
Fight on multiple fronts in Holdfast: Nations At War - A multiplayer first and third-person shooter set during the great Napoleonic Era and WW1. Charge into battle with over 150 players per server!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 3 → 5.86/day in the week after.
About

Holdfast: Nations At War is an online multiplayer first and third-person roleplay shooter that places community at the forefront. Take part in historic clashes on land and at sea waged by the most powerful nations raging across eras.
Charge into battle with over 150 players per server!

Holdfast is more than just a game, the community provides an extra experience through the many role-play features and proximity voice chat. It brings role-players, regiment (clan) members, casual gamers, and those who are here just for the untimely funny moments together. In Holdfast, your most powerful weapon isn't your musket, it's your voice.
The great Holdfast community welcomes you. ❤️

Engage in large-scale battles across multiple eras! Ram your shot and fire impressive displays of coordinated volleys in the Napoleonic Wars or take to the frontlines of WW1 and charge at the officer's whistle to death or victory.
Embark aboard warships from the golden age of sail and take to the seven seas. Bombard the beaches of historic Gallipoli with the mighty dreadnought.

Steadfast men in the ranks and take lead as an officer, fire devastating musket volleys while standing shoulder to shoulder, support the fight from the rear with artillery, command naval vessels, ride to glory on horseback or give ‘em steel with bayonet equipped.
A grand selection of 27 classes to play with. Every class comes with its own traits and abilities which are crucial for your team’s success.

Battle-hardened soldiers can cosmetically display their feats through Holdfast’s player progression and customisation mechanics. Select from 100+ unlockables featuring customisable heads, unique backpacks, specialised muskets and melee weaponry or cheer for your Emperor with various gestures and shouts.

Take the King’s shilling or fight for the Emperor in smoke-filled Napoleonic field battles! Declare your allegiance to the British Empire, French Empire, Kingdom of Prussia, Russian Empire, Austrian Empire or the Kingdom of Italy.
Head over the top with the Central or Allied Powers and strive for dominance on trench-ridden battlefields of the Great War.


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 29.6Kreviews | 90% | — | $20.1M |
| $19.99 | 2.2Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1030 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
FOR KING AND COUNTRY!!!!!!!!!!
it is a fun game but people are hella toxic and r@cist
子弹命中全部随机,射击手感拉的一坨,服务器活跃的就几个,很容易满 但我还是会推荐,因为实在太欢乐了!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 7.13/day in the week to Jul 21 → 9.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Czech +8 more
| $19.99 |
| 1.1Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
dis is cool!
благодаря коллам индуса на корявом английском выйграли битву. воистину легендарный полководец
Making fun games is difficult; AGS is proof of that. Unity is an awful platform to make a shooter/melee game, and AGS has no track record at all to make a successful game like this, which is why they have completely failed at their horrific endeavor to do so. Every update that is pushed out for this awful game makes it worse; thus, my hope for a positive future for this horror show of a game is impossible. HoldFast was meant to become fantastic and the whole community was excited to see it become so. I have watched too many videos of point-blank shots missing with no bullet trail showing, and I have experienced the same thing in-game. What is that about? Melee strikes landing are more or less random. I have killed plenty of enemies where my bayonet was nowhere near them and vice versa. I usually play this game with 50ms ping, which is nowhere near my normal standard of 10ms for a similar-sized game lobby. AGS hosts their servers from Atlantis (probably not, but they are still ♥♥♥♥). AGS makes maps that are exclusively gigantic fields that are empty and boring. When they make maps that are commonly referred to as capture points or rush, like in BF, the same outcome occurs every match, favoring either the offense or defense, which is boring. HoldFast has all the potential to be phenomenal, but not the developmental talent. I have quite a few hours in HF. I do not think you will bother to put in as many hours as I have to find out why I disagree about this game's existence in the way I do; do not bother. That is my best advice. I was never banned or even temporarily banned from this circus known as HoldFast, although many innocent people I know were, while of course, AGS completely failed to ban anyone saying racial slurs, extremely obtuse language that threatens violence and harm against minors, and makes other genuine and consistent statements that are revolting.
This is easily the most fun shooter I have played in a decade. The community is awesome!
This game is a blast. Fairly easy to learn. Can step right into the game without being any "levels" or "weapon progression" behind. Its a level playing field for everyone.
Ok time killer...other than that the overall game play is ass.
Рекомендую. Гра дуже динамічна та весела. З тобою тут у піддавки ніхто не гратиме: перші години три ти точно не розумітимеш, що взагалі відбувається, як стріляти й як при цьому ще примудрятися когось убивати. Але далі стає легше й цікавіше, особливо якщо зануритися в кланову складову гри. Баталії в строю лінійної піхоти, зустріч віч-на-віч із такою ж піхотою ворога, крик твого командира: «Вогонь!»... Щось у цьому є. Наостанок варто зазначити й головний мінус: гра з рандомами. Адже здебільшого грати доведеться не під грізні крики командирів, а під музику шотландської волинки в обробці якогось хітмейкера 2024 року.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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