
Holopoint is pure archery madness. Fight your way through waves of responsive targets, samurai, and highly dangerous ninjas - all while drawing, nocking, and shooting your arrows as quickly as possible.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Exactly what it looks like, which isn't a bad thing. Easy to figure out, hard to master. Also physically exhausting if you get into it, which I'd recommend.
I got this game because I really liked archery combat in SACRALITH and found this game recommended on reddit thread relating to archery in VR. My main problem with this game is that it's very limited. You are in a dojo shooting floating blocks surrounding you 360 degrees and you have to dodge projectiles coming at you. You have to kill cubes to proceed to the next wave, If you get hit by projectiles too many time it's game over. I felt a lot of the mechanics detracted from the core game loop of shooting arrows. The spawn/attack rate of the cubes made me constantly dodge projectiles and look around all around me which distracted me from aiming and shooting. Being on the low ground also gives poor vantage point to shoot arrows making it unsatisfying. The "wave" mechanics felt pointless and dying from projectiles from behind and having to spend 5-10 seconds for a new game quickly got me disinterested in the game
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Languages: English
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well it was fun while it lasted. I have run in to a bug that can't be resolved. I've tried to reinstall the game, verified the files and reinstalling windows. updating EVERY THING, yet the bug remains. I even mailed the devs asking for help and havent recived an awnser. There is no forum posts, no reddits, no youtube clips or anything mentioning this any where. No awnser or game updates, so sadly my feeling is that this is dead ware. The bug in question is that no targets appeare in dojo mode. the game runs just fine, just nothing to shoot at apear no matter how long you wait. This was a great and super fun VR exersise game. I seriusly hope that the devs do come back and fix it.
Holopoint takes one of virtual reality’s most naturally satisfying activities, archery, and turns it into a demanding test of accuracy, reflexes, endurance, and spatial awareness. Developed and published by Alzan Studios, LLC, the game is deliberately straightforward in concept. There is no elaborate campaign, complicated equipment system, or lengthy storyline competing for attention. Instead, players enter a virtual arena, draw their bow, destroy targets, avoid incoming attacks, and attempt to survive increasingly difficult encounters. This focused approach makes the experience easy to understand while leaving plenty of room for mechanical improvement. Archery forms the heart of everything, and the physical interaction is what separates the experience from conventional shooting games. Players repeatedly reach for arrows, draw the bowstring, aim, release, and prepare another shot. At a relaxed pace these movements are simple, but the difficulty rises considerably when targets begin appearing from different directions. Accuracy alone is no longer enough. Fast reactions and efficient movements become essential, especially when a missed opportunity can quickly place the player under additional pressure. The challenge becomes more interesting because targets are not always passive objects waiting to be destroyed. Hostile encounters introduce threats capable of attacking the player, requiring physical dodging alongside accurate shooting. This creates a constant rhythm of aiming, firing, turning, ducking, and repositioning. The game can therefore become surprisingly strenuous. A lengthy session may leave the player's arms and upper body feeling as though they have completed a genuine workout, particularly when attempting rapid shots without sacrificing precision. Original mode represents the main endurance challenge and consists of sixty waves. Difficulty gradually increases as players progress, with additional target types appearing along the way. Rather than relying on character levels or stronger weapons to overcome later sections, advancement largely depends on personal improvement. Players learn how quickly they can draw, how accurately they can release under pressure, and how efficiently they can identify threats around them. This creates an arcade-like progression system where practice is more valuable than accumulated equipment. That philosophy gives the game considerable replay value for players who enjoy chasing higher scores or mastering mechanical challenges. Repeating waves feels meaningful when the objective is to improve accuracy, movement, and survival time. Steam leaderboards further complement this structure by providing a competitive reason to refine performance. Achievements and statistical tracking provide additional goals, while Steam Cloud support makes progress more convenient across compatible PC setups. Time-Trial mode offers a useful alternative for players who do not always want to commit to the longer wave progression. It allows sessions to be configured around selected targets and a chosen duration. Successful hits contribute to the score, while taking damage works against the player's performance. The format is particularly suitable for quick VR sessions or exercise routines because the player can decide how long the activity should last. It also provides a practical environment for practicing specific reactions without progressing through the complete main challenge. Visually, Holopoint favors clarity over elaborate spectacle. Its environments and targets are designed primarily around quickly communicating what the player needs to shoot or avoid. This simplicity benefits the frantic gameplay because excessive visual detail could make threats difficult to identify during rapid sequences. At the same time, anyone expecting highly detailed environments or cinematic VR presentation may find the visual design relatively modest. The emphasis remains firmly on responsive interaction rather than sightseeing. The limited scope is both one of the game's strengths and its most noticeable weakness. Players looking for extensive exploration, storytelling, character development, equipment collection, or numerous game modes may eventually find the repetition restrictive. Holopoint expects players to enjoy performing the same fundamental actions while becoming increasingly proficient at them. For someone motivated by mechanical mastery, that repetition can become addictive. For someone motivated mainly by discovering new content, the experience may lose momentum much sooner. Room-scale VR suits the design particularly well because dodging and turning are fundamental parts of play. Having sufficient physical space is important, since intense encounters can encourage sudden movements while the player's vision is completely occupied by the headset. A clear play area makes the experience safer and allows players to engage more naturally with the physical challenges. Steam Deck compatibility is effectively not applicable as a conventional handheld experience. Holopoint is a VR-only title requiring SteamVR and compatible virtual reality hardware, controllers, and tracking. A Steam Deck by itself cannot provide the required VR gameplay setup, so anyone purchasing specifically for ordinary handheld play should not expect it to function as a traditional Deck game. Holopoint remains an excellent example of a VR title succeeding through specialization rather than sheer quantity of content. Its archery is accessible enough for newcomers to understand immediately yet demanding enough to reward repeated practice. The combination of rapid shooting, physical dodging, escalating waves, score chasing, and genuine exercise creates an engaging challenge that can become remarkably intense. Its repetitive structure and limited variety prevent it from having universal appeal, but players who enjoy arcade-style mastery and physically active VR can find considerable longevity here. Rating: 8/10
This game has amazing reviews so I bought it and the Chronicles game during a sale. I finally tried it a few days ago and... well for me, it sucks. I realise I am in the vast minority here but I couldn't even play this. I have a Valve Index with near perfect tracking, so the hardware is not an issue. The problem for me was after you shoot the hologram cubes, a projectile comes super fast to your face and "kills" you. Apparently on the second hit it's literally game over. I do not understand how people are hitting those so fast as I nearly dislocated my shoulder attempting to grab my second arrow to hit it. Really not sure what you're supposed to do. So for me, this game is a complete waste of money and I couldn't even get a refund as 2 weeks had already past... If you can play this then props to you! I t looks like it could be really fun. I'll stick to Elven Assassin. tldr; You are expected to pull an arrow within seconds of shooting the objects to destroy a projectile. Getting hit twice kills you. I can't even get past the training let alone the main game...
This is hard and you can get a good workout in playing this. I am not as fast as I use to be but my little brother played it and helped me pass it. If you like hard games and or a just the workout this is not bad. I would rate this a 3 out of 5.
Played on HTC Vive Cosmos. Definitely the game I use to work out. The first 5 rounds are pretty tame; hell, if you're better than me then the first 10 aren't that crazy. But once you ramp it up a bit your quads will be on fire, and you'll be struggling to catch your breath. This game makes you sweat. Not necessarily in firing arrows, but definitely when dodging attacks. I played this one at a friend's house for a few hours total, so don't mind the .5 hour at review time. I came to this game knowing what I was doing. Definitely my favorite VR experience so far; half the reason I got this system was for the exercise I knew I was gonna get out of the games. Trying to play games that keep my active over stationary ones (though stationary is pretty great when I want to relax too). Holopoint is one of the games I specifically got my Cosmos for, because its intensity was exactly what I was looking for in a VR experience.
[b] If you prefer a video format, check it out here. Otherwise, continue reading to see my review. https://youtu.be/nC7J8STNraU [/b] [b] The Good Stuff [/b] Holopoint is simple... you're standing in the middle of a room with a bow and arrows and you shoot samurai warriors before they reach you, or shoot cubes and dodge incoming projectiles. Shooting the bow feels great, and it's on-par with games like Elven Assassin or The Lab in terms of how good it feels to shoot the bow, and this is a good thing. [b] Game Aspects [/b] The main objective in Holopoint is to shoot through waves of samurai warriors, or cubes which shoot projectiles at you, and get as far as you can, while exercising without ever noticing... unless you snap your back like I did and nearly pinch a nerve... Holopoint is a really good workout, which has you twisting and turning around to quickly shoot enemies trying to flank you. You're also dodging projectiles in the middle of all of this, and you must have pretty good reflexes to do all of this. Just be careful with this one if you're a boomer like I am, because this game definitely taught me that I am not as agile as I once was... That being said, if you want to tone it down to meet your skillset, you can do this in their menu system which allows you to input the amount of enemies you wish you fight, to meet your skill level. Oh, and there's also a leaderboard to keep track of your score, and you can compete with friends here. [b] The Bad Stuff [/b] As with Space Pirate Trainer which I reviewed just before this, Holopoint doesn't carry many flaws. It's a well crafted game which gives you exactly what it promises. With this in mind, it doesn't offer anything else, which means there isn't much to this game. It's simple, and that's not necessarily a bad thing, but just know that there is a single map to shoot in, and you only can only choose from 2 enemy types, and the cubes. [b] Is It Worth It? [/b] Holopoint is fantastic if you want to add an extra game to your library for fitness. It's even better if you enjoy archery games, because it feels good to shoot arrows in this game. That being said, Holopoint feels... hollow... There isn't any co-op or versus multiplayer modes, and there's only a single map to play in. It's a very basic game, but it does offer the great benefits of getting your heart pumping and your body moving. If you're wanting a more in-depth but relaxed archery game which has co-op multiplayer and more environments to shoot in, then I'd recommend Elven Assassin. Look out for my review on this soon!
Do you want to sweat? I play the first 6 levels of this game and I attack my water bottle like a rabid animal. Sure I'm a bit out of shape, but good god. Anyway, it's a game where you shoot arrows at things that are also shooting back at you, and later on walking menacingly toward you. You've gotta duck and bob and sidestep while spinning around constantly because things are trying to kill you from all directions. It is stressful and physically exhausting and one of the most fun things I've done in years. Definitely make sure you have a decently sized space, mine's about 2.4x2.4m and it's just big enough to not get in the way. I have to remove my bed from my room (a process I've streamlined) to get that though. And this is a game that will benefit greatly from wireless if you can swing that.
Nice cardio
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