
Home is a unique horror adventure set in a beautifully-realized pixel world. It’s a murder mystery with a twist—because you decide what ultimately happens.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 1.8Kreviews | 67% | — | $157.8K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a bit abstract, and might not be quite the same experience these days compared to when it was released, but I enjoyed the mystery and gloomy atmosphere none the less.
Die Pixelgrafik ist ganz nett und ich mags, wenn man selber die Geschichte herausfinden muss. Das ist aber auch schon alles an Positivem, was ich über das Spiel sagen kann. Man kann ganz gut herausfinden, was mit der Ehefrau und dem Kumpel passiert ist. Jedoch gibt es im großen Ganzen einige Dinge, die trotzdem extrem unklar sind. Das wird viele Spieler bestimmt unbefriedigt zurücklassen. Der erste Spieldurchlauf macht anfangs noch etwas Spaß (wenn man Bock auf einen Laufsimulator mit viel Lesen hat). Doch zum Ende hin und bei den anderen vier Spieldurchläufen hatte ich keinen Spaß mehr. Wenn man alle Errungenschaften erspielen möchte wird das Spiel langatmig und öde. Die anderen Enden hätten nicht existieren müssen, denn es hätte an der Geschichte nichts geändert. Es ist letzten Endes ein langsames, unklares und langweiliges Spiel.
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Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
论文素材加一。说这游戏故事晦涩是不恰当的,因为它本身就是对游戏叙事的反讽,压根不存在一个可以被确定的故事。主人公永远用过去时提问,既然事情已经发生,再度的决策还有意义吗?即便玩家对控制的角色一无所知,也要替角色做出不知道是否有意义的决策,以至于连故事最大的悬念“我是否是杀人凶手”,也变成了一个可以被简单选项决定的谜之无意义情节。这个游戏通过将故事锚定在过去时,以及主人公内心对玩家的不透明(想想那些会自言自语把心里话说出来的角色),凸显了两个重要幻觉:其一,电子游戏的现在时幻觉;其二,角色作为被控制的透明容器和作为虚构世界中不透明人物的撕裂。 参考文献:Caracciolo, Marco. "Playing" Home": Videogame Experiences between Narrative and Ludic Interests." Narrative 23.3 (2015): 231-251.
La mayoría de criticas relacionadas con este juego, son bastantes carentes de sentido, como alguien que lo ha terminado y quiere rejugarlo, debo decir que Home es justo lo que pretende. Ser un pequeño juego de terror, donde las respuestas las elaboras tú a través de ir jugandolo y atando cabos... Si bien a día de hoy no se siente revolucionario, fue un juego que intento cosas como las que hicieron Inscryption y muchos otros juegos del palo, varios años antes, en una obra más pequeña y contenida, que también bebe mucho de las viejas aventuras gráficas y survival horror que tanto amamos. No es perfecto, pero muchas veces esta de oferta y por menos de un pavo, así que para lo poco que dura y lo que hace, merece el try cuanto menos.
This was a fun format for a mystery game, but I didn't like that I couldn't control the volume. It was significantly louder than any other application on my PC. Especially some of the music that pulses (in the house, for example) is really loud and started to make my brain feel fuzzy. I also think that some of the choices felt pretty forced, in that I had to pick the "yes" option to progress at all, except for the choices that seemed the most important near the ending. Without trying to spoil things, I'm not exactly sure why the ending was presented with those particular choices. The art in the game is fun, and I liked the little messages written on the walls and stuff. Nice, short game, but also it's good to complete in one sitting because you cannot save.
Point and click stylizowany gameplayem na podobieństwo wczesnych horrorów typu Resident Evil. Nawigacja i narracja są tu bardzo powolne, żadnej walki nie uświadczyłem, użyty język sprawiał mi zagwozdkę z dziwnymi strukturami zdań, a na domiar złego trafiłem na softlocki. To ostatnie powstrzymało mnie przed dalszymi próbami zgłębienia tego tytułu.
Here for the cards
没有中文很难说爱。u havnt cn, so cant say love. 202304,steam,steam掉卡抵扣,t a o宝,支付宝红包,humble,indie gala,daily indie game,fanatical,杉果,它处自定义包入的本体约4元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
Home is a spooky, bite-sized horror experience that I enjoyed. It didn't overstay its welcome and did what it wanted to do well. I play on replaying it to get different outcomes. I do wish it had some kind of chapter select or path tree where you could see what choices you've made and what ones you haven't, since you move so slow and have to re-do a lot of the same things (as others have pointed out). Still, it's worth a play if you enjoy anything creepy!
This was a fun experience. I loved the art, the atmosphere and the game-play. It's short, but it's pretty good indie game.
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Players by region
Where this game's players are, estimated from review languages.
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