
Hop is a 3D Sokuban with platforming and puzzles. Dodge is a tough as nails precision 3D platformer. HopDodge is both. Design your own levels. Play with friends. Get to Heaven. opDo.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
I finally got around to playing, and while I finished the first world, I've reached a "yup, I'm stuck" phase with the 3 rabbits. I'm terrible at this sort of game. That being said, the game is well made. It's essentially a mix of Frogger and QBert. You can't convince me otherwise. Th level design is well done, graphics are fitting for the experience, and it is leaps and bounds better than the demo for the game. If you're looking for a solid puzzle platformer with some witty story telling, it's definitely a game that's worth it.
HopDodge is an inventive puzzle-platformer that builds its identity around combining two noticeably different styles of gameplay. Developed and published by BlankGamesOnline, it mixes methodical puzzle solving with demanding precision platforming, creating an experience where players regularly have to change how they approach movement and level design. Instead of simply introducing two playable characters with slightly different abilities, the game gives Hop and Dodge their own mechanical personalities. This makes the adventure feel like two related games stitched together around a deliberately strange story about death, Heaven, Hell, reincarnation, and an unlikely partnership. Hop is a rabbit whose search for everlasting life takes an unfortunate turn when he discovers that eternal existence apparently means reaching the afterlife. His journey sends him through a sequence of increasingly bizarre circumstances involving Heaven, Hell, and multiple lives. Dodge, meanwhile, is a skull who has been imprisoned in Heaven's garden for thousands of years. After Hop releases him by activating a switch, Dodge proceeds to destroy Heaven, forcing the two characters into an uneasy alliance. Hop wants to return to Heaven while Dodge is searching for his missing bones. The premise is intentionally ridiculous, and the game uses that absurdity to establish a lighthearted personality despite frequently dealing with death and the afterlife. The most interesting element is how differently the two protagonists play. Hop's gameplay is influenced by Sokoban-style puzzle design and uses a more controlled perspective in which positioning, navigation, and environmental problem solving are important. These stages reward observation and careful movement. Obstacles often need to be understood rather than simply overcome through fast reflexes, giving Hop's portions a more deliberate pace. Players who enjoy figuring out how a level works before executing the solution will likely find this half of the experience especially appealing. Dodge represents the more demanding action-oriented side. His sections emphasize 3D precision platforming, asking the player to jump and weave through obstacles while maintaining accurate control. Mistakes can quickly lead to failure, so learning the layout and becoming comfortable with movement are essential. The contrast between Hop's calculated puzzle solving and Dodge's reflex-heavy challenges gives the campaign considerably more variety than a platformer built around only one movement system. At the same time, this can make the difficulty feel inconsistent because someone skilled at puzzles will not necessarily have the same ability with precision platforming, and vice versa. There are more than 50 built-in levels involving puzzles, traps, obstacles, exploration, and platforming. The quantity gives the central mechanics enough room to develop while allowing individual stages to experiment with different combinations of hazards and challenges. The game is clearly comfortable with being difficult, particularly when Dodge is involved, so repeated attempts are part of the intended experience. Success often comes from understanding what went wrong, adjusting timing or positioning, and trying again. Players who dislike trial and error may find some stages frustrating, but those who enjoy gradually mastering demanding platforming sequences have plenty to tackle. HopDodge also goes beyond its main campaign through an integrated level editor. Players can design levels and various contraptions themselves and share their creations through Steam Workshop. This is one of the game's most valuable features because a puzzle-platformer benefits enormously from community-created challenges. The editor gives creative players an opportunity to experiment with the mechanics rather than simply consume the developer-made stages. In principle, this can greatly extend the game's lifespan for anyone willing to explore or construct custom content. Multiplayer provides another interesting dimension. Friends can play within the same level, see one another represented as ghosts, and interact during gameplay. The editor can also become a collaborative activity through editor lobbies where multiple players work on creations together. Alongside single-player, the game supports online co-op, online PvP, Remote Play Together, Steam Workshop, Steam Cloud, achievements, and Family Sharing. It is a surprisingly broad feature set for an independently produced platforming game and reinforces the idea that the built-in campaign is only one part of the overall package. The visual presentation is relatively modest and functional rather than technically extravagant. Its surreal environments and unusual characters suit the bizarre narrative, while the shifting perspectives provide visual and mechanical variety. Clear environmental readability is particularly important in precision-platforming sections, where players need to understand distances, hazards, and landing positions. Those expecting elaborate animation or highly detailed modern environments may find the presentation basic, but the game's appeal is primarily rooted in mechanics and creativity rather than graphical spectacle. Steam Deck compatibility requires some qualification. The Steam version does not currently present an official Steam Deck Verified or Playable classification that can be confidently treated as Valve certification, and the listed native platforms are Windows and macOS rather than Linux. As a result, Steam Deck owners should regard compatibility as unverified rather than assuming full official support. The relatively lightweight nature of the game may make experimentation through SteamOS and Proton reasonable, but that should not be confused with an official compatibility guarantee. HopDodge ultimately succeeds through its willingness to mix ideas that would normally form separate games. Switching between puzzle-oriented Hop stages and difficult 3D Dodge platforming keeps the experience unpredictable, while the strange afterlife narrative provides enough personality to tie everything together. The level editor, Workshop integration, multiplayer options, and more than 50 included levels make the package more substantial than its simple appearance might initially suggest. Its biggest weakness is also part of its charm: the combination of puzzle solving and precision platforming means players need to appreciate both slower intellectual challenges and demanding movement. For the right audience, however, that unusual combination gives HopDodge an identity of its own and makes it an enjoyable indie curiosity with meaningful creative potential. Rating: 6/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 24 reviews with recorded playtime.
It's essentially an MMO 3D rendition of Mario Maker, created with the charming simplicity of MS Paint.
Highly interesting frogger and puzzle type game with a rabbit or a skull as our character. This is an original experience with a touch a good sens of humor on every levels. I like it. And the developer continues to improve the game over the years. Thanks!
Players by region
Where this game's players are, estimated from review languages.
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