
Created by indie games company INSIDE SYSTEM in 2014, The Legend of Dark Witch 2 is a 2D action story sequel to "The Legend of Dark Witch". True to its predecessor, Legend of the Dark Witch 2 retains its simple controls and enough challenges to satisfy the completist.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese*, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
PLEASE port the third game to pc PLEASEE
peak as hell, even more characters to play as and I love Solas playstyle
楽しかったです。特にBGMが良かったです。 ただデフォルトでspeedをMaxにして欲しいです、ぶっちゃけ不快です。 steamで魔神少女3ができる日を楽しみに待っています。
What an improvement. Like its predecessor, Dark Witch is a mix of Megaman and Gradius. You platform and shoot, whilst also gaining temporary upgrades that last the length of the stage for as long as you stay alive. Movement speed boost, increased damage output, expanded projectile trajectories, etc. My issues with the first game were that the boss weapons used the same resource as your upgrades. So you had to decide whether to upgrade your character or use boss weaponry. That, and the upgrades were requirements rather than optional. So if you died at certain points you just made life that much harder. Dark Witch 2 includes some simple changes that imrpove a lot. Weapons, including your basic buster, have their own separate ammo pool. This ammo pool constantly refills. Different weapons use different amounts of the pool, and all have a set requirement to shoot at least 1 bullet. So the beam uses the entire pool whilst your buster uses such a small amount it allows you to spam. It's ingenious and something all Megaman-like games should take note of. There's some trade-offs in the stage design. The upgrades are no longer requirements to pass the stages, but that's because the stages are much simpler in design. There's barely any variety between them, with many being straight paths with the ocassional bottomless pit. It's a definite downgrade, even if it alleviates the upgrade issue. The bosses are like-wise much easier than before, even if they finally move (previously they stayed perfectly in place throughout the fight). Outside of stages you can upgrade your abilities permanently. Just as before, you can upgrade for more health, increased base damage on your buster, and more lives. It makes the game much easier without altering the difficulty level. Dark Witch 2 expands the system, by allowing boss weapon upgrades and unlocking new abilities to upgrade in-stage. So instead of your temporary upgrade being a hover, you can replace it with a dash. Instead of the damage boost, you can replace it with a guard. So next time you're in-stage, the potential temp upgrade is now that. The game is roughly twice as long as the first game. You can still speed through it, but it carries almost double the stages of the first one. My only problem is the grinding required for the permanent upgrades. The first few levels are easy enough, but later ones require grinding out either the boss rush or individual levels. It feels like artificial padding, but you can also argue that the upper tiers are harder to attain because they're optional and make the game easier. In other words, it shouldn't be too easy to make the game easy. The first game had some issues in its game design that really dampened the entire package. Dark Witch 2 makes some simple changes that lift the entire package out of that pit. But the outcome is a game balanced more on the easier side. Whilst it may be a longer game, its easy enough that your playtime isn't drastically extended. Unless you grind out the permanent upgrades. Despite some of the trade-offs in difficulty its definitely a game that has improved over the first. So much so that I'd be willing to recommend it, unlike the first game. Inside System (the developer) would go on to remake the first game with game mechanic alterations. Primarily, the ammo pool change introduced in Dark Witch 2. This obviously isn't a review of that, but it goes to show how crucial the change is. From my understanding, the third game has difficulties in making its way onto Steam due to it being developed in tandem with another company. Hopefully it can get out of limbo, because I'm definitely looking forward to it. I wouldn't call Dark Witch 2 a monumental game in platforming history, but its certainly working its way into a solid franchise.
I think this series is amazing. I am a little sad the sequel (yes there is a third game) was locked to the 3ds family
Provavelmente sou o primeiro BR analisando esse jogo. eu joguei e rejoguei a Demo desse joguin na eshop (deus o tenha) do 3ds, e agr jogando na steam. é bem bacaninha e gostosin de se jogar, basicamente um clone de Mega Man com gurias de anime, a trilha sonora é boa e é legal pegar os coletáveis. só acho o jogo fácil demais no geral recomendo principalmente pa passar o tempo ;)
The updated mechanics like having two attacks slots is a neat change for anyone who struggles with quick swapping like me, the bosses were fun and it feels rewarding to figure out how to manoeuvre around the attacks. Plus the optional talking cut scenes after beating stages adds a lot to the story and characters.
Really fun and unique take on the megamun gameplay style. I missed my chance to play it on 3ds this was a nice game to play through. Short too! May have died a couple times to rockmun boss but had a really fun time with Zizou. (PS: The parry mechanic is cool)
魔神少女は前作をSwitch版で購入済み、PCでのゲーム環境が出来た事でsteamで2を購入。 前作のレビューはSwitch購入の為書けませんが、2と同様に私の中では良好です。 前作の押しが何とプレイアブルになったのは嬉しい。 プレイアブルってだけで凄いテンション上がるんですよ、おかげ様でルナティックにも挑戦したくなるってものです。 さてアクション初心者層への配慮ですが、難易度選択があるのは◎。 一番下の難易度でもラスボス辺りはそこそこ強いかもしれませんが、ショップ利用の強化やその他の強化手段もありますので、アクション初心者層でも粘れば完走出来ると思います。 そのような意味でアクション初心者にもオススメしたいゲーム。 純粋なアクションではなくSTGアクションな感じなので、ロックマンやメタスラみたいな「撃って敵を倒せ!」なアクションが好きだと尚相性◎。 不慣れなうちはインストール(パワーアップ)も難しい事考えず、完全オートでベリーベリーイージーで脳死プレイでOKだと思います。 慣れてきたらセミオートなりマニュアルなり、難易度を上げたりと自由にやってみましょう。 ある程度アクションは慣れてますが、ルナティックを初めてプレイしましたらボスが撃破出来ずあまりに硬すぎて笑いました……。 ファミコンロックマンみたいなボスの体力を想定しますと、比べ物にならない程硬すぎます。 各ボスに弱点があると言えども、1ボスも撃破出来ないうちは通常攻撃で遣り合うしかありません。 どうしても駄目でしたらショップや「その他の手段」で色々と底上げするしかなさそうなので、現在底上げを試みてルナティック完走に頑張ってます。 このように完全無理ゲーではなく、底上げ手段による救済処置が設けられているのは好印象。 ミニゲームのルディミカルは実績やアイテム収集でお世話になると思うのですが、BEMANIみたいな音ゲー経験者からみますと正直これは「音ゲーではない」と思いました。 ただ曲が流れているだけの目押しゲー、むしろ曲が無い方が集中しやすいまである……率直な感想です。 ボタンタイミングが音ゲーとして考慮されているものではなく、更に私のやり方が悪いのか仕様なのかシビアなのか、短間隔での3~4連打辺りが来ると高確率で最後の1打が反応せずミスになります。 空打ちするときちんと連打でも入るっぽいですが、いざ実践となると何故か連打で斬れません……私のやり方が悪いのでしょうか。 アクションゲームとしては比較的自由度も高く、初心者から熟練者まで楽しめそうで、前作ファンにはキャラ的な意味で嬉しい要素もあり、アフタートークも楽しめ、値段を考えましても十分な程の作品です。 もっと早くこのシリーズを知りたかったです、その部分だけが若干の後悔。
peak 2
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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