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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 18 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First thing this game shows me after clicking new game is an actual demon.....
I originally played this game at launch on the Xbox 360. To this day the story still holds up with the interesting twist being that many of the events of the game coincide with what actually happened in our present timeline. The story is short, but sweet. This game was primarily multiplayer based which from my memory was a great battlefield esque clone at the time. 8-10 would recommend.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Dutch
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
este juego lo he querido jugar por años , antes tenia una pc de gamma baja y andaba muy mal! esta bueno el juego , es bastante frenetico y bueno es corto jaja
Narratively and technically atrocious. Story: A united Korea invades and enslaves the population of the US. You join a group of rebels fighting back. Very little else is explained except in newspapers you find around the campaign. The companions throughout the campaign are poorly voice-acted and generally uninteresting. Their are a few moments throughout the game, where the morality of these characters actions are bought into question, only to be brushed off moments later with no further exploration. Points for the enemy being the Koreans rather than the typical Russians/Chinese. Gameplay: This game has some of the worst feeling, least impactful gunplay in any shooter I have ever played. Guns have no recoil or sense of impact. Movement is extremely clunky and you constantly get stuck on the environment mid gun-fight, which leads to frustrating deaths. The AI varies between brain-dead and aim-botting. Even on the normal difficulty, which I played on, enemies will pump 10 bullets into you the moment you pop out of cover, killing you. The campaign is very short, can be finished in under 4 hours and offers no replay value other than achievement hunting.
[h1]Call of Duty на мінімалках[/h1] Homefront 2011 року копіює Call of Duty буквально в усьому і робить це гірше за оригінал. Стрільба так собі, персонажі ну типу є? Сюжет... ну... він існує, так, напевно. Сама задумка цікава і атмосфера першої місії вселяє надію, що далі буде непогано, але, на жаль, ні. Місцями гра досить смілива, може показати жорстокі сцени, але на цьому і все. Дуже нудні завдання, примітивне копіювання COD MW, але з меншим розмахом, так собі стрільбою, фізикою, та екшеном. Можна відокремити хіба що останню 7 главу, вона хоч якось відрізняється від загальної 4-ох годинної строго коридорної (ось тут COD перевершити дійсно вдалось) нудьги з укриттями. Радує хіба те, що зміг взагалі пройти цю гру, бо раніше вона не запускалась, а зараз без фіксів запрацювала. Проходняк, звісно, але хай буде. 5/10
aunque es un jugo que me gustó (mas allá de algunos controles que me perdí mientras jugaba) siento que el juego tuvo un final un poco sobrio y tiene una historia demasiado corta
ахуеть спасибо за детство, наконец-то допрошёл
3.5 hour campaign should be a crime
This game is hilarious, you use white phosphorus on the enemy and a burning victim does the wilhelm scream. You also assault a hooters.
MP dead Campaign is average but "funnish" 3 hours too little only good on _-Sale-_
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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