles. At its core, the experience is immediately recognizable: players drop objects into a confined space, combine matching items to create larger ones, and attempt to manage the growing pile before it spills over. It’s a concept that thrives on simplicity and unpredictability, and this game leans heavily into that foundation while layering on a more niche thematic presentation. The gameplay loop is straightforward but inherently engaging. Each drop requires a small degree of planning, as positioning plays a crucial role in whether objects merge efficiently or create awkward gaps that lead to early failure. The physics system introduces just enough chaos to keep things interesting—objects bounce, shift, and occasionally trigger unexpected chain reactions that can either save a run or end it abruptly. This balance between control and randomness is what gives the game its addictive quality, making it easy to restart and try again in pursuit of a higher score or a more optimized strategy. Where the game differentiates itself is in its progression system, which is tied to unlocking visual rewards rather than introducing significant mechanical depth. As players achieve better results, they gain access to additional content that serves as the primary incentive for continued play. This approach shifts the focus slightly away from pure puzzle mastery and toward accumulation, giving players a clear goal beyond simply improving their performance. For some, this provides a sense of motivation and progression; for others, it may feel like a surface-level addition that doesn’t meaningfully enhance the gameplay itself. In terms of design, the game remains very close to its inspirations. The merging mechanics, scoring system, and overall structure do not attempt to significantly evolve the formula. While there are minor variations and additional modes, they do little to change the fundamental experience. This familiarity can be both a strength and a weakness—it makes the game easy to pick up for anyone who has played similar titles, but it also limits its ability to stand out in a growing field of nearly identical concepts. Visually, the game adopts a bright and accessible style that ensures clarity during play, even as the container fills with objects. The presentation is functional, with clean visuals that make it easy to track movement and plan placements. However, beyond its thematic elements, there is little in the way of distinctive artistic direction or polish that would elevate it above other entries in the genre. The overall aesthetic serves its purpose but rarely leaves a lasting impression. One of the more noticeable issues is the game’s longevity. Because the core mechanics remain unchanged throughout, repetition sets in relatively quickly. Once players become comfortable with the physics and develop a basic strategy, there is little new to discover. The reliance on its reward system helps extend engagement to a degree, but without deeper mechanics or meaningful variation, the experience can begin to feel routine over time. Despite these limitations, Horny Suika: Wet Watermelon succeeds in delivering a functional and occasionally satisfying puzzle experience. The core gameplay loop is solid, benefiting from a formula that is already proven to be engaging. It works well in short sessions, offering quick bursts of entertainment that don’t require a significant time investment. For players who enjoy physics-based merging games and are interested in its specific presentation, it can provide some light, casual enjoyment. Ultimately, the game stands as a competent but largely unambitious entry in the genre. It doesn’t attempt to reinvent or significantly expand upon the formula it borrows from, instead focusing on delivering a familiar experience with a particular twist. While it may not offer the depth or variety needed for long-term engagement, it fulfills its role as a simple, accessible puzzle game that can be enjoyed in small doses. Rating: 7/10
Es imposible platinarse este juego, mas alla de que el juego tenga un modo normal y un modo naked, en jugabilidad es malisimo, aplaudo al estupido que se le ocurrio este juego y no haya podido aumentar el tamaño del cuadro porque el tamaño que tiene se hace imposible tener dos sandias entonces no tiene sentido platinarse el juego
Why did i spend about $3 on a puzzle games about boobs? Decent game, theres boobs, theres H-scenes. Its actually a pretty difficult game
- Gameplay - It was fun for a few runs at first and then it gets frustrating fast. The "Objects" are shape weirdly because it a pair of tits and a head and some of them, with arms and poses. Making the "shape" even more weird. It have many edges and it will cause the thing to get stuck...A LOTS. They also don't have "weight" either. The ♥♥♥♥ you mean, the level 7 pair of tits are being push UP by a pair of tits 5 TIMES smaller then itself and now that smaller pair are under the level 7 pair. Things BOUNCE when you don't want it to. Things ROLLS when you don't want it to and when it started rolling, it won't stop until it get stuck on something else. There are no friction so on flat ground, it just keep rolling. Things moves when you don't want it to and when you want it to moves, it standing still like it made of the densest matter on Earth. If you like Suika Game, maybe you'll like it. But for me, I found out today I HATE this type of game. - Achievement - It easy to do, it just grindy. The hardest one is making 2 Watermelons. And the reason it hard because of the stupid ass shapes and thing I mentioned above. And the box we plays inside are too small for it. You gonna need a ♥♥♥♥ TONS of Hammer and Pick Up consumable to do the last few combinations to get it. And when you get to the point of having all the prerequisite pairs of tits of different sizes. You have to pray to RNGesus to give you the right pieces for the last combination to make the 2nd Watermelon because the box is entirely full. You can't fit anything more and you have to use Hammer to delete ones you don't want or Pick Up to skip the in-hand ones. You have to drop the last 2 pieces to combine into the bigger piece and then that said piece will then combine with the prerequisite piece down below it. And all of this have to be done within 5 seconds because the box is full even fore you can pull this off. It just ♥♥♥♥♥♥♥♥ to do. - Story - What story? (There's none.) - Art and Visual - It's alright. The character and background look okay. Although it's generic. - Animations - "Meh." The animation drag on too long and the dialogue didn't add anything. And there's are only 1 scene, ONE scene for each characters. 5 characters in total. - Music - Generic as ♥♥♥♥. I mute it after 20 minutes into the game. In the gameplay music, it just generic, cheerful, ♥♥♥♥♥♥♥ "Spring In My Steps" sounding ass music, I hate it. - Voice Acting - It's almost terrible. It's a low budget game so they hire amateur voice actresses. Understandable. I don't expect much anyways. It feel like a waste of time to me. I regretted on spending time on this game, not the money, really. Could have spend it on other games I actually enjoy. But hey, I didn't know I HATE Suika until now...I'll never buy any Suika game again...
总共只有5个动画,并不实用,还有那个猥琐的小黑球是什么意思?
[b][/b]
The premise of the game's visuals got for the puzzle game got my attention so I gave it a try lmao. Surprisignly it's a really fun puzzle game, the animated CG scenes you get are pretty good, they're fully voiced with a decent length, more than worth the price.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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