
Fight on multiple fronts in Holdfast: Nations At War - A multiplayer first and third-person shooter set during the great Napoleonic Era and WW1. Charge into battle with over 150 players per server!
Modeled estimate, not a reported figure. How we estimate →
About

Holdfast: Nations At War is an online multiplayer first and third-person roleplay shooter that places community at the forefront. Take part in historic clashes on land and at sea waged by the most powerful nations raging across eras.
Charge into battle with over 150 players per server!

Holdfast is more than just a game, the community provides an extra experience through the many role-play features and proximity voice chat. It brings role-players, regiment (clan) members, casual gamers, and those who are here just for the untimely funny moments together. In Holdfast, your most powerful weapon isn't your musket, it's your voice.
The great Holdfast community welcomes you. ❤️

Engage in large-scale battles across multiple eras! Ram your shot and fire impressive displays of coordinated volleys in the Napoleonic Wars or take to the frontlines of WW1 and charge at the officer's whistle to death or victory.
Embark aboard warships from the golden age of sail and take to the seven seas. Bombard the beaches of historic Gallipoli with the mighty dreadnought.

Steadfast men in the ranks and take lead as an officer, fire devastating musket volleys while standing shoulder to shoulder, support the fight from the rear with artillery, command naval vessels, ride to glory on horseback or give ‘em steel with bayonet equipped.
A grand selection of 27 classes to play with. Every class comes with its own traits and abilities which are crucial for your team’s success.

Battle-hardened soldiers can cosmetically display their feats through Holdfast’s player progression and customisation mechanics. Select from 100+ unlockables featuring customisable heads, unique backpacks, specialised muskets and melee weaponry or cheer for your Emperor with various gestures and shouts.

Take the King’s shilling or fight for the Emperor in smoke-filled Napoleonic field battles! Declare your allegiance to the British Empire, French Empire, Kingdom of Prussia, Russian Empire, Austrian Empire or the Kingdom of Italy.
Head over the top with the Central or Allied Powers and strive for dominance on trench-ridden battlefields of the Great War.


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Czech +8 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 105 reviews with recorded playtime.
Reviews
Themes across 105 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is brilliant I haven’t had this much fun in years! Soon as I join a game somebody has already f***ed my mam which takes me back to old school banter unless your a fairy.
After over a hundred hours this is easily one of my favorite games
It is not WYSIWYG: Most of the time melee combat is just random events, probably an utterly broken system. You can clearly see, again most of the time, that melee weapons do not hit the player character, but somehow the player dies. If you are running away from a guy swinging a melee weapon, or particularly poking around with a bayonet, somehow the weapon reaches 1 meter ahead from the actual weapon mesh or the tip, as if the collision boxes are exaggerated. There is no distinction for momentum. If a guy swings a blade and the momentum is over, the weapon still kills as if it is hotter than a lightsaber. If you shoot a musket with a basic troop, and the hit marker covers the entire enemy character, it probably will not hit. There is a bigger chance that the musket does not hit in any cases, no matter what the distances are. Ok, maybe if the enemy is 1 to 2 meters away, then there is a better chance to hit. Sometimes you can see a trace from the musket projectile, and it went through the enemy, but it did not kill or hit. Are there any ballistic calculations implemented, or is it just a straight point to point mechanics? When you reload a musket, and if the reloading sequence is interrupted a slightest, the sequence will start all over again, as if the character dropped the ball. This could have some sophistication, for example splitting the sequence to phases, and if the sequence is interrupted, it continues from the current phase. Horse riders ride against a tree, swinging a blade through the tree killing a player. How about putting in some nuances to the horse riding gameplay, for example: If a player rides against a tree, the rider falls down and is a little bit disoriented for a while. If you shoot the horse, the rider falls down with the same logic. I am very open-minded for new ideas and great executions. This game sounds funny, but is it? I think it is quite boring, just because most critical aspects do not work properly, therefore it is not a challenging experience. It feels like an unintentional RPG. It is just a game for clowning around, but that makes sense, since it attracts lots of teabaggers. Probably the game was made to be a joke, who knows. Questions which might be asked: Is there strategy or tactics? No, it is random dilly-dally. Is it a war game? It loosely consists of the war theme. Mechanically/game design wise, no. Does it require skill or talent? No. Closest resemblance? Probably Roblox. What are the qualities? Closer to a mobile game.
The melee is so jenky and bad that it has people stabbing air around your character and killing you every single time but if you shove a bayonet through the other side of somebody or have it clip through the person and it does NOTHING. The most infuriating thing about this game.
No Vac, No Anti Cheat system, make of that what you will. Uninstalled after 29 hours. Which is a shame really, because its a fun game, oh well...
Amazing community and events. even the public lobbies are entertaining! JOIN 3E!
игра очень хорошая с друзьями смешно мне нужно играть в неё больше
If you're looking for a hardcore military sim like Arma 3 or Squad...this is not the game for you. Holdfast is much more fast paced and, quite frankly, insane. That is not to say it's all run and gun, just more so than some other titles. The insane part comes with the constant mic spamming. I view it as people being goofy and free spirited, so it's actually nice to see people having fun in their own chaotic way, especially in this day and age. Occasionally, a chud will say a slur or something heinous, but you can just tune them out or, better yet, mute them. The gameplay itself is addicting. There are three different game types to play. There's Nations at War, the classic with the muskets and line battles, Age of Sail, naval battles and my personal favorite, and Frontlines, WWI combat. Within those game types, there's an insane amount of classes. You'll pretty much never get bored with trying them all out and perfecting their playstyles. The best part though is the melee combat. Damn...it feels so good, you have no idea. Getting behind enemy lines and just going on a five or eight man killstreak with the bayonet is something to behold. It takes a little practice getting the hang of it, but once you have melee combat down you become a beast. Once you win your first 1v3 with melee, you won't go back to muskets. It's just too boring. Last thing I wanna mention are the achievements. Most of them are "Orders" in the game and you need to equip them first before you can make progress towards unlocking them. You can have four on at a time and once you complete an order you'll also unlock a Steam achievement, if there's one tied to it. If you don't have a specific order equipped, but you complete the prerequisites for unlocking it, you won't get anything. It's a little scummy as it's clearly a way to artificially increase player time, but this game is so good I can overlook it. As for the difficulty, it's nothing too crazy. The hardest one for me was getting five kills with the infantry spikes, but even that wasn't too bad. $20 is an insanely good price for a game this massive. PLEASE you need to play this right neow.
its fun for the first few hours with friends but under the hood its really terrible. the bad reviews about how bad melee is are not true. its worse than they describe. how it can be so terrible idk. furthermore the player base vote the same 4 maps over and over. each map its won by a specific faction every single time. the game plays out the exact same on every single map. the outcome is entirely predictable. and there's no form of a line battle what so ever. its completely mis marketed in that regard, its a melee skirmish with occasional musket fire. even the dev run line battle events are a joke. everyone to afraid to die. no one actually marches in a line at one another. everyone ducks behind what ever cover they can find.
Cannons roaring, clouds of gunpowder smoke obscure my vision, musket balls striking men to my side while we face down a bayonet charge of folks screaming twist the D at us.... doesnt get any better
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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