
Hop 'n' Marty is a retro 3D platformer for the modern age. Journey through sprawling worlds to find all of the collectables and meet the eccentric inhabitants within. Rescue the captured pygmies who have been trapped in cages and bring them back to safety.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−25% | 28reviews | 96% | — | $8.8K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
overall rating: 7.5/10 this game overall is a very lovely homage to the n64, particularly it's very banjo kazooie/Mario 64 inspired. it's one of the most aesthetically close games i've seen to the graphics of that time and i think it does a very good job at replicating the entire vibe of those games... maybe even to a detriment which i will cover later in the review. the game doesn't overstay its welcome with 5 stages and a boss fight, however i did spend at least 1-2 hours of my playtime running around looking for missing bananas and wracking my brain unable to find them. which is kinda a me problem but some of the level design is confusing and difficult to follow as the stages are very large. the platforming feels nice, the game isn't very difficult but any means which isn't a bad thing. personally i am rage prone at games so I prefer NOT having horribly mean platforming. martys move set is limited but his jumps feel good to control as well as hop. the only jank feeling control is the throwing/tongue grab. you're not able to move and throw as marty or grab things as hop so when you have enemies throwing missiles at you it's pretty much impossible to avoid. but there's health items everywhere so it's not that big of a deal. despite their limited jump abilities nothing in the game feels bad to platform on, and the game avoids being frustrating in terms of its platforming which as previously mentioned i appreciate. however for anyone who wants to play this game i want to throw out a bit of criticism in terms of the polish of this game. it's lacking a lot of qol features, reminiscent of older collectathons. in the last 4-5 years most collectathons that are developed do include some kind of qol to help you complete stages so i was surprised at how there is literally none for this game, minus a counter (which was also present way back when so... doesn't really count) and a quest list. due to the large scope of the stages if you miss anything at all you will guaranteed be running around thinking you've gone crazy because you're completely on your own trying to find it. and i will also mention the underwater controls. banjo kazooie has terrible water controls. mario 64 has even worse water controls. this game 100% replicates those horrible controls. and there are several stages where you have to be underwater so it's unavoidable. it didn't prevent me from completing the game but it was not a super fun experience trying to swim at any point in the game. and the above two complaints i have are what i mean by its almost TOO much like the old collectathons of the 90s-2000s. it's a game made in modern times that takes some of the bad elements of those games and instead of trying to make them better, just embraces them. which, hey, i guess it does make it feel like an authentic experience, but it's something to be aware of if you choose to play this game and are more used to the modern 3d platformers that offer better controls and more features OR if you somehow stumbled across this game and have never played a 3d platformer before. i would still recommend the game, it was definitely worth playing and on sale it's offered at a great price. if you're not used to older 3d platformers or collectathons at all you may not enjoy the experience here, but if you love that era of video games it's very close to home.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 28 reviews with recorded playtime.
I absolutely adore this game. A fantastic N64 style platformer complete with a level where you explore a giant room. Every aspect oozes the charm of those early 3D platformers and was made by someone who truly loves the genre. The cameos and references to other series are also a real treat.
Just finished collecting everything and beat the game. Wow that final sequence was very cool. I had a great time with this game. the controls are great and the levels are really cool and well made. You can really tell that love went into it. Level 3 and 4 were my favorites for their originality. I would absolutely love to see a sequel and would recommend this game to any classic 3D platformer fans. The only thing id like to see improved on is maybe the color pallet and skyboxes, Id like to see more vibrant colors in that area and maybe some Spyro-like skyboxes.
A true hidden gem. I love it
It's cute, but I am bored to the point of falling asleep while playing it. Also this has a double jump, AND hold A to jump longer, and that is a slightly annoying thing to do and there are frequently jumps that need it.
Neat little platformer with strong mechanics, funny NPCs, and great variety in gameplay and environments. Definitely big on its Banjo Kazooie vibes and must-play territory for those that grew up with it. Read my full review here: https://www.qualbert.com/reviews/hop-n-marty-review
This game is great! Did a very good job capturing the feel of games like Banjo-Kazooie and Conker's Bad Fur Day. I 100% completed the game and had a great time the whole way through, there weren't any standout challenges that felt too unfair or unreasonably hard. The visuals are incredibly charming, captures the N64 look better than most other games I've seen. The levels are all pretty well designed, I never got lost when playing but none of the areas felt small. I encountered a few bugs, but nothing that really got in the way of my enjoyment of the game. This really is a hidden gem that I'd recommend to anyone who's a fan of N64 games. I will definitely be checking out any games this developer puts out in the future.
It has so much potential and I love it's comedic writing, the controls and camera are great. I don't get the reviews that say either is bad. What hurts the game most to me is a few things. Collecting 200 of the minor banana collectibles in each stage is tedious and just comes across as padding to me. There's also two of another collectible in each stage, it looks like shrimp lol but the game doesn't tell me anything at all about it. Spyro's comparable minor collectible the gems have different colors which equate to different values so collecting those stays much more engaging. Even when this game does it Banjo 1 style with those there's only 100 music notes in each Banjo 1 stage and that already feels like more than enough. The second thing that holds this otherwise fun and interesting game back is though the game's steam page mentions "HD options if you prefer a newer look", I couldn't find a single graphics settings besides making it fullscreen. Even when entering different keywords into its Steam launch options nothing would change. This game's "fullscreen" makes it at widest 4:3 with black bars on the rest of the top and sides of the display. There's also an odd lack of music within the tutorial and hub world. The swimming controls are inverted with no option to alter it like you can with the camera. It's heart is in the right place, I love it's personality and it has the right approach to main collectible variety. It just doesn't all come together enough for me.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $425.4K | 834 | 93% | $19.99 | |
| $5.6K | 23 | 61% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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| $871.3K | 1.1K | 93% | $20.99 |
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| $8.8K | 53 | 98% | $4.99 | |
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| $8.8K | 81 | 77% | $6.99 | |
| $8.8K | 50 | 44% | $9.99 |