
Abnormal1999: Sector 49 is a challenging mystery puzzle game. You play as Sam, searching for your daughter in the abandoned Sector 49. Collect 10 consciousnesses to open the portal and escape.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Portugal, Russian, Traditional Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's another good looking, where do I go, what do I do game. There's a difference between too much hand holding and none at all, the developer seems to be just pounding out half baked games like "Apartment of death" which just came out like a week ago with the exact same mechanic system and clue tree, although this game has a third person view, Apartment of Death has first person view. I also had the same "where do i go, what do I do" issues with that game. In fact I could have just copy and pasted my review from that game here. I gave a thumbs up to the last game but i feel like i just can't do it again, sorry. (first look and review) https://www.youtube.com/watch?v=hylfuKLTcLM
不亏,玩法挺有意思的,算是个不错的游戏了
首先感谢作者和发行大佬们对UU鉴赏家的信任,赠送了一份珍贵作品的牵线副本。 如此“厚礼”,不知要如何表达感谢,不如就赠上一篇简中语言区的好评吧! 至于内容好与不好,看官姥爷们可参考以下正文内容,再考虑是否支持该作品! [h1][quote=] [table] [tr] [th] 欢迎关注 [url=https://store.steampowered.com/curator/38287879]网易UU鉴赏家培养计划[/url][/th] [/tr] [tr] [th] 关注UU加速器VX公众号,回复“steam”,获得专属玩家群邀请。 [/th] [/tr] [/table] [/quote][/h1] 又接到Q叔手里的烧脑之作啦! 依旧是烧脑,依旧是诡异,依旧还是那么的好玩。 本作的场景放到了一个空寂的内华达州,与其说是放到了,不如说这是一种幻想世界,除了需要互动的地方,就再无他物,周边遍是迷雾。 虽说是1999,其实游戏内的时间线是1984年,又是一个复杂又黑暗的冷战时期。而游戏中再一次体现了这样的一个复杂环境,内华达州里竟有一大块苏联的五角星徽章。这样的场景让我想起了《辐射》里“死在沙漠中苏联旗帜下的科学家”的内容。 和Q叔的其它作品一样,玩家需要在这样诡异的世界里搜寻各种能发现的线索。然后将这些线索进行关联,组合,获得新的线索。最终解开谜团。 目前玩了1个多小时,卡关了(其实是到了又诡异又恐怖的黑夜,并且要进室内探索,柜子动的太厉害,没胆子玩下去了)。
No hand-holding and lack of any clues or hints might make the game hard to play or even finish. There are also too many bugs. The next game in the deductive and investigative series. Although each game may be played individually and does not require knowledge of the others, there are some connections between them that make the experience of playing the games in order more fulfilling. This time you play a man Sam who’s looking for her daughter. Compared to previous game where you jumped to several smaller locations, now you explore a big and open area. The place is dead so you’ll be welcomed by ruins and neglected structures. Though walking around may seem tedious at first, you will soon discover an armlet that allows you to drag yourself in the direction of the mouse cursor. The rules are to stand out in the open and point to the ground. You will also get additional gear, such a bracelet for moving things out of the way and interacting with colored marks, and a headlamp for shining a light in dark areas. The objective remains the same from previous games. Your task is to explore and look for clues. For those unfamiliar with the series, this is a very hard game. First challenge is that there are no waypoints or visual aids that would help you spot clues. Clues might be extremely little, making it easy to overlook them. You also need specific tools to see some clues, such as a mask to spot hidden things, and day-night device because certain things only show up during the right time. A big part also play consciousness orbs that grant different abilities. All collected clues are recorded in your mind and can be reviewed. This leads to a second challenge that’s already been mentioned in my previous review, so I’ll just mention it here. The idea is to click on clues that appear to be connected and then click the "deduce" button. If you made the appropriate connection, you'll receive a new clue. Unfortunately, the game doesn't have a good system. The first issue is that clues are dispersed across multiple tiers in your head. The second issue is that you cannot tell which clues are chosen. A clue changes color when you click on it, but because you can click on clues from multiple tiers, you have no idea which ones you have prepared for deduction. The final issue is that there are no hints or relevant feedback while making deductions. Regardless of what you select, you will usually only see the "failed to connect" message. Fortunately, there's a lot less deduction required compared to the previous game. Although the world is still limited with invisible walls and fences, it’s possible to clip through. This could take you to the end of the map, where you can fall into the void, or it could lead to another invisible wall. Sadly, this can also ruin your entire game. If you clip through a fence, the game saves on the other side and doesn’t let you get back. The only way to fix this is to reset progress and start from the beginning. Another game-breaking bug appears close to the end. If you trigger something in the house too soon, you won't be able to complete it. The game isn't that long once you know what to do, but it's still a hassle because you have to find all clues again.
[h1]|《异常1999:49区》 | 评分:70/100 [/h1] 荒凉的地区,没有一丝生气,一开始还觉得主角是怎么敢来的,这么大地图跑路都费劲,真就是作死选手,直到拿到了臂铠,我靠飞天跑图真是爽快,那没啥好怕的了,游戏目前指引很少,故事剧情为碎片化叙事,全靠地图中寻找线索,就是有很多充数的建筑混淆视听,找线索也不是很容易。 最后希望加一个防卡死功能,穿梭有时候容易卡墙里出不来,只能删档重来 [quote] [h3]💖💖[url=https://store.steampowered.com/curator/43660430][b] 涩涩评测小社 [/b][/url]💖💖[/h3] [h3]⭐⭐[url=https://store.steampowered.com/curator/44943987][b]不太正经小社[/b][/url]⭐⭐[/h3] 不仅仅是涩涩哦,不正经玩游戏,正经评测每一游戏( • ̀ω•́ )✧ 欢迎加入成为我们的伙伴 [/quote]
i'm stuck inside a big head, i've climbed into it and i cannot go out cause protagonist cannot jump. Every time i resatrt the game I'm still in there. Please help or i must ask for a refund
我有超能力,我一点都不怕,我一拳打死一头牛,我能物理驱鬼
可以,恐怖氛围制造的很好,剧情也还可以,价格不贵,同时也支持国产,加油!
彩蛋不少。有兰芝和斯克罗素出现
https://youtu.be/to1bXqoxhf4?si=ThFWarlgfZKdLvyR Довольно не обычный хоррор с глубокой атмосферой. Начало довольно медитативное, спокойное, но через минуту ты начинаешь понимать, что попал в часть трагической, ужасающей истории ☣️
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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