
Create the golf course by laying down tiles in the correct order. Play 100 handcrafted levels, create your own, or check out others in the Arcade.
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[b]hole in won[/b] is a physics-based mini-golf puzzler. you're building courses with the tiles provided, then testing them to see if they work. a fail state doesn't reset the level, just undo whatever needs to be undone and try again. [b]100-level campaign[/b], each stage unlocked one by one, every 5th also unlocks more of the [b]2 types of customization[/b], sky/background color and color palette for the tiles. there's a [b]level editor with extra tiles not seen in the campaign[/b] and the arcade lets you play user-made levels with GIGANTIC 'thumbnails' leading to days of scrolling just to see what's on offer. [b]couldn't be more mobiley, the opposite of a compliment for a pc game that doesn't even have a mobile version as far as I know.[/b] user-made levels could add longevity, but it's always a big if. not only does the game need a bunch of players, it also needs enough creative ones to pump out decent content, but instead [b]it has achievements for uploading and playing custom levels, so you can bet your ass achievement ♥♥♥♥♥♥ will ruin the arcade pretty fast[/b], happens every time. tiles can only be placed next to other tiles and they have to be dealt with in the order they appear on the right. all of them are visible, so you can plan ahead, but [b]selecting them in any order would've been preferable[/b] and mouseover zoom on tile selection is unnecessarily obnoxious. no mechanics besides 'it's mini-golf', but there are many ways to redirect the ball, ramps and humps, a bit of bouncing around, etc. I had to keep rotating those narrow redirectors, always placed them wrong the first time, and [b]the angled tiles introduced around level 70 turned the whole thing into tedious trial & error[/b], for me anyway. I accidentally (and later less accidentally) cheesed a couple of levels too, abusing physics ftw! controls are mouse-based, there are hotkeys but [b]nothing is rebindable[/b]. wasd or holding the middle mouse button pans the camera, q/e and the wheel zooms, left click places tiles, right click or 'r' rotates the current piece, 'f' is undo (why?) or you can click the only button on the right. space or clicking the putter lets you try your solution, partial or full. had to find out about the putter from the developer, didn't think to try it, so a dedicated ui button would be good too, or at least highlighting this on the first few levels. space/clicking the putter also stops the current goings-on, but you can't mess with the level (it's stop, not pause), it just lets you skip watching the whole thing play out if you realize it's not gonna work. [b]I would've liked a simple mouse action other than clicking a button on the side to undo stuff.[/b] options are nice but nobody's gonna use zooming or panning here (except on levels 90 and 91), everything is so big my dead grandma could make them out. rotate with the wheel, undo with right click (or vice versa), hotkeys would still zoom/pan. graphics are functional for the most part, [b]some of the buttons and menus are a bit basic-looking and way too big and mobiley[/b]. nice ambience, unintrusive and unmemorable music and sfx, on-screen level numbers. settings aren't available while playing, and besides the colors there are resolutions, windowed mode and separate volumes. good enough for something like this. it's a [b]mostly fun little thing for a good price[/b]. dead easy at the beginning, very little challenge until level 70 and the angled crap might not be problematic for others either, but it soiled the experience for me on multiple occasions and I called it quits a few levels before the end, close enough.
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Languages: English**languages with full audio support
Hours played at review time, across 37 reviews with recorded playtime.
Fun game. I finished some levels by accident with probably cheese and now I'm making cancerous custom levels by bouncing balls at oblique angles. What more can I ask for from golf?
An excellent physics based golf puzzle game with beautiful graphics. Hole in Won is developed by Bright Corners LLC. During the 100 levels, you will be placing tiles (which can be rotated) from a pile in order for the ball to go into the hole. As you progress, you will unlock different colour themes for both the sky and the tiles (11 different colours for each). The tiles increase in variance as you progress and include flat, poles, bumpers (straight and angled), little arrows that will change the direction of the ball, as well as hills. Levels become more difficult as you progress and sometimes not all tiles are required to be placed in order to succeed. Other times, you will have to place tiles that will not be in play, just to access the tiles in the deck that you require. There are a few larger puzzles in the very late game. There is full screen as well as windowed mode. Sliders for both music and sound effects. The music is quite pleasant tranquil synth with birds whistling in the background. The game also features a Level Editor where you are able to create your own course and upload it to the Arcade area for other people to play. Pros: * Colourful graphics with ability to change to preferred colours as you progress * Enjoyable game play * Replayability with the arcade area * Great price * Achievements Cons: * The tiles must be placed in order from the stack which makes testing a little difficult Easily recommended for people who enjoy puzzle games and golf. 9/10 [table] [tr] [th] This review was submitted for [url=http://steamcommunity.com/groups/elitegives]Elite Giveaways[/url], where every game deserves a review. Follow our [url=https://store.steampowered.com/curator/11978515/]Curator[/url].
The Trackmania of golf games
Really nice game. Clever levels and gameplay feels polished!
Easy game. Simple Golf life. Easy start but annoying as it progresses towards the end not knowing where each tile goes where. Needs more levels, customization, and most importantly better Mouse controls! No one wants to use both hands when playing a relaxing game, Put every interaction on the Mouse so its one handed. Let me use one hand on my adjusted on my chin and feel like an intellectual while playing with the other hand. Would play Hole in Won 2
Hole in Won looks like a neat minimalist logic puzzle about creating minigolf courses. Unfortunately, it's actually a cautionary tale of why one should never base puzzle mechanics on standard physics engines. *Wow* did this game annoy me. By level 20-ish, it becomes apparent that the game uses a physics engine, e.g. the ball loses speed over time, and eventually starts moving erratically (presumably due to floating point errors). This turns the game from a logic puzzle into a puzzle about wondering how its dubious physics engine interacts with its logic puzzle elements. E.g.: If the ball reaches the hole tile with sufficiently low speed, it's sucked in. The physics engine is somehow even asymmetric: e.g. I had a straightforward solution for level 63 that didn't work because the physics engine behaved differently for a ball going from A -> B than for B -> A. The game later on even introduces diagonal shots (lvl 70); the corresponding tiles are some of the most unintuitive obstacles I've seen in a puzzle game. And then there's another type of bizarre tile, a kind of smooth hill (lvl 80). The result is a bizarre and awkard combination of a deterministic logic puzzle, plus a physics engine with unpredictable albeit repeatable outcomes. As a whole, the game design doesn't really work. To get a sense of what I mean, just look at later level solutions in the Steam walkthrough guides: Some levels can be trivialized via insane physics engine nonsense, so their bizarre solutions only require a fraction of the level's tiles; and some solutions look like straight-up gibberish. And while it's neat that there's a level editor (though without Steam Workshop support), if your puzzle game features bizarre physics behavior, then that incentivizes equally bizarre level design by the community. My overall impression here is that during the game's design phase, the devs fell in love with the weird physics behavior and embraced it wholeheartedly. Unfortunately, it just doesn't mesh well with the deterministic logic puzzle aspect of the game. --- Apart from that overall insanity related to the physics engine, the game also has some other issues. In particular, it's annoying that tiles must be placed in a fixed order, and can't be rearranged. This mechanic has like 1% gameplay justification, since tiles can only be placed next to existing tiles; but it mostly makes it much more annoying to plan solutions for puzzles where you must place lots of tiles. Also, level progression is linear, so if you're stuck in a level, you're stuck, period. Why are we still doing this? There are sooo many better ways to implement level progression in a puzzle game =(. Also, the puzzles are so non-tight (partly due to the physics engine stuff) that I beat lots of levels while skipping multiple tiles and even parts of the level. And there are annoying level editor achievements: one for uploading a level, and one for beating 10 levels. So naturally, a significant fraction of the uploaded levels are non-puzzles where you just win with one click. Final verdict: Not recommended.
https://youtu.be/eVHfSZhh6TA Accepting the minor compliant that tiles must be placed in order the puzzle construction for solving mini-golf layouts works very well for the simple yet satisfying gameplay.
The golf physics are immaculate! There are many puzzles of varying difficulty to choose from, as well as a custom level editor. Great for a relaxing evening.
This is a pretty simple puzzle golf game but also a fun one to play that's worth the very cheap value with plenty of mind cracking potential. You learn how different various pieces work with the 100 level Campaign. I sometimes get a Hole In 1 using the game's... interesting physics. It is worth the few hours to unlock all colour options for the sky and the pallet colour swaps for the course itself. The sound effects are satisfying for one very peaceful mini golf puzzle game. The great thing is that if you want to play more of Hole in Won (very clever title indeed), there's a whole pole-thora's worth of other levels to play in its Arcade mode created by different players in the Community and the excellent thing is, it is very easy to make levels with the use of the game's Level Editor. All of the levels that you've seen in the Campaign have been created using the same Level Editor that we use. The ramps, the J-Bends and all of that. You can share your created levels and they pop up in the Arcade too for everyone to play! Who knows, you might get a VERY special with likes and play counts higher than FORE!!!! To be honest, for a well polished and simply amazing value of a simple golf puzzle game, there's not really much criticism I can make out of it. I would pretty much want to see more of this game. Maybe add in some interesting course elements like height elevations with a goal for some of the puzzles to get your ball into a very high or low placed flag pole. Maybe implement some bounce pads, some doors, enemies, coins, bunkers, objects that you go through like windmills, teleporters and even holes that get you to different spots... yeah. It's great and simple as it is, but it can be amazing with a bit more potential. Props for the developers for releasing this game near the beginning of 2023.
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