
A ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling strategy game for PC from Blackbird Interactive.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 26 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game loved playing it, gameplay and story wise it hit all the things I loved 10/10 in those aspects really, but now it needs another third party source, OH HELL NO, I did not even realize this till I tried to play after a bit, got a itch for a homeworld run up to 2. I am sick and tired of this happening and they do this after they just released the biggest flop of a game kinda sad.
Havent even got through the tutorial yet, it looks good and runs well, i like what im seeing so far. BUT im giving this a thumbs down because there is no option to rebind any keys at all. This is unacceptable for a PC game in my opinion.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game, abandoned by its developer, wasnt going to rate it but now its demanding me to install epic, nope, not gonna do that.
司马2K
The best "grounded" RTS in years. Recommended Taking a legendary space-opera franchise and putting it on the ground was a huge risk, but Deserts of Kharak sticks the landing. It manages to feel like Homeworld despite the lack of a Z-axis, largely thanks to its incredible atmosphere and "Carrier-as-Mothership" gameplay. What makes it shine: The Atmosphere: The scale of the desert, the wind-swept dunes, and the haunting soundtrack capture that signature Homeworld loneliness perfectly. The Radio Chatter: The ambient unit chatter is still some of the best in the genre. It makes your faceless vehicles feel like they’re manned by actual professionals. Tactical Depth: Using sand dunes for line-of-sight and height advantages adds a layer of strategy that feels fresh, even for RTS veterans. The Kapisi: Managing your command carrier—moving it between resource patches and balancing its power systems—is deeply satisfying. It’s a bit short, and the AI can be a pushover once you learn the mechanics, but as a piece of sci-fi storytelling and tactical gameplay, it’s essential for any strategy fan.
Added a forced EPIC spyware download years after release
Tudo sobre: Homeworld: Deserts of Kharak (Valxb21) **1. História** - **Enredo**: A história de *Homeworld: Deserts of Kharak* se passa antes dos eventos do primeiro *Homeworld*, e segue Rachel S'jet, uma cientista em uma missão crucial para descobrir uma relíquia misteriosa no deserto do planeta Kharak. A narrativa é muito bem construída, amarrando a trama principal com os detalhes do lore do universo *Homeworld*. - **Contexto Histórico**: Lançado em 2016, *Deserts of Kharak* marca a tentativa da Blackbird Interactive de modernizar a série *Homeworld* com um jogo de estratégia em tempo real (RTS) em ambiente terrestre, após anos de ausência no cenário dos games. O jogo é um prequel e mantém viva a essência da série. - **Ponto positivo**: A história é imersiva e bem contada, com cutscenes que dão profundidade emocional à jornada. - **Ponto negativo**: O enredo pode ser previsível em alguns momentos, faltando grandes reviravoltas. **2. Jogabilidade** - **Sistema de Combate**: Diferente dos jogos anteriores da série, que focavam em batalhas espaciais, *Deserts of Kharak* leva a guerra para o chão. A jogabilidade é mais lenta e estratégica, com foco em movimentação tática e uso do terreno a seu favor (especialmente dunas e planícies do deserto). - **Gestão de Recursos**: Assim como nos outros jogos da série, coletar recursos é crucial. No entanto, aqui os recursos são mais escassos e exigem planejamento cuidadoso. - **Exploração e Estratégia**: O uso de escotilhas e veículos de reconhecimento é essencial, já que o mapa é coberto por névoa de guerra. A verticalidade do terreno também afeta o campo de visão e a capacidade de ataque. - **Ponto positivo**: Excelente adaptação da fórmula clássica do *Homeworld* para um cenário terrestre, sem perder a complexidade estratégica. - **Ponto negativo**: A curva de aprendizado pode ser íngreme para novatos em RTS, e as batalhas podem parecer lentas para quem está acostumado com jogos mais frenéticos. **3. Gráficos** - **Visual**: O jogo traz visuais incríveis para um ambiente desértico. A paleta de cores é rica, variando entre tons de areia e luzes intensas dos equipamentos futuristas. As unidades são detalhadas e a interface é limpa e funcional. - **Ponto positivo**: As dunas e o deserto têm um visual espetacular, com efeitos de luz que dão uma sensação de imersão. - **Ponto negativo**: Apesar dos belos visuais, o ambiente pode se tornar repetitivo, já que o jogo se passa inteiramente no deserto. A falta de variedade de biomas é um ponto fraco. **4. Trilha Sonora** - **Música e Efeitos Sonoros**: A trilha sonora é composta por Paul Ruskay, o mesmo responsável pelos jogos anteriores da série. A música combina sons tribais e futuristas, criando uma atmosfera envolvente e épica. Os efeitos sonoros, especialmente os de combate e unidades, são bem feitos e impactantes. - **Ponto positivo**: A trilha mantém o tom solene e épico da série, adicionando camadas emocionais à jogabilidade. - **Ponto negativo**: Em alguns momentos, a trilha pode soar repetitiva, e as músicas de fundo acabam desaparecendo durante as longas sessões de gameplay. **5. Conquistas** - **Sistema de Progresso**: O jogo oferece uma série de conquistas para os jogadores mais dedicados, desde vitórias em níveis difíceis até desafios específicos em missões. - **Ponto positivo**: As conquistas incentivam o jogador a experimentar diferentes estratégias e a maximizar sua eficiência em batalha. - **Ponto negativo**: Algumas conquistas podem parecer desproporcionais em termos de dificuldade, o que pode desanimar jogadores casuais. **6. Bugs** - **Problemas Técnicos**: No lançamento, o jogo teve alguns bugs menores, como problemas de pathfinding (as unidades ocasionalmente tomam rotas estranhas no mapa) e falhas na interface. - **Ponto positivo**: A maioria dos bugs não é disruptiva e não afeta significativamente a jogabilidade. - **Ponto negativo**: O pathfinding é o problema mais notável, especialmente em mapas grandes e com terrenos acidentados. **7. Crítica** - *Homeworld: Deserts of Kharak* é um RTS sólido que traz uma nova perspectiva para a franquia, mantendo sua essência ao mesmo tempo que introduz uma jogabilidade terrestre. Embora não seja perfeito, especialmente em termos de ritmo e variedade de cenários, o jogo é um retorno digno para os fãs de *Homeworld*. A história bem trabalhada e a trilha sonora adicionam peso à experiência, mesmo que o deserto às vezes pareça um pouco repetitivo. A jogabilidade estratégica e meticulosa será apreciada por quem gosta de pensar taticamente, mas pode frustrar aqueles que preferem ação rápida e direta. - **Crítica final**: Ótimo para fãs de RTS e da franquia, mas pode ser um pouco devagar para quem espera algo mais dinâmico. **8. Nota Final** - **Nota**: 8/10. *Homeworld: Deserts of Kharak* é uma adição bem-vinda à série, com uma jogabilidade inteligente e uma história envolvente, mas com espaço para melhorias em variedade de cenários e ritmo das batalhas.
Deserts of Kharak takes the series out of the stars and into the sand, but it still feels every bit like a true Homeworld universe. The vast deserts replaces the deep space, dunes instead of nebulae. But watching our carrier and and fleet maneuver across shifting terrain scratches the exact same tactical itch as its predecessors, only now the horizon replaces the starfield. Deserts of Kharak proves you don’t need a zero-gravity setting to deliver a classic Homeworld experience. It’s grounded, but it still lifts off.
Game would not launch on steam. Received error code about the Epic Games launcher not responding (EOS-IN-FF-403). Followed Epic's suggestion about how to solve error; it didn't work. Apparently Epic's DRM is causing this issue, as mentioned by other reviewers. Refund requested.
whelp its a decent RTS with a decent story and good visual and audio design, it looks and sounds homeworldy and plays good too. Performance could be better and the multiplayer is dead, but the real kicker is the always online DRM Epic overlay BS they added years later as a patch, as such don't buy, if you really wanna play buy it on a sale and download a crack to cleanse the game of the BS or something along those lines.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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