
Lead a Viking clan to glory in this accessible turn-based conquest strategy game. Expand your kingdom, raise armies, besiege castles and outsmart a challenging AI across handcrafted worlds built for endless replayability.
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About

Become a Viking warlord and forge a kingdom through conquest, expansion and war. Lead armies across a fractured medieval world, seize territory, besiege castles and outmaneuver rival rulers in a turn-based strategy game where every decision matters and every victory is earned.
Follow the journey of Jarl Eirik Stormborn and his sworn companion Torvald Ironhand as they leave Ravenmark behind and set sail in search of glory, wealth and new lands to conquer.
Begin with a small realm and rapidly expand your influence across neighboring lands. Secure resources, grow your population and transform a modest stronghold into a kingdom capable of dominating the world.
Every region strengthens your war effort, providing the resources needed to sustain armies, develop castles and fuel further expansion.
• Conquer and control strategically valuable territories
• Grow your population and economy
• Secure food, wood, stone, iron and gold
• Expand across diverse landscapes and terrain
• Turn a minor kingdom into a dominant power

Victory belongs to the ruler who plans ahead.
Success depends on choosing the right battles, building effective armies and striking at the perfect moment. Terrain, army composition, troop readiness and timing can determine the fate of entire kingdoms.
Whether launching a lightning invasion or preparing for a prolonged war, every campaign demands careful planning.
• Counter enemy armies with superior compositions
• Exploit terrain advantages during campaigns
• Manage army readiness and fatigue
• Choose when to advance and when to regroup
• Master the art of strategic warfare
Castles are the backbone of every realm.
Upgrade fortifications to strengthen your defenses, unlock stronger units and secure your borders. When the time comes to attack, every siege becomes a strategic challenge requiring careful preparation and the right tools for the job.
A poorly planned assault can cost an army. A well-executed siege can bring down an empire.
• Build and upgrade powerful castles
• Unlock stronger military units
• Assault enemy strongholds using ladders, battering rams and trebuchets
• Adapt siege tactics to every situation
• Capture heavily fortified regions

Every kingdom plays by the same rules.
The AI receives no free armies, hidden resources or artificial advantages. It expands, recruits, attacks and defends using the same systems available to the player.
If you lose, it is because your opponent outplayed you.
• No cheating AI
• No hidden bonuses
• Strategic decision-making driven by risk and reward
• Three difficulty levels for different experience levels
• Challenging opponents that reward mastery
Embark on a fully scripted campaign following Jarl Eirik Stormborn and Torvald Ironhand as they seek glory beyond the shores of Ravenmark.
Fight through eight handcrafted missions featuring narrative events, strategic challenges and unique objectives as rival kingdoms stand in the way of your ambitions.
• Story-driven Viking campaign
• Eight handcrafted missions
• Narrative events and character interactions
• Unique objectives and challenges
• Conquer foreign kingdoms and forge your legacy

Beyond the campaign lies a collection of standalone challenges designed to push your strategic abilities to their limits.
Defend kingdoms against Viking invasions, overcome difficult starting positions and solve carefully crafted strategic puzzles.
Every scenario offers a different path to victory.

No two wars unfold the same way.
Choose from a large collection of handcrafted maps generated and selected during development. Randomized starting positions, resource placement and rival kingdoms ensure every skirmish presents new opportunities and challenges.
Fight for domination against up to five rival rulers and experiment with different strategies across dozens of battlefields.
• Large collection of replayable maps
• Randomized strategic conditions
• Up to six competing kingdoms
• Single-player skirmish mode
• Local hotseat multiplayer
• Hundreds of hours of strategic warfare
The horn has sounded.
Will your kingdom rise to greatness, or be remembered only as another fallen realm?

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Polish, Portuguese - Brazil
Reviews
This is basically the old Vikings:Fields of Conquest with meaningfull upkeep rules to prevent doomstacking and vastly, vastly improved siege rules. Given it also has hotseat, it's as close to perfection as one can expect.
Very good turn based strategy game. The graphics are nice, the gameplay is fun, and the game is easy to understand but still gives a good challenge I like the battles, building my kingdom, and planning the next moves. The AI is not stupid and can punish mistakes, so winning feels good I really recommend this game
I think the game is a 5.5/10, so I do barely recommend it. However I also think the game is very overpriced for what it is, buy it on sale. At the core this game is a very simplified take on the "dudes on a map" formula. You have armies that move around the hex grid, taking territories and gaining resource income. You can build defenses to create chokepoints, upgrade areas to produce more resources, and recruit more troops. The first hour or so of gameplay is great as you play through your first 3-4 missions and learn the mechanics. The simplified approach means the game is fast to learn. Winning missions unlocks cards which give you a starting resource boost in all of your future missions. I especially like the scenario missions, and there is also what appears to be a 7 mission campaign. After the first hour the game really starts to lose its luster. There is only 1 music track. You always play as the same faction with the same armies available. This means that once you figure out the trick to winning, every mission starts to feel the same. Build a chokepoint defense to stall the enemy. Have a couple smaller armies run around the map claiming easy resources. Build a doomstack of knights to break the stalemate. Win. At hour 2 there was nothing new to be learned or any new strategies that I hadn't already seen in the first hour. I kept going through the slog after the second hour. Nothing changes. No variety. A few different starting resource cards is not a feeling of progression when the base gameplay never changes. So, what is the price for one hour of good fun? For me the $15 asking price was very high for only 1 quality hour of gameplay. You could endlessly grind the same units, resources and mechanics I suppose, and if that is fun for you then maybe this game is worth the price. That first hour IS very fun. You have been warned about the complete lack of depth.
A real gem from the Viking ages! SImple but hard, I like to compare it to Hex of Steel (WWII era) in the way it is executed (although much simpler) - great loop, art, audio and UI. Slow pace, makes you think, and shuffles enough parameters around to make you take both correct [i]and[/i] wrong turns. Disclaimer: I have only scratched the surface of the game, but I like it already. I can tell the dev seem very responsive to feedback and devoted to improving the game where possible. Totally recommend this very interesting indie-title!
That's a good game for its value! It has a good, challenging difficulty that makes you want to come back and win. The setting keeps good atmoshpere with visuals and audio. The game seems to be simple in terms of rules, so anyone can get to understand it quickly but later you'll have much fun trying to fight off those pesky vikings. Feels a bit like a board game with an urge to play just... one... more... turn...
Excellent game with simple mechanics that still provide interesting decisions and flavor. Similar to other indie strategy games like High Strategy: Oradros and Ozymandias, but a bit more crunchy and probably my favorite of the bunch. Particular shout out to the responsive developer and surprisingly effective AI opponent that actually knows how to play the game.
Its fun. intuitive, and relaxing. Horn of the Warlord is far from a grand strategy game, but is challenging on the higher difficulties. Would recommend if you want a strategy game that isn't sweaty or super time demanding.
I have been having a lot of fun getting to learn this game. It feels similar to some of the Strategy & Tactics games I bought for my mobile phone, but with significantly more rigor in understanding and working with the, well strategies and tactics.:) That said, I enjoy games I have to sink my teeth into, like 4X games from Civ, Total War, and Europa Universalis. This feels like a great in between game where it has enough depth to make it worth the grind to conquer the campaign, but light enough not to feel like I have to overinvest time and is has skirmish modes so I can fit it into my myriad of other games, hobbies and life fairly easily. That said, I know it is still getting polished, so while I give it ecstatic praise, I do think there are opportunities to improve some of the faq type sections to understand the thrust I should be going after on some of the maps. For example I did most of the first maps in 3-6 tries, but I've been stuck on "Three Banners on One Shore" after more than 10 tries and it caused me to put it aside for a bit...but I couldn't help but come back an finally cracked that map. It does take a lot of work to nail down, but it is rewarding work and I've felt it engaging and gaming time well spent.
Instantly hooked on this brilliant strategy game! Nothing too fancy here, just a really great game design that delivers. Developer struck a perfect balance; simple up front but complex under the hood, with tough, challenging, and fun gameplay. Plenty of different modes/content, very replayable. I look forward to more of getting demolished while learning the subtle points to master this game!
Surprisingly challenging! Great value! Fun!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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