
Home is a unique horror adventure set in a beautifully-realized pixel world. It’s a murder mystery with a twist—because you decide what ultimately happens.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's interesting how the narrative perception changes after you view scenes and then return with new information. I imagine some descriptions are missable depending on what you see first. The game changes your player character's perspective (and influences your own) based on how you react to the world via the yes/no decisions. [b]However[/b], the reason for my Thumbs Down review is [spoiler]the endings involving[/spoiler] self-harm. [spoiler]Especially the descriptive nature of the one involving the bath.[/spoiler] That made me feel uneasy and sick. For anyone reading this: If you feel you're in emotional distress, please know there are people and services that can help you.
This was a fun format for a mystery game, but I didn't like that I couldn't control the volume. It was significantly louder than any other application on my PC. Especially some of the music that pulses (in the house, for example) is really loud and started to make my brain feel fuzzy. I also think that some of the choices felt pretty forced, in that I had to pick the "yes" option to progress at all, except for the choices that seemed the most important near the ending. Without trying to spoil things, I'm not exactly sure why the ending was presented with those particular choices. The art in the game is fun, and I liked the little messages written on the walls and stuff. Nice, short game, but also it's good to complete in one sitting because you cannot save.
Joguinho curto e muito gostosinho de se jogar. Zerei e peguei todas as conquistas no mesmo dia e foi incrível. Tomei vários sustos também kkkkkk
Here for the cards
I hate to give an indie game a negative review but the price matches the quality so I won't. its a competent atmospheric narrative. Frankly, Home chooses not to execute on it's narrative ideas in favor of an ending that's open to interpretation but is too vague to be satisfying and too boring to entice me into the multiple playthroughs required for all the information, which is still vague from what i've read online. without that, the environments are still great, they're very eerie to move through. I hope the developer was able to use this project as a stepping stone to execute on some of these ideas, but they're a little half baked here
论文素材加一。说这游戏故事晦涩是不恰当的,因为它本身就是对游戏叙事的反讽,压根不存在一个可以被确定的故事。主人公永远用过去时提问,既然事情已经发生,再度的决策还有意义吗?即便玩家对控制的角色一无所知,也要替角色做出不知道是否有意义的决策,以至于连故事最大的悬念“我是否是杀人凶手”,也变成了一个可以被简单选项决定的谜之无意义情节。这个游戏通过将故事锚定在过去时,以及主人公内心对玩家的不透明(想想那些会自言自语把心里话说出来的角色),凸显了两个重要幻觉:其一,电子游戏的现在时幻觉;其二,角色作为被控制的透明容器和作为虚构世界中不透明人物的撕裂。 参考文献:Caracciolo, Marco. "Playing" Home": Videogame Experiences between Narrative and Ludic Interests." Narrative 23.3 (2015): 231-251.
This was a fun experience. I loved the art, the atmosphere and the game-play. It's short, but it's pretty good indie game.
Home is a spooky, bite-sized horror experience that I enjoyed. It didn't overstay its welcome and did what it wanted to do well. I play on replaying it to get different outcomes. I do wish it had some kind of chapter select or path tree where you could see what choices you've made and what ones you haven't, since you move so slow and have to re-do a lot of the same things (as others have pointed out). Still, it's worth a play if you enjoy anything creepy!
Mid AF. I knew it even when I was 12.
I really enjoyed this game! i think if you're just starting out with steam collection, this is the perfect starting game to enjoy and just relax. It's quick and easy and you don't have to think much, just go with the flow and enjoy.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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