
This RPG features a unique combat system! After obtaining the Chaos God's Ring, you must evade the Goddess's minions while exploring the world, collecting divine weapons, and awakening heroic spirits. Assemble a knightly order to battle powerful enemies and uncover the ancient secrets of Eusayard.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我自己做的游戏,我为我自己代言
太尼玛傻逼了,一脚交互指引都没有,手柄不支持,各种解密没一点微操,他妈的一个解密的操作几个小时都做不到位,自己玩了才知道又他妈多操蛋,作者你真的自己玩过吗,多找几个测试也不会这么傻逼,活该这种销量
가격 대비 꽤 재밌게 즐겨서 놀란 게임입니다. 아마추어 제작자가 제작한 것 같은 느낌이 들기도 하지만 전체적으로는 꽤나 견고하게 만들어졌다는 생각이 듭니다. 고전적인 게임의 느낌이 많습니다. 스무스하게 진행된다기보다는, 뭔가 핵심적인 것들만 데포르메 해서 만들었달까요. 전체적인 맵도 없이 던전을 카드화 시켜서 진행합니다. TRPG의 느낌이 나는 부분이죠. 하지만 결국 정해진 일직선 진행이라는 점에서는 JRPG스럽기도 합니다. 전투는 스테이지에서 와우 같은 역할 분담으로 진행됩니다. 전형적인 탱커와 힐러가 있고 나머지 딜러들이 딜을 하는 형식이죠. 게임은 수수께끼도 많고 어설프지만 골아픈 퍼즐 스테이지도 있습니다. 그리고 노가다 구간이 많습니다. 저는 그런걸 좋아합니다. 너무 강력한 적이 나와서 당장은 깰 수 없지만, 노가다 구간에서 렙업을 하고 템을 만들어서 강해지면 쉽게 깰 수 있죠. 그런 급격한 성장곡선을 요하는 구간들이 많습니다. 최종 보스까지도 그런 구성입니다. 그래서 모드가 필수입니다. 창작 마당에 개발자 공식 모드인 AFK모드와 낚시 모드로 쉽게 강해질 수 있습니다. 노가다 던전에서 딸칵 눌러놓고 몇시간 후 렙업과 템파밍이 되어 있으면 그럴로 다시 다음을 진행하면 됩니다. 어찌보면 아이들게임 스럽기도 합니다. 어쨌건 5명의 파티원으로 수 많은 스킬을 써 가면서 싸우는 장면은 보는 것만으로도 재밌습니다. 캐주얼해 보이지만 세세한 컨트롤을 할 수도 있고, 그냥 무지성 노가다 후 딸칵 해도 됩니다. 플탐중 절반 이상은 AFK이지만 그래도 탐험하는 재미나 강해지는 재미, 템파밍과 제작, 그리고 전투를 보는 장면의 재미는 탁월합니다. AI로 만들어졌지만 미려한 그래픽도 볼만 합니다. 전체적으로 씹가성비 게임이고 한글은 번역체지만 그냥저냥 할만하고 꽤 재밌게 즐긴 게임입니다.
35레벨쯤까지 한 후기 1.번역이 구림. 번역기로 해서 구린 걸 이해하지 못하는 건 아니지만 진짜 너무 구려서 맥락만 파악하고 무슨 소리인가 싶음 2.레벨디자인이 구림. 드롭아이템 파밍을 하다가도 점점 제작아이템이 좋아지는 구간이 있는데 이 구간부터는 게임이 불쾌해짐. 3.노가다를 강요함. 게임에 던파 피로도같은 시스템을 넣어서 그걸 채우려면 요리를 해먹어야 하는데, 그걸 하려면 또 노가다해서 요리 재료를 구해야함 4.아이템, 스킬 설명이 구림. 못 알아볼 건 없지만 개구림. 특히 스킬은 써보지 않으면 그냥 수치복붙 딸깍 한 수준인 줄 공식 모드를 통해 모든 노가다가 켜두고 냅두면 알아서 사냥하고 한다지만, 애초에 노가다를 줄이는 게 맞지 않나 싶을 정도로 억지로 플탐을 늘려둔 느낌. 시스템상 다회차가 가능한 것 같은데 한 번 찍먹하고 게임성을 생각했을 때 두 번 할 가치가 없는 것 같음. 패치도 최적화 패치노트 보면 최적화 패치만 쭉 이어져 오는 느낌이라 기대가 안 됨.
Hidden GEM! Made by 1 person and this game is amazing. Its a nice Party-Based RPG, Dungeon (kinda) Explorer game. You can build your own character freely and craft your weapon, armor and food to help you in your journey. Each fight really makes you think about what to do next because it is not easy to get potion XD But the UI needs improvement! For me it is 8.5/10
前から気になっていてセールで割とお手頃になったので購入 見たまんまな感じなMMO風のRPGです 自分で操作することもできますが、Autoでスキルを使わせることもできます 割とよくできておりRPG初心者によいのかもしれないです 途中から手動が面倒になって自動で魚釣りと戦闘を行うMODを入れました 作者が衣装とモデリング?のMODも置いてあるので一緒に全部入れましょう Normalでクリアしましたが、放置8割で資源調達とレベル上げな感じです 本編となぞ解きをがんばって必要なら放置でレベル上げなりアイテム掘りが必要 放置時間を減らしたいのであればEasyを選択すべきです 割と放置しまくってしまったので時間かかっています アイテムはエンチャントが可能で徐々に種類が増えていきます 装備も解体したり鍛冶で作ったりもできます、料理もできます ミニゲームでカードゲームがあり、これが装備品なのでミニゲーム必須です、がんばれ 作者がガイドでURL貼ってある中国のExcelぽいやつがあるので、なぞ解きやらに困ったらそれを見ればなんとかなります もし起動してすぐ閉じてしまう場合は、exeを右クリックで互換性の「管理者としてこのプログラムを実行する」にチェックを入れてください セキュリティパッチのせいかUnityのせいなのか、これでとりあえず起動できます そんなわけでごちそうさまでした
barely any gameplay compared to what is shown on trailer.
打了一晚上的牌,你懂么,想休闲一下,结果一直在打牌,然后回档还成功回丢了一张卡,我谢谢您
算了 打折入的话20快 还要什么自行车? 缺点确实很多 当自走棋玩把 中间不能存档是真恶心
[h1] Do like big numbers? Do like so many flashy animations on screen that you don't know what's going on? This is the game for you [/h1] [h3] Gameplay [/h3] This game is unironically really fun for me. It's a blend of an ARPG and a CRPG. Where you have 5 party members you can control all at once, as your character levels up you earn something called "Skill Badges" that you can unlock more skills. One of the feature that I like about this game is the flexible customization within class restrictions. (i.g A character with a tank skills and gear, can just be swapped to a Melee DPS character with DPS kit in a heartbeat, or you want to have more elemental skills to trigger elemental combo, etc..). As you play, you'll come across two types of exploration: via cards and a open maps. Each maps has a sequences of cards that you have to explore linearly by through one-by-one, and each maps has a card that let you to a open map that you can solve puzzle, and explore to obtains loot. [h3] Story [/h3] There is an interesting story to be told, if you can overlook the familiar JRPG trope: from nobody to world-saving god. You, the protagonist, are revived by the Chaos Goddess Melodia in a ditch. Melodia, an ancient goddess sealed in a ring, prompts your escape to the outside world. However, you are pursued by the Black Knight Asnida, who seemingly aims to prevent your escape with the ring. Initially, your goals are simple: explore, grow stronger, and discover how Melodia was sealed and why Asnida is pursuing you. As you explore, you meet more people, gain fame, and events escalate. The game has some level of world building. There are explanation on how concept like souls work, what is chaos energy, what is entropy, etc... While it just a small details, it make you really appreciate the passion that went into this game Each character you can play as (except You, the protagonist), has background story (and the 3 measurement for some reason, if it's a female character, don't ask). These are all really nice attention to details. [h3] The Jank [/h3] This game has [b] a lot [/b] of jank. - The translation: The English translation is... servicable. There's a lot of translation errors, that often obscuring the nuances of the story and puzzle requirement, making thing harder than it suppose to be. - Quest text sometimes is not very concise/unclear: Quest, at times, does not tell you where you need to go/what you need to do. (i.g A girl needs you to find her lamp, game doesn't tell you where to get it. I don't even remember where I got the lamp, I think it was me fishing in a pond somewhere to get it) - The gameplay isn't responsive as titles like Path of Exile or Diablo. Skill execution varies, with some abilities being instant and others featuring noticeable wind-up and recovery animations, like that of Dark Souls. This may be an intentional design choice, but it can feel clunky. [h3] Conclusion [/h3] If you can look past the jank and translation errors, the core gameplay and the story are very fun to play and sit through. One man made this game, if you can over look the imperfection, there are fun to be have. [h3] P/S [/h3] : I played this game since it was first called "Elegy of Fate: Prologue". The dev got ♥♥♥♥♥♥ over by a shady Chinese publisher, that somehow got banned and bring the entire catalog of the publisher along with this game off steam. This game is a 3+yrs passion project, so I'm glad it made it to release
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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