
The definitive, first-of-its-kind American football league management sim. Take control of the newest spring football league by customizing the structure, teams, ticket prices, salaries, and more. Sim games week by week to grow your league from a startup into a thriving sports empire.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Run an American football league from the ground up. As commissioner, every decision is yours: ticket prices, merchandise, sponsorships, broadcasting deals, salaries, and team management all shape whether your league thrives or goes bankrupt.
Build a brand new league with customizable teams, stadiums, and markets, then guide it through season after season of growth (or decline). Simulate weekly matchups, watch attendance and TV ratings respond to your pricing decisions, and react to a constantly evolving league powered by fan enthusiasm and team performance.
Full League Management: Set ticket prices, concession costs, merchandise, and player/staff salaries for every team in your league.
Dynamic Simulation: Each game is simulated based on player quality, fan enthusiasm, ticket pricing, and stadium atmosphere, with results that ripple into attendance, revenue, and fan growth.
Marketing & Sponsorships: Run advertising campaigns, sign league and team sponsors, and negotiate broadcasting deals to grow your fan base and revenue streams.
Immersive Finances: Track revenue from tickets, concessions, merchandise, sponsorships, and broadcasting against player salaries and stadium expenses, with full season-by-season financial reports.
Playoffs & Championships: Watch your teams compete through an adjustable playoff bracket and crown a champion at the end of each season, with championship venue selection and historical records tracked over time.
Offseason Strategy: Expand your league with new franchises, relocate or fold struggling teams, move stadiums, and adjust league structure between seasons.
Long-Term Progression: Track attendance history, championship history, and league growth across unlimited seasons as you build a lasting football dynasty.
Whether you're chasing profit, fans, or both, Football Commissioner puts an entire league in your control.
Reviews
Missing way too many features to be fun yet. This game isn't ready to be early access in my opinion. Games don't generate stats and the teams don't have rosters. Signing new sponsorships every other week for every individual team plus the league is repeptitive and boring. The sponsors are all interchangeable and it doesn't really matter, but half the game play loop is renewing sponsors for every team every other week. You create the teams and from there the most sway you have as commisioner is how much money you spend on marketing and eventually relocating franchises, but for the most part, you're just along for the ride. I'm throwing down a recommend because it's a good concept and what is made works well, but this banana ain't even got a spot of yellow on it yet.
This game has some great potential, I’m having fun, but it’s very barebones. The more that gets added, I think the better the game will be. Some may find it repetitive, but I’m enjoying it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Improved, the portal is functioning now! I see some hope in this game moving forward.
Definitely reviewing this as an early access product, but if you're interested in running your own league as opposed to managing a team (which I have to say is a unique concept) and can live with a few bugs, this is a great start.
Awesome potential. I am going to keep it, to support developer but it is all the traits of EA game. That being said... The following would make it perfecto. rosters with players names suspensions relegation league actual rules and how league deals with them all star games league meetings where GMs can vote or suggest new rules to add or subtract league salary cap logo editor or randomized logos... hate to suggest it but maybe with AI? abilty to choose days of the week the games are played injury reserve rules merger with other leagues. If it is left as is, then it would be a shame. if updates come then it I will change to yes.
Really enjoying so far, looking forward to where it goes too! Very addicting once you get into it.
Absolutely love this game! You are responsible for starting a Spring Football League (think UFL/XFL, not NFL)...pretty much anywhere in the world. But don't get too crazy with it, you need to consider market size, demand for a football team, even travel costs. Sure, you could put a team in every capital of the world, but...I'm pretty sure you're going to go broke fast just trying to get each team to their games that first season. I hemorrhaged money the first two seasons, millions of dollars...but I started picking up on little patterns that suggested how to generate profit. I relocated a couple teams, cut a few others, and made a $300k profit that third year. Okay, that was proof of concept...now what if we really move the needle and relocate these teams over here...yep! Year 4, I made a profit of $8M. Our league is really moving now, Time to expand! The game is currently the perfect blend of complex and easy -- don't pay attention, and you'll get your ass kicked. But if you dive into the limited data presented, you'll start to get excited about where you could take your league next. I've encountered zero significant bugs -- I made one QoL recommendation, and one very minor bug catch and Dev immediately responded on both. 10/10 recommend!
Just picked this game up, love the concept. So far so good - this has all the elements of an EA game that I will follow as content and features are continually added. If you like text-based sports sims, this is up your alley.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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