
A ground-based RTS prequel to the classic Homeworld games. Assemble your fleet and lead them to victory on the shifting sands of Kharak in this compelling strategy game for PC from Blackbird Interactive.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 26 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amazing campaign, the game is worth it for the single-player alone
It's fun, very reminiscent of the good ol' Command & Conquer series or any other title in the RTS genre. The negatives: - Short campaign and it was hard to get emotionally invested in the thin plot and then it's suddenly over. It's ok, It's like playing a campaign in FPS games, it's there but not the reason you bought the game. - Unfortunately, the Skirmish mode is weak, very few maps to pick from and if you're a fan of the genre then you know how important this part is - There's just one (1) 6 player map, for example. - As you improve you'd like to go 1 vs 2, 1 vs 3, 1 vs 4 and so on but it's not possible here as you'll get a "team unbalanced" message stopping you from going further. Great. - You can't change shortcut keys (!) so if you're on a 60% keyboard you might miss out on important functions. - The game will launch offline but you can't play offline, not even skirmish mode because everything is cloud-based. Had I known beforehand I probably wouldn't have bought it. - Insane amount of bugs. Matches will crash 20 minutes in, enemies will freeze mid-air and just stay there. Most annoying of all is the resources bug, salvagers refusing to collect resources because it says it's already 2/2 salvagers there but in reality it's not so you have to wait until the bug clears itself and try again - hopefully you will not die whilst trying to get this sorted. Not worth the full price since it's abandonware and will not see any updates or bugfixes (most likely) but at €5 I really can't complain, the price of a Happy Meal.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 840 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
последний нормальный Хоумворлд
Great game, why change to always online?
who is the idiot that put "swivel the camera" and "move my units" on the right click button at the same time conflicting controls are absolutely unforgivable in an RTS game but it's hardly fair to even call this an RTS game because there's so little realtime or strategy involved. it can take your units several minutes to receive orders and arrive at their destinations and attempting to intervene usually results in your vehicles attempting awkward mid-combat 3-point-turns as they try to recalculate their route not only is the game slow, it plays like crap and the rock-paper-scissors relationship for ground units is completely outmoded by just using air units, trivializing the rest of the game it looks like they focused so hard on making a dry, soulless, boring, unengaging, "cinematic" experience that they forgot they were making a game and it shows in each of the obvious and completely avoidable screwups that this game is so full of that it's insulting to look at i'm glad i didn't pay for this
Please make some sort of user friendly and easy to use map/scenario editor which the player will able to add building and others infrastucture which will make this homeworld version as the best ever with an endless replayability. Heck please make infantry as well if you dont mind. PS : i decided to bought this game since i read from the people review that this game dev team tend and still listen to input from its gamers. I really hope you guys will add additional addon such as map editor or additional units since i really love the graphics amd gameplay 🫡
Love the style and rts gameplay and having the base. Too bad Homeworld 3 was such a mess.
没有中文就算了,进不去游戏是什么鬼?
Homeworld: Deserts of Kharak is a real-time strategy game developed by Blackbird Interactive and published by Gearbox Publishing that boldly reimagines the essence of the Homeworld series by shifting its iconic three-dimensional space warfare onto the harsh, ground-bound deserts of Kharak. Serving as a narrative prequel, the game explores events that occur generations before the original Homeworld, grounding its grand science-fiction themes in a more intimate yet no less epic struggle for survival, discovery, and unity. Rather than feeling like a departure from the series’ identity, this terrestrial setting reinforces its core themes of exile, perseverance, and the cost of progress, translating them into a form that feels both familiar and refreshingly new. The campaign follows an expedition led by Rachel S’jet, a young but determined fleet command officer tasked with escorting a massive land carrier across the Great Banded Desert in search of a mysterious alien artifact. What begins as a scientific mission quickly escalates into a brutal conflict as rival factions, political tensions, and existential threats converge. The narrative is one of the game’s strongest elements, unfolding gradually through mission briefings, environmental storytelling, and understated dialogue that trusts the player to absorb the weight of events without heavy-handed exposition. The desert itself becomes an ever-present antagonist, its vastness emphasizing isolation while its terrain actively shaping the flow of combat and movement. From a gameplay perspective, Deserts of Kharak adapts the strategic DNA of Homeworld into a land-based RTS with remarkable elegance. Resource collection, unit production, and battlefield positioning all revolve around the mobile carrier that serves as your base, reinforcing a sense of momentum and forward progression rather than static turtling. Units range from nimble scouts and light skirmishers to heavy artillery and specialized support vehicles, each fulfilling a clear tactical role. Elevation, line of sight, and terrain chokepoints play a critical role in engagements, rewarding careful positioning and flanking maneuvers rather than brute-force assaults. The result is combat that feels deliberate and tactical, where losses matter and overextension can quickly turn success into disaster. While the game is accessible enough for newcomers to real-time strategy, it retains enough depth to satisfy experienced players. Unit abilities, combined arms tactics, and mission-specific objectives encourage adaptability rather than rote strategies. Some missions emphasize defensive play and escort mechanics, while others demand aggressive pushes or careful reconnaissance, keeping the campaign varied and engaging throughout its runtime. Although the multiplayer component exists and offers competitive skirmishes, the title’s true strength lies in its single-player experience, where pacing and narrative cohesion elevate the gameplay beyond a simple sequence of battles. Visually, Deserts of Kharak is striking in its restraint. The desert landscapes are vast and stark, punctuated by ancient wreckage, industrial machinery, and the subtle movement of sand and shadow. Vehicle designs echo the utilitarian aesthetic of the Homeworld universe, blending futuristic technology with a grounded, almost militaristic realism. The audio design further enhances immersion, with vehicle engines rumbling across the dunes and a subdued musical score that underscores moments of tension, loss, and revelation. Rather than overwhelming the player, the presentation reinforces the somber tone and sense of scale that defines the journey. Critical and community reception has generally been positive, particularly praising the game’s atmosphere, storytelling, and thoughtful adaptation of Homeworld mechanics to a new setting. Some criticism has been directed at the limited scope of multiplayer and the absence of certain modern RTS conveniences, but these concerns rarely overshadow the strength of the campaign itself. For many players, Deserts of Kharak stands out as an RTS that values narrative and emotional weight as much as mechanical precision, something increasingly rare in the genre. Ultimately, Homeworld: Deserts of Kharak succeeds not because it imitates its predecessors, but because it understands what made them resonate in the first place. It delivers a strategic experience that feels purposeful and cohesive, where every mission advances both gameplay mastery and narrative momentum. Whether approached as an entry point into the Homeworld universe or as a thoughtful standalone RTS, it offers a memorable journey across an unforgiving world, proving that the soul of Homeworld is not confined to the vacuum of space, but thrives wherever its themes of discovery, sacrifice, and survival are allowed to unfold. Rating: 7/10
Homeworld: Deserts of Kharak is a surprisingly good spin-off sequal to the Homeworld games. Its campaign (the heartpiece of any game in the franchise) is well told, engaging and also fun to play, though it does partially bend some of the established lore quite a bit. The awesome soundtrack adds a lot to the desert odyssey vibe they were going for and instills a romanticised longing to travel the sea of dunes. As with all Homeworld games you sally out with your mobile base (mothership / carrier) to reach a destination (place of origin) or find a thing (powerfull artifact). On your travels you increase your persisting fleet of vehicles throughout the campaign (in DoK they even gain xp and become more powerfull), while constantly fighting an overwhelming enemy on his hometurf untill you finally achieve your goal ... victory *cough* Sadly they put too much emphasis on multiplayer skirmish when they designed this game, so a lot of features I liked about the campaign just fall flat when playing multiplayer matches. The multiplayer community is pretty small from what I've read. Also, for me as an achievement positive person, most of the achievements are connected to the multiplayer (DLC factions required, btw), are really time consuming, even more so as some of them don't gain progress if the match was lost (I think you have to win 1200 matches in total). I've also encountered some minor bugs / glitches, but none of them gamebreaking. Lastly, they made it an always online game. A real bum move as a lot of RTS gamers never engage in multiplayer and thus don't need (or even want) to be online while playing. To sum it up: + campaign + core gameplay + soundtrack - always online - achievements - multiplayer / small community
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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