
Tactical, beautiful, and wholly unique, the GOTY-winning sci-fi RTS returns with Homeworld 3. Assume control and battle through fleet combat in dazzling, fully 3D space while the award-winning story unfolds on a galactic scale.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 24 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 8.8Kreviews | 41% | — | $14.6M |
| $59.99 | — | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was so disappointed by this that I forgot to actually leave a review. Since when is homeworld a soap opera? I like stories of empires, not people full of self doubt and "misunderstood" antagonists. To top it all off, I'm supposed to just believe a misunderstanding absolves space Genghis Khan of the genocidal war she was waging??? Homeworld also has always been about 3D RTS movement, and while the 3D movement still technically exists, the controls and mechanics pushes you towards controlling and sometimes fighting units as they hug enormous space structures. It was a neat idea but building the entire game around it turned what have been a nice mechanic into a cheap gimmick as it devalued the 3D movement considerably. Gearbox, don't change the formula of a franchise, make a new one next time and leave homeworld to homeworld.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
6.6 小时通关 DEI又毁了一个游戏 前代,甚至卡拉克沙漠,都是宏大的宇宙,家园叙事 好家伙这代直接变成了三个女人一台戏,剧情更是俗不可耐!3D人物演出更是灾难,建模极其落后,以前的2D风格多么独树一帜! 真的怀疑剧本导演是哪个女权小仙女!!! 明明飞船设计,飞船演出,都还是那个味,甚至补救的经典操作模式也是原汁原味。 怎么就是非得弄个这样的作品出来呢????
Got HW3 at a discount figuring that even though the reviews were mostly negative it was worth a go as a fan of HW.... Boy was I ever wrong! There are so many issues with this game I don't even know what is the most egregious. The camera controls are a disaster. I spent half the important battles I played not being able to find my units until it was too late. The story presentation is terrible, gameplay is frequently interrupted with long poorly animated cut scenes that made me not care. The campaign missions feel designed to be annoying rather than challenging. For example one mission has you guide the mothership through an asteroid field, but instead of making it an interesting challenge where you need to think ahead and plan where to move the mothership too, it is just a constant barrage that barely hurts the mothership but wipes out a chunk of your fleet. Don't buy this, it isn't worth a single penny of your money.
This feels like someone read a brief overview of the homeworld lore and made a game off that. It feels soulless and poor imitation of what the series used to be. I'm trying so hard to get into the campaign I used to love these games, but the story is so bad and the characters so weak. I can barely play either, every few seconds (literally on some missions) I am being interrupted by another f'ing cutscene or explanation of something I can already see happening where the controls are taken away from me. I tabbed out of one of the missions to write this review because I was so fed up of not being able to play during the 6 or 7th time in the first 10 minuets of mission 3? to be spoon fed. I paid less than £10 for this and that still feels like too much.
If Homeworld 3 were a spaceship, it would be all chrome plating and no engine. It tries so hard to dazzle you with pretty explosions and neon space clutter that it forgets the most important part: feeling like you're actually in space. Instead of the vast, majestic void of the earlier games, you're stuck flying capital ships through what feels like a zero-gravity junkyard. It's less "epic space opera" and more "cosmic garbage compactor." The controls? Sluggish. The pacing? Slower than a freighter with a busted thruster. And the sense of scale that made the older games feel grand? Completely lost in the noise of floating debris and flashy lights. It's like they cranked up the graphics card and forgot to plug in the soul. Honestly, if you're craving a Homeworld experience, skip this one and go play Homeworld 2 with the Complex Evo mod. That mod is what Homeworld 3 should’ve aspired to be—strategic, immersive, and actually fun. If the devs had used it as a template, we might’ve gotten something special. Instead, it feels like they assumed players are easily impressed by sparkles and forgot we have taste—and, you know, brains.
Only played the campaign. I dont have the heart to bother with the other stuff. HW3 had to do 2 things to work: - Be a functional/good UX RTS set in space - Capitalise on the existing art/lore/vibe of HW1/2 I dont think its unfair to say it didnt complete either of those goals. As an RTS. Its not great. Managing units is jank, alot of the details/tactics are basically out of your control and random, and the RPS elements go out the window and you just sort of make a blob, pick a formation that looks about right and hope it works out. The control scheme is weird - hotkeys are all over the place (hold P and scroll mousewheel? Alt+, What? How is that a hotkey combo that makes sense), camera controls are clearly built around a flat RTS not a space game, no easy way to replenish units (I swear I spent half this game carefully trying to balance out my ~blobs~ fleets. Pathfinding is poor, they added a bunch of terrain to the game and 'tunnels' which makes it worse. One level even plays exclusively around pathfinding through an asteroid field and I watched ships just drive straight into an oncoming asteroid. How we all laughed as 4 frigates shooting an asteroid passing safely below them - got utterly destroyed by the oncoming rock they could have just stopped and let pass. On top of that your units will swing between chasing stuff down out of formation and getting picked off, or being fixated on the formation despite the need to just run away. Microing is a no go, selecting units often ends up clicking 'mini blobs' or every unit type on the map. Fighters are just fodder beyond level 5. There is only 1 (one) corvette which is also fodder. The sense of scale in the game is weird. Ships get marginally bigger but not really that big, and all the unit ranges are hilariously short for a space game. The story feels like imature fan fiction compared to HW1/2 The ship design is either copy paste from the first game (fine) or they just scaled up the frigate, and your largest unit is tiny compared to previous games. I got it for £2 Campaign took me 13 hours of frustration, restarts, and laughing in despair at the ending. and Honestly I'd pay £2 to get my 13 hours back.
长达二十余年的等待,最终却以一个差评结束了对《家园》系列的所有期待。这部曾作为一部划时代级别系列的作品最终却沦为政治正确与资本横行时代下的牺牲品 画质是这游戏唯一的优点,而政治正确反倒是这游戏最小却最典型的问题,剧情全程无限放特写LGBT脸,前面铺垫了半天之后却在关键的时候戛然而止,三个女人一台戏的结局给人完全看出了【圣母婊】级别的收尾 个人主观认为本作最严重的问题是操作手感相对于上代《家园重置版》来说出现了严重的倒退。巨构这一看似是革新的设计,做到游戏里的效果是严重的负反馈,三维战斗的情况下战舰居然日常还要爬山;而在此基础上以单体为单位的舰队却会在实战中不受控制地自动编组,并且在索敌方面经常会有像是跟AI拔河一样的感觉,想进行框选集火操作的时候经常会分头按组打别的单位。 写到这里的时候心情很复杂。有惋惜,有无奈,有愤怒,而最深的感受莫过于二十余年期待瞬间成空的幻灭感 千言万语汇成一句祝愿:愿《家园》系列就此沉寂于星海之中,不要再被糟蹋了
写个评论提醒大家要小心take-two在25年2月28日最新更新的用户协议 允许获取你的账号密码、地址、支付等关键信息,并可以与他人共享 详情可以参考《无主之地2》系列用户反馈 总之就是不要同意,不要更新、下载、启动! 最好直接卸载。 至于《家园3》有多烂就不用我多说了。
21 years after Homeworld 2 came out, 25 years after Homeworld 1 came out, Gearbox moved heaven and earth to publish Homeworld 3. Unfortunately, it also published Homeworld 3 with an insultingly juvenile story that does a disservice to all of the previous games, the likes of which belongs in YA Fanfic written by novices. The gameplay has significant issues that I think could have been fixed, but the story would have to be replaced wholesale. On some level, I can't really believe that the story was THIS bad.
The enemy has been unable to find this thing they need to win this war for 20 years, we know where it is... OMG I know what we should do... we should LEAD THEM TO THE THING THEY NEED TO WIN THE WAR....to.....prevent them from....finding it...?!? This storyline is too absurd to have been written by an adult. It contains the most edgy, and least likable "antagonist" they could possibly have shoehorned in, and just poor decision making all around. It really screams " we are allowing someone with the mentality of a child to guide the mothership and make military decisions for us. The best thing for the universe would be to take all the navigators and jettison them into hard vacuum, it would solve every problem in this series with exception to unit groupings and formations not really having any real point and not being followed and just generally not working right. At the start of each mission expect them to send plasma corvettes at every one of your resource controllers, and one or more of your units will just "decide" not to go where you told it to to protect them, guaranteeing at least one loss, as well as the enemy having no real resource needs, you always will. Its not that it's hard of course, the game is not hard, its beatable, just janky as hell and badly done, and will ALWAYS feel somewhat unfair like the computer is cheating despite being completely beatable, which is usually how you know something was just done poorly. You dont beat it by being good, you beat it by it being bad. Also, didnt want to go on to the next mission because you have 0 harvesters and 0 credits? Intentionally avoiding completing one of the mission objectives so you can actually get back on your feet? TOO BAD, PLOT SAYS GO! Not because you HAVE to be doing it, not because of some time constraint, but because you made the mistake of not just leaving a single enemy alive to harass you while you rebuild your forces.... From that negative position, of course, we're still going to win, but the game is a net negative to enjoyment.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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