
The ground is your weapon in the fast paced battle arena of Georifters. Team up with or against your friends to punch portals, twist tunnels, flip lasers, and steal the ground from under each other using a unique arsenal of weapons and abilities in this ground busting adventure.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Not bad. Maybe it's a little bit overpriced* but, overall, a good platform/puzzle game. (P.S: please add ultra-wide monitor support) *EDIT: Now it has a good price
[h1]质量不错的平台解谜游戏[/h1] [quote]关注[url=https://store.steampowered.com/curator/39039781/]斗鱼游戏社区[/url],随时了解主播推荐的好游戏。 访问斗鱼鱼吧社区参与互动,活动好礼送不停![/quote] 市面上有很多平台解谜游戏,其画面大多都为2D手绘画风的形式,虽说是解谜游戏但若没有带给玩家好的第一视觉印象,想要游玩的兴趣也会下降许多,而由Busy Toaster制作并发行的平台解谜游戏《移探救境》带给玩家不错的印象,高质量的游戏画面要比同类游戏的画面表现要高出不止一星半点。较为可惜的是,可能由于游戏定价稍微有点高的缘故,上月底登陆Steam后也没有获得太大的反响,目前在商店中暂时没有用户评测。为了让这款高质量游戏不就此沉没在每天推出的游戏海洋中,这里介绍一下游玩体验,希望能帮到感兴趣的玩家。 本作的操作方式十分简单,基本的平台跳跃操作几乎不需要太多时间即可上手。在游戏中玩家的主要任务为操控角色收集当前关卡中的晶矿,打开前进至下一关卡的大门。如果只是为了闯关的话,只要收集到一枚晶矿即可,不过还是建议尽量收集齐全每一关卡中的晶矿,为后续购买角色的装备道具与外观服饰做好基础。 每个角色都有自己独特的技能与普通的打击操作,随着流程推进可解锁更多可游玩的角色,玩家要灵活运用这两种方式改变关卡中的地形,最终能前进到晶矿所在的位置并完成收集。本作的难点在于后续的关卡地形会越来越复杂,还会有敌人与陷阱的出现,这时玩家就得稍微转动下脑筋才能顺利完成关卡,没有一定解谜游戏资历的玩家则很容易卡关。总的来说可玩性十分不错,虽然不支持在线合作模式,不过玩家可以远程同乐与小伙伴共享分屏游玩,多一份思考力相信闯起关来也更加轻松。 至于瑕疵之处,应该属于游戏稍微不太友好的技能作用判定与操作手感。就以初始角色小糖妹而言,她的特有技能为拉动方块在水平方向上的移动,不过在遇到高度参差不齐的方块时,玩家需要跳跃到空中并发动技能,但由于速度较快很难一次就成功,如果能够将滞空时间再延长些许就更好了。操作手感方面则有种说不出来的缓慢感,总感觉不算很流畅,但整体体验还算可以。 本作后续还会登陆PS与Switch平台,考虑到游玩体验,建议有Switch设备并且喜欢横板平台解谜游戏的玩家可以考虑入手Switch版本。 [quote]加入[url=https://steamcommunity.com/groups/feizhai]肥宅聚集组[/url]与关注[url=https://store.steampowered.com/curator/28359939]我们的鉴赏家[/url],一起当肥宅w[/quote]
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Languages: English*, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
《移探救境》是一款纯手工风格的横版过关游戏。在这款游戏中玩家扮演来自彩糖村的七位英雄人物,来解决进来彩糖村出现的种种问题。游戏采用了少见的手工制作风格,十分见功力,人物形象鲜明,玩法有趣,加之有着丰富的单人挑战内容和不错的多人对抗项目,略有一种《战斗方块剧场》的感觉。喜欢这类横版解谜跳跃游戏的玩家不妨和朋友一起来挑战糖果镇的难关。 [h1]游戏剧情[/h1] 一天彩糖村的上空出现了奇怪的裂缝,与此同时,镇子中散落了很多不明来历的晶块生成器。为了调查这件事情,小糖妹和翻块叔开始穿越裂缝,寻找隐藏在背后的秘密。在游戏中玩家可以操控7位不同的转地英雄调查彩糖村,波波岛等六个奇幻的世界。游戏整体风格轻松谐趣,角色对话也很接地气,不过似乎没少用谐音梗,譬如翻块叔应该是方块叔,他的口头禅我的老甜爷,而且游戏的名字好像也可以这么理解《移探救境》应该是音译‘一探究竟’不然的话这个游戏名称太尴尬和拗口了。虽然谐音梗很土味,但有时候看起来还真的挺有趣味的。 [h1]游戏玩法[/h1] 在游戏关卡中玩家需要通过跳跃和移动地块来不断收集晶块并到达出口。七位不同的英雄有着不同的技能来移动这些地块,小糖妹可以拉动地块,而翻块叔可以旋转墙壁等等。这些别具一格的技能极大的丰富了游戏的趣味性。游戏分为单人和多人两种模式,就按照闯关来说也可以两人一起游戏,此外还有着不同玩法的多人对抗模式,为了争夺有限的晶块生成器,需要各位参赛者大展身手,坑害队友。 [h1]美术风格[/h1] 游戏的风格像是纯手工制作的一样,不由得想起了《墨池镇》同样的精妙和有趣,本作中所有的角色像是翻糖工艺品或者是黏土人,看起来虽然卡通但是又有一种精致的感觉。此外游戏的场地块也有手工制作的感觉,背景像是实物和油画的结合,总而言之本作的美术风格十分吸引人。让人不由得赞叹制作组的用心程度。 [h1]解锁内容[/h1] 游戏中玩家解锁的物品和技能并不可以直接使用,玩家可以通过通关获得的分数来购买卡片及附魔在卡片上的技能,为玩家带来更为强大的能力,而每一位角色还有四套不同的外形装束,除去开始的原版皮肤以外,剩下的有需要通过玩家过关收集的晶块来购买解锁,总而言之要解锁所有内容并不是一件轻松的事情,需要玩家投入不小的努力。 [h1]总结[/h1] 这是一款适合多人一起体验的横版冒险游戏,无论是谐趣的游戏剧情,还是精致的艺术风格,都为本作扣上了合家欢类型的帽子。相比多人之间通力协作抑或是互坑互演,单人模式的剧情总觉得少了几分味道,喜欢此类轻松风格的玩家最好带着你的好友来在这个奇妙的糖果世界来一次精彩的探险。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
It is a mobile game. Cute and flashy, but nothing extra that is worth playing it through. ( And you definitely need a controller because you can edit the keyboard layout and the controls so close my hand cramped after an hour.)
Georifters presents itself as an energetic and offbeat platformer built around a single, defining idea: the terrain is never fixed, and the player’s ability to push, twist, punch, or reshape the ground is the heart of every puzzle and encounter. Busy Toaster’s vision leans heavily on this environmental manipulation, giving the game a mechanical identity that stands apart from typical platformers. At its best, the experience offers a refreshing layer of creativity as you warp the world around your character, altering pathways, repositioning platforms, and uncovering hidden routes by literally shifting the earth beneath your feet. This foundational mechanic is intuitive and immediately satisfying, and it allows each stage to present its own interpretation of what “platforming” can mean. Over the course of the campaign, players cycle through a series of characters—each with unique block-manipulation abilities that slightly alter how they interact with the world. One character punches blocks horizontally, another pushes them vertically, while others use bouncing or pulling techniques to rearrange the level architecture in new ways. This rotating cast introduces variation to the progression, giving players multiple methods to solve challenges or retrieve crystals. While the repeated structure of collecting gems to unlock exits forms the backbone of every stage, it is the character abilities that keep early sections feeling lively. The sense of experimentation that comes from switching to someone new and seeing how they reshape familiar mechanics helps maintain interest during the game’s first arcs. However, despite its inventive premise, Georifters struggles with maintaining momentum and freshness over time. The core gameplay loop—move blocks, gather crystals, reach the exit—eventually begins to repeat itself with too little escalation in complexity or variation. The game contains a substantial amount of content across its themed worlds, but many levels adhere to the same rhythm, making long play sessions feel more repetitive than they should. Occasional design elements, such as losing progress after running out of lives or redoing entire rooms when mistakes stack up, can add frustration rather than challenge. These moments reveal a pacing issue: the game wants to be both a casual, quirky platformer and a methodical, puzzle-driven experience, but it doesn’t always balance those identities gracefully. Aesthetically, Georifters embraces a bright, cartoonish, and eccentric style that deliberately leans into surreal whimsy. Characters are exaggerated, environments are bold and colorful, and the entire world feels infused with a playful absurdity. For some players, this quirky charm is a highlight that sets the tone for a lighthearted adventure. For others, the art direction may appear overly garish or inconsistent, with character models and environmental details that lack the polish seen in other indie platformers. While the visual identity is distinctive, it can be polarizing, and its appeal depends heavily on the player’s tolerance for its loud, eccentric personality. Outside of the main campaign, Georifters attempts to broaden its value through unlockable cosmetics, ability upgrades, and a variety of local multiplayer modes. Playing cooperatively or competitively with up to four players transforms the game into a chaotic, party-style experience where environmental manipulation becomes a source of unpredictable comedy. In these modes, the clashing abilities and shifting terrain can produce genuinely funny or surprising moments. Still, the slower pacing and occasionally uneven mechanics mean that Georifters doesn’t quite reach the energetic heights of more refined party-platformers. It is enjoyable with the right group, but it requires patience and an appreciation for its awkward charm. Ultimately, Georifters is a game defined by its ambition to rethink how platformers function. Its imaginative block-shifting mechanics are full of potential and offer plenty of creativity in the early hours, but the repetition and uneven structure prevent it from fully blossoming into something remarkable. Players seeking a polished, tightly designed platformer may find its quirks overwhelming, but those who appreciate oddball experiments and offbeat ideas will discover a unique, occasionally delightful experience. Georifters succeeds in being memorable and distinctive, even when its execution is inconsistent, making it an intriguing curiosity for fans of inventive indie projects. Rating: 6/10
面白いです。 ストーリー(セリフ回しなど)やサウンド、ゲームシステムは良好です。 グラフィックについては3Dのモデルがちょっと不気味ですが、慣れれば味があって悪くないです。 REMOTE PLAY TOGETHERを使って友達と遊びましたが、けっこう面白かったです。 突き抜けた面白さがあるわけではないかもしれませんが、もう少し話題になってもいいゲームなのではないかと思います。 コチラでプレイ動画を公開しております。 参考にどうぞ。 https://youtu.be/kN8Q5-_mGiM
[h1]前言[/h1] 《Georifters》是一款由于台湾制作组制作的横版动作游戏。游戏中材质效果不错的手办般的角色模型已经有趣却并不刻意烧脑的半解密式玩法是本作的亮点。 [h1]游戏体验[/h1] 游戏玩法与让笔者想起了多年街机上通过推箱子压小怪,然后过关的游戏。不过本作的操作方面可谓是要丰富不少。每一关的基本过关要求为通过触摸宝石打开大门然后进入下一关,打开大门的前提为获得宝石,玩家在每一小关中获取一颗宝石即可打开大门,然多出的则可以作为手机要素可以选择性获取,宝石被往往被埋藏在大佬砖块之间。玩家需要通过使用主角自带的推,拉,顶,踩,翻转,归为等操作,来移动这些砖块,并获取宝石。游戏中没每一个大关由多个小关组成。随着游戏进程的推进后续会不断加入敌人杂兵,时间限制等干扰要素来干预主角的前行过程。当玩家完成关卡后会可以通过获得的宝石与点数两种资源为改进主角,钻石用来解锁皮肤,而点数用来解锁用来加强主角卡牌的空位以及技能。游戏的中除了初期默认的糖小妹角色外还有着不少供解锁角色,且每个角色会有着各种的特殊技能。 [h1]多人模式[/h1] 本作有着叫做竞技场的多人模式,玩家可以与最多达到4名玩家共同进行抢夺宝石大作战。稍微可惜的是游戏并不支持的在线多人模式,身边没有小伙伴陪同的玩家在网络条件良好的情况下不妨使用Steam自动的远程本地联机模式同乐 [h1]总结[/h1] 本作算是今年最为国人制作的不错的休息向动作游戏之一。能登录NS平台也可见主机厂商对其认可。喜欢动作游戏的玩家不要错过。 [quote]EASY GAME, EASY LIFE! 加入[url=https://steamcommunity.com/groups/YZYOUZ]优哉游哉[/url],享受游戏吧! 关注我们的[url=https://store.steampowered.com/curator/34646979/]鉴赏家[/url],因为懂你,我们只推荐你想要的~[/quote]
Decent plat former, Average Music, Story And Gameplay. It Isn't That Good But It's Interesting With A Friend. It Can And Will Manage To Spend Sometime, so why not try to give it a go? Average Game With Average Score Of 6.5/10
중간중간 타임어택 스테이지가 있어서 퍼펙트콜렉팅을 힘들게 하지만 게임 이름에 걸맞게 움직일 수 있는 지형을 조종하여 스테이지를 깨는 재미가 있는 게임입니다. 단점이라면 매 판마다 연출이 좀 재미가 없고 캐릭터의 점프가 너무 플래시게임같아서 판정이 애매한게 가장 큽니다 스킬을 써야하는데 그놈의 캐릭터 점프가 너무 구려서 자꾸 잘못 찝은 타일이 끌려온다거나 밀려난다거나 합니다. 키 바인딩 문제도 좀 있습니다. 하다보면 키가 겁나 꼬여요. 캐릭터 특수 능력은 G고 펀치는 J고 적파리를 없애는데 사용하는 특수 원거리 공격은 H 인데 점프키는 또 스페이스입니다. 방향키를 wasd로 잡던 화살표로 잡던 둘다 졸라 손이 꼬일겁니다. 맵 전체를 보기위한 카메라 축소 키는 Y인데 짜증나게도 자꾸 카메라를 축소를 시켜도 일정 시간이 지나거나 캐릭터를 움직이거나 하면 다시 화면이 원상복구됩니다. 카메라 좀 가만 냅두고 싶은데 얘네들이 안 봐주네요. 지금은 게임 가격이 다운되어서 세일을 하게 된다면 한번쯤은 해봐도 괜찮은 게임이 되었습니다. 이 정도 가격에 구린 점프하는 플렛포머는 개인적으로 추천하고 싶진 않지만 게임 타일을 움직여서 퍼즐을 푸는 것 자체는 참신하고 재미있었으니 추천합니다.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.