
Own the studio. Run the studio. Make the movies. Play Hollywood Mogul 4 and run your own Hollywood movie studio in a complex, immersive, business strategy simulation that is TEXT-BASED with NO GRAPHICS and MINIMAL SOUND.
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Hollywood Mogul 4 is a deep, complex TEXT-BASED strategy game. This business simulation puts you in charge of your own Hollywood movie studio. It is an immersive tycoon game about creating, producing, casting, and releasing movies and series around the world.
TEXT-BASED strategy business management simulation
NO GRAPHICS
MINIMAL SOUND
If you are new to the Hollywood Mogul games, please don't make a $300 million sci-fi epic the moment the game's installed. Hollywood Mogul 4 is a fairly complex business management simulation.
Make a few smaller movies first at Difficulty Level 1. Give yourself some time to understand the attribute rating nuances for Visual Effects and Story Scope, genre, and character development, pace, plot twists, sub-plots, and Set Design. Not to mention how those things will relate to the Director's ratings in Perfectionist and Script As Written, On-Budget, and Effects, as well as if it's better to cast the lead role with a talent that has a high Sex Appeal rating but a low Humility rating because their Screen Presence is a little lacking.
Also, the necessary Advertising Budget will bankrupt your studio.
So please don't make a $300 million sci-fi epic right off the bat.
o Choose from more than 100 genres.
o Include Additional Villains like weather, or fire, or insect infestations.
o Set advertising budgets.
o Make movies released in theaters around the world, or straight to a streaming service.
o Make Series up to 24 episodes with 30, 60, 90, or 120 minute running times.
o Choose projects from more than 10,000 source material records, or use your own ideas.
o Hire a Talent to act, and also as Director and/or Writer.
o Audition actors from more than 8,000 talent records.
o Follow talent with Stats that increase and decrease.
o Hire your favorite talent now, before a box office smash increases their salary.
o Identify Potential Conflicts between the director you hire and the talent you cast in Perfection rating and Script As Written rating. And deal with the Production Problem cost overruns if they don't get along. Because who knows, it might be lightning in a bottle.
o Look for that elusive green dollar sign ($) that tells you the $10 million dollar movie star loves your project so much they're willing to work for just $350,000. Plus a heap of points on the back end.
o Win Awards for movies and series
o Set character role attributes and add or delete roles.
o Set production budgets, add Stunts, and Visual Effects or Creature Effects, and shoot in one city or a dozen cities around the world.
o Sign contracts with manufacturers for project merchandise.
o Set your project in a Universe with other projects.
o Create Franchises.
o Create Cross-over projects from Franchises or Universes and mix and match roles and talent from every project you've already released.
o Create Traditional sequels, Spin Off sequels, and IP sequels.
o Using HM4 Talent or HM4 Source you can now merge databases. You no longer have to create a 10,000 record database all by yourself.
Play Hollywood Mogul 4 and run your own Hollywood movie studio.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
One of the greatest series of games I have played, I have been with the franchise for 20+ years. The ultimate tycoon simulator, in incredible depth. First learned about this from Home of the Underdogs (HotU) -- IYKYK.
UI is horrible. Older versions much better. Unplayable for me. Asked for refund.
Been a huge fan of HM3, have an unhealthy amount of hours in that game and delighted to see HM4 finally make it! It is great fun and the streaming element really brings a fun new spark to the game. I do think I prefer the hiring process of HM3 over this one but it is in no way an enjoyment killer just something to get used to
I really, really wanted to like this game. Text-based movie studio sims are a niche genre within a niche genre, so naturally I tend to try them out when something new comes out. And that one is more miss than hit. During my first try I've managed to hit it big almost instantly with a low budget horror movie, then it was pretty comfortable from here. But my main problem lies not in with lack of challenge and not with the clunky UI either - I've played lots of TEW, I can live with the clunk. What I can't live with is that... the game isn't very fun. Nothing really happens in the game world. You just produce one movie or limited series and then move on to the next one. I believe I could run more immersive game just by brainstorming my movie ideas with Claude or Gemini. I know that with those games you're supposed to use your imagination, to fill in the gaps, but it gets tricky, when it's mostly gaps with little substance between them. Still, I do not regret buying, at least for the sake of supporting the developer. Hoping that updates will flesh out the world a bit more.
I've been playing this series for a long time. This game is a testament to the series and has potential to take the game farther than it went in the past. Congratulations the the developer for creating a very good game.
Deep and fun movie company simulator, with a great community in which the developer is very active as well.
UI bad, game SO addictive
bonne jue
FANTASTIC and ADDICTIVE, but cannot see release dates under studio projects.
The game is solid. The thing that makes it is the options to make the text and background any colour or size. For me, a guy with sight problems, that's key. The game itself is kind of addictive. The only downside is that the database is all USA based persons.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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