
A cosmic bullet-hell roguelike. Holy Justice is an exhilarating arcade shooter where you upgrade your ship with Core Enhancers, create unexpected combinations, discover unique devices at critical moments, and unleash outrageously powerful builds.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Holy Justice is a cosmic bullet-hell roguelike inspired by classic Shoot’em Ups and expanded with a unique upgrade system powered by Core Enhancers. Their synergies let you shred space pirates and bosses into stardust.
Forge surprising super-combos with unique Core Enhancers to unlock wild effects and interactions. Earn space credits to grab epic and legendary devices, and discover secret synergies as you progress. Any advantage might be the key to liberating star systems and defeating the ultimate boss.
The perfect Shoot’em Up bullet-hell roguelike
Endless possibilities: every encounter with star system inhabitants and every gifted Core Enhancer can completely shift the course of your run.
A deep campaign mode with multiple difficulty levels.
Assemble an arsenal of powerful Core Enhancers—offensive, defensive, or utility modules. Mix them freely to trigger insane effects, pushing the value of your victories into the stratosphere with killer synergies.
Immerse yourself in the unique, pulse-pounding world of Holy Justice. A soundtrack of synthwave and cyberpunk rock will fuel your energy and keep you in the flow.
Unlock new Core Enhancers, discover alien races across the galaxy, and uncover secrets with every campaign. Use the Captain’s Codex to track your best combos, favorite devices, and more!
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Reviews
The Grind is real and content is lacking. It's a little cool game but overpriced as it is. If you want to have a random shoot em up for some hours with a discount, it's positive. But for the whole game and price, I give it negative review as maybe some of the problems can be solved. I finished the game with all 3 ships, finished the game about 4 times. A run takes about 2. hours. The meta progress points you get per full run is 7 and first nod at the tree needs 6 and the numbers get high fast. With a simple math, you need to play the game 100+ hours to get full tree. Even the game is fun, the ship amount and the lack of any weapons like extra missiles or different main weapon options, after you beat the game with all ships and a bit more, lets say 10 times (about 25 hours game play), you already see everything, multiple times. Compared to this, having a meta progress so slow is a bad design choice. I don't think anybody will play that long to see even half of the meta progress. Another problem is, meta progress is just only numberic buffs as the game gets harder you finish it I guess. So, you just use it for a bit to balance the difficulty. The lack of main and extra weapons in a bullet hell shoot em up is realy sad. The overall game design and enemies are good. The shield system is creative but I don't have enough stuff to use. %90 of the upgrades are just buffs. The core's and how to handle them is not described well too. You got some stats but many things are missing. What happens when we updates a core? Does it get a buff? Why does it choose random cores when upgrade?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America, Simplified Chinese, Traditional Chinese, Japanese +1 more
一款快节奏的弹幕射击打飞机游戏。操作简单,只需要点击鼠标左键就会自动射击,然后拖动鼠标控制走位即可。星域关卡短,无论胜败几波飞机就结束。难度还是有的,简单难度下,也容易倒在前面几个星系里头。通过关卡获得零件强化战舰,通过解放的星系数量,解锁天赋加成。战舰中枢的9个装配位置,搭配合适的核心输出模块,打击感还是蛮爽的。 简中语言,对比原本的英语,很多对话内容会跳出UI框外,观感不太好,希望能酌情优化下。另外,简单难度,还是比较容易倒在第4-5个星系上,最终boss的炮火弹幕还是比较密集的,移动躲避容易失误。希望能够提高一点商店稀有模块的出率,像触发闪电的输出模块,改变一成不变的子弹攻击。 强化方面,护盾分三色,绿红蓝三种护盾,分别对应三色子弹的攻击。前期主要绿色护盾为主,红色护盾为辅,蓝色暂时不用管。在星域关卡开始前能看到敌方的颜色威胁程度,适当考虑护盾的调整。另外,强化攻击、射速一次的数值只加1左右,提升射速会比提升攻击的效果要明显。还有,消耗类的各种提升模块,购买之后记得在装配位置上使用,不然就白占位置空效果了,过了好几轮才发现这个问题o(╯□╰)o 最后再提一下,简单难度再降点吧,让手残玩家能有更好的打飞机体验~ [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
Sadly, giving it a down - it's buggy - there's no way to change button mapping or even choose keyboard vs controller. For some reason my 'shield' button (A) kept kicking me out of my round so it was pretty much useless. When you buy something that takes two currencies and you don't have both.. it still takes the one you do have without giving you the update. In the 3 or 4 levels I tried (A level is a collection of 5-8 sections) the enemies were pretty much the same. Maybe that changes as you get deeper, but I just didn't feel all that incentivized to do so. Not a bad little arcade shmup, but definitely needs an update or two before it feels worth the time over the frustrations.
Do you guys not have intergalactic phones? A bullet hell that kind of feels like it was meant to be on a cell phone. I don't play a lot of these type of games but I was surprised with how the controls on keyboard and mouse worked. The movement was just clicking the ship and dragging it around the screen which gave me crazy good movement but felt a bit weird. The gameplay was a bit lacking as you just go from planet to planet completing the same object of killing enemies and dodging bullets. If you are a die hard fan of this genre there are probably other games that you would rather check out and if you are new to the genre I don't think this would be the go to choice. Also for what the game is I think the price tag is a bit much. I recommend this if you like to dodge and shoot bullet hell.
It reminds me of the games I played in childhood, the style is great. I wanted to play a couple of rounds but ended up playing much longer.
就三块钱九,买不了吃亏买不了上当
The game is really good and in some ways remind of the good ol' Aero Fighters from SNES, but slower paced as you take on small planets and systems with a few waves of fights rather than a full on stage like on Aero Fighters. The game lacks options in the menu - no graphics, no hotkeys. All it's got is a couple of sound related settings. Dialogs can't be skipped and for a roguelike game where replayability is key, going over the same dialog, every single run, is a bit tedious. The planet/system approach is good but makes the game a bit slow in my opinion; after every fight you go through a small animation to tell you you've won, then you must go to the shop search for upgrades but also go over small dialogs that can't be skipped. Overall I would recommend this game for those who enjoy bullet hell and roguelike games. It's very polished and promising. If the roadmap has QoL changes included, this would be very encouraging.
This is a space shooter with roguelike elements where you travel from one solar system to another, liberating planets and fighting a wide variety of enemies. Each enemy type has its own unique movement patterns and visuals, requiring different tactics to deal with them. Throughout each run, you upgrade your ship by earning parts and gold, allowing you to create different builds. The game offers a large number of perks, which adds depth and encourages experimentation. Difficulty-wise, the early stages feel fairly easy, which works well for players who are new to the genre. This initial phase gives enough space to learn enemy movement and shooting patterns, as well as to understand the core mechanics. In the mid-game, you start thinking more carefully about your build and manage resources like materials and gold more strategically, paying closer attention to which perks to buy or sell. The difficulty increases gradually and feels well-balanced, at least with my build choice (I went with a fairly straightforward crit + projectile speed build). Later on, the game requires more precise dodging and positioning to avoid enemy projectiles, which pairs nicely with the energetic soundtrack that keeps the intensity high. As for RNG, I rarely felt that random elements outright ruined a run. Most of the time, success comes down to player skill and the ability to plan clean movement paths while dodging enemy projectiles. Decision-making also plays an important role, especially when targeting different parts of enemies — for example, focusing fire on a side weapon can eventually destroy it and disable that attack entirely, which I found to be a very satisfying mechanic. Builds can significantly affect gameplay, and sometimes a run is shaped by which perks you get. Each perk has its own rarity level; for instance, I received a rare perk that triggers a wave when my green shield takes damage, clearing incoming projectiles and damaging enemies — a perk that saved me multiple times. Boss fights are a mix of build choice and player skill, testing how well you can dodge the “rain of projectiles.” Overall, bosses feel balanced and often have multiple stages. During fights, regular NPCs appear after dealing a certain amount of damage, which I think is a smart way to give the player a brief breather. One thing I found slightly lacking is a clearer sense of progress within a level — a percentage or gauge indicating how far along you are would help players make better decisions about which shields or resources to sacrifice in different situations. Any fan of roguelikes will likely enjoy this game. It’s not a space shooter like the ones we played in childhood — there are many interesting mechanics that let you build your own strategy for each run, experimenting with different builds and finding a unique approach to every enemy. The game features a pleasant UI, sound, and visuals, and I didn’t encounter any bugs during my playthrough. Overall, this is a solid and engaging experience for players who enjoy challenging roguelikes. I would rate it 9.5/10. Recommended.
Been playing this one since the demo and it’s a fun little game with a lot of potential to me it’s recommended with a lot of headroom
Holy Justice: Galaxy Outcast is a roguelite space shooter developed by BigButton Co. Sp.z o.o. and published by BigButton Co. Sp.z o.o. together with CC_Games. Combining the relentless intensity of classic bullet-hell shooters with modern roguelike progression systems, the game delivers an action-heavy experience built around constant movement, rapid decision-making, and endless experimentation. Set within a galaxy overrun by pirates and hostile forces, the game places players in the role of an outcast pilot determined to reclaim occupied worlds and bring justice back to the stars. The premise is simple but effective. Players embark on dangerous missions across multiple star systems, fighting through waves of enemies while gradually advancing toward a final confrontation with the pirate leader responsible for the chaos spreading throughout the galaxy. The narrative remains intentionally light, allowing the focus to stay on gameplay rather than lengthy story sequences. While the plot primarily serves as motivation for the action, it provides enough context to make each run feel like part of a larger campaign. At its core, Holy Justice is built around fast-paced arcade shooting. Enemy ships swarm the screen, projectiles fly from every direction, and survival depends on quick reactions and constant awareness. Every encounter demands attention because even a brief lapse in concentration can result in significant damage or the loss of a valuable life. The game successfully captures the tension and excitement associated with classic shoot 'em ups while modernizing the formula through progression systems that reward repeated play. The combat system is where the game truly excels. Movement feels responsive, weapons are satisfying to use, and encounters consistently generate a sense of urgency. Enemy formations become increasingly complex as players progress, forcing them to learn attack patterns and develop strategies for dealing with overwhelming numbers. The challenge remains demanding throughout, but victories feel rewarding because success is tied directly to player skill and understanding of the game's mechanics. One of the most important features is the Core Enhancer system. During each run, players discover enhancements that modify ship performance in significant ways. These upgrades are not simply numerical improvements but often introduce entirely new behaviors and interactions. Certain combinations can create powerful synergies that dramatically change how a run unfolds. This system transforms progression into an ongoing experiment, encouraging players to try different combinations and discover effective builds through experience. The roguelite structure complements these mechanics exceptionally well. Every run begins with limited resources, but progression continues even after failure. Unlockable content, new ships, and permanent upgrades ensure that each attempt contributes toward long-term advancement. This approach keeps frustration to a minimum because even unsuccessful runs often result in meaningful progress. Players are constantly working toward new goals, making repeated playthroughs feel productive rather than repetitive. Build diversity is one of the game's greatest strengths. Because Core Enhancers can interact in numerous ways, no two runs feel exactly alike. One attempt may focus on overwhelming firepower and aggressive tactics, while another emphasizes defensive abilities or utility-based strategies. The flexibility offered by the upgrade system allows players to adapt to different situations and develop playstyles that suit their personal preferences. The game's progression systems extend beyond individual runs. New ships become available over time, each offering unique strengths and characteristics. Unlocking these vessels provides additional reasons to keep playing and expands the range of possible strategies. Different ships encourage experimentation and help maintain variety across multiple play sessions, preventing the gameplay from becoming stagnant. Boss encounters serve as major highlights throughout the adventure. These large-scale battles test everything players have learned while forcing them to navigate dense projectile patterns and unique attack mechanics. The bosses are visually impressive and mechanically challenging, providing memorable climaxes that break up the standard combat encounters. Defeating them often requires both strong reflexes and an effective build, making each victory feel genuinely satisfying. Visually, Holy Justice embraces a vibrant science-fiction aesthetic filled with colorful explosions, neon effects, and detailed spacecraft designs. The screen is frequently packed with projectiles and visual effects, yet the action generally remains readable enough for players to identify threats and react accordingly. The art direction successfully captures the excitement of arcade shooters while maintaining a modern presentation. The soundtrack plays an equally important role in establishing the game's identity. Electronic and synth-driven music accompanies the action, creating a high-energy atmosphere that perfectly matches the frantic pace of combat. The music consistently reinforces the feeling of participating in an intense interstellar conflict and helps maintain momentum during longer sessions. Another notable feature is the game's emphasis on player discovery. The Captain's Codex and related progression systems encourage players to learn more about available upgrades, combinations, and strategies over time. This creates a sense of mastery that extends beyond simple mechanical skill. Understanding how different systems interact becomes just as important as surviving enemy attacks. The game's greatest challenge is its difficulty. Holy Justice clearly caters to players who enjoy demanding action experiences. Bullet-hell combat can become overwhelming, especially during later stages and boss encounters. Newcomers to the genre may require significant practice before achieving consistent success. While the challenge is generally fair, it can occasionally feel intimidating for players unfamiliar with high-intensity shooters. Randomized upgrade availability can also create occasional balance fluctuations between runs. Some combinations naturally prove more effective than others, and certain attempts may feel considerably stronger depending on the upgrades acquired. However, this unpredictability is also a major source of replayability and encourages players to adapt rather than rely on a single strategy. Despite these minor shortcomings, Holy Justice: Galaxy Outcast succeeds as an engaging fusion of bullet-hell action and roguelite progression. Its satisfying combat, extensive build customization, rewarding progression systems, and strong audiovisual presentation combine to create an experience that remains entertaining across repeated runs. The game understands what makes arcade shooters exciting while introducing enough modern features to keep players invested for the long term. For fans of roguelites, shoot 'em ups, and challenging action games, Holy Justice: Galaxy Outcast offers an impressive amount of depth beneath its straightforward premise. The thrill of discovering powerful builds, overcoming difficult bosses, and gradually mastering its systems makes it a rewarding journey through a dangerous but captivating galaxy. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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