No revenue estimate for the App Store: Apple publishes no install counts, and its star-rating counts don't calibrate to sales the way Steam's written reviews do. Reviews and prices only.
YOUR POCKET BASKETBALL ARCADE Touch a ball. Swipe toward the hoop. Feel the rim, backboard and net react as you chase one more basket. Hoop Fever brings a 3D basketball arcade to your iPhone, with reusable balls, satisfying rebounds and original game sounds. PLAY: KEEP THE RUN ALIVE Start with 60 seconds on the Classic machine. Every 25 points earns five extra seconds. Every 100 points introduces a random change: moving hoops, mini balls or a different machine. Build your Fever multiplier from ×1 to ×2, ×3 and beyond by filling the meter with eight successful shots at each stage. A miss resets Fever. WATCH FOR SPECIAL BALLS Orange, red/white/blue and black balls are worth 1, 2 and 3 points before multipliers. Score a green time ball to claim the extra seconds shown on it. Time a bomb ball so it breaks into twenty tiny balls near the hoop; every fragment that goes through can score. EIGHT MACHINES, EIGHT PERSONALITIES Classic brings the familiar arcade. Orbit changes gravity. Storm brings strong wind. Neon and Foundry challenge your rhythm and rebounds. Bunker shakes the hoop with sudden impacts. Mist hides a moving hoop in fog, with light beacons to guide you. In Umbra, the rim is hidden until a hit briefly reveals it. LEVELS AND PRACTICE Take on 48 score challenges and earn up to three stars per level. In Practice, choose any machine or a variable mix and set the difficulty. There is no time limit, so you can work on your shot at your own pace. YOUR BEST SCORE, YOUR GLOBAL RANK Track your personal high score and celebrate when you beat it. Sign in to Game Center to compete on the global Play leaderboard. Only Play counts toward the ranking; Levels and Practice are separate. Play without an account. Game Center is optional and requires an internet connection. Progress and sound settings are saved locally. No ads, in-app purchases or subscriptions. Designed for portrait play on iPhone. Requires iOS 27 or later.
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