
Hogwarts Legacy is an immersive, open-world action RPG. Now you can take control of the action and be at the center of your own adventure in the wizarding world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hogwarts Legacy is an open-world action RPG set in the world first introduced in the Harry Potter books. Embark on a journey through familiar and new locations as you explore and discover magical beasts, customize your character and craft potions, master spell casting, upgrade talents and become the wizard you want to be.
Experience Hogwarts in the 1800s. Your character is a student who holds the key to an ancient secret that threatens to tear the wizarding world apart. Make allies, battle Dark wizards, and ultimately decide the fate of the wizarding world. Your legacy is what you make of it. Live the Unwritten.


Includes Haunted Hogsmeade Shop Quest which grants access to an additional dungeon, Shopkeeper’s Cosmetic Set, and in-game Hogsmeade shop.
New Features Include:
-Photo Mode
-Talent Resets
New cosmetic items now available to all players: The Glasses That Lived, Azkaban Prisoner Uniform and Coat, Onyx Hippogriff Mount, Felix Felicis Potion Recipe, Dark Wizard Brooms (2)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 373.5Kreviews | 90% | — | $344.7M |
| $69.99 | 117.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3223 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played this on PS5 and was very excited to give it a try and my new beefy rig. I was extremely disappointed with how poorly this game is optimized. I have high end PC and I was getting huge stutters anytime I went into the green area in the middle of the castle, or went into Hogsmeade. I tried everything, from lowering the graphics to capping the FPS to try and alleviate these stutters with no luck. Be aware if you played this on console and are jumping in again on PC! It does not run nearly as well due to optimization issues!!!
I remember being very hyped about this game because I [b] really [/b] wanted a Harry Potter RPG that would cover every single year at Hogwarts, just imagine the potential here. Unfortunately, the trailers were simply too good to be true and I was right to be cautious before buying. Hogwarts Legacy is a prime example of "look, don't touch" because, while the world is extremely pretty and full of hidden details, it gets very old very quickly when you see the same animation almost every single time you visit that specific area. You cannot interact with anything, not the objects and certainly not students and professors, everything is extremely static while the game wants you to believe otherwise. There is no consequences to your actions, nobody reacts to anything you do, and if they do then it's just one line before they continue on their path. The best example of this is when you're confronted with a choice to whether or not you want to learn dark magic. It doesn't make a difference, nobody cares. You can cast an Avada Kedavra in the hallways of Hogwarts and nobody cares. The story is extremely forgettable and completely fools you into believing you get to experience Hogwarts, that is not the case at all. You start as a last year student that has never attended Hogwarts before yet somehow knows all the relevant magic to attend the courses just like every other student, you are the chosen one and everything revolves around you. The main villain is extremely forgettable, the story quests are beyond boring, the only mildly interesting quests are from Sebastian while everyone else is completely one-dimensional. The combat is equally as forgettable because it's all button mashing. The RPG aspects are equally as forgettable, this game barely counts as RPG. I repeat: the world itself is very beautiful, Hogwarts is gorgeous to visit and stroll around. But that's all there is to this game, it's wide as the ocean but deep as a puddle.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $357.4M | 469.6K | 78% | $49.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $325.2M | 279.5K | 97% | $39.99 | |
| $309.3M | 355.9K | 95% | $59.99 | |
| $300.6M | 482.1K | 94% | $24.99 | |
| $393.6M | 281.6K | 89% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 8.2K | 77% | $39.99 | |
| $4M | 4.7K | 73% | $39.99 | |
| $2.2M | 8.3K | 92% | $9.99 | |
| — | 0 | — | — | |
| $43.5M | 44.9K | 58% | $34.99 | |
| $19.3M | 13.2K | 77% | $49.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #32, worst US #90 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 48.57/day in the week to Aug 28 → 124.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian, Simplified Chinese +2 more
| $69.99 |
| 18.6Kratings |
| 90% |
| — |
| not modelled |
| $59.99 | — | — | #79 | not modelled |
| $59.99 | — | 93% | #14 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After watching Harry Potter fully i was forced to play Hogwarts Legacy. Similarities between Harry Potter and Hogwarts Legacy.They nailed it. Combat with spells and potion is top notch. Everything is perfect until you discover you fight the same enemy for the thousandth time. Most sidequest,sidemission r useless and feels grinding for no reason. So,if ur a potterhead,u will love it and main story is awesome. Try to 100% at ur own risk
如果你是喜歡王國救贖這類的玩家,對這款遊戲你可以在右上角有個X可以按下去退出,不然你面臨的是操作一個小屁孩在霍格華茲幫忙跑腿、跟一堆小屁孩互動解決他們幼稚的破事、解謎一些匪夷所思的東西、裝備就吃數值,外型沒太大改變,或許我沒玩太久是我的問題,但2.6小時我體驗就那樣,總之解除安裝了,放過自己
Решил взять игру по скидке, но столкнулся как и все с проблемой вылета игры после соглашения с политикой. Пытался решить проблему многими способами, но все безуспешно. Игра понравилась, когда играл на пиратке, но лицензия к сожалению подвела таким моментом. Игра 8/10, но пока существует такая проблема то минус 2 балла.P.S ребят не старайтесь решить проблему, так только время потеряете.
Очень странная ситуация. Игра, которая должна была безоговорочно выстрелить, оказалась очень неровной, из-за чего понравиться она может только с оговорками. Когда выходит игра по одной из самых популярных вселенных, со свободным исследованием мира, с RPG-элементами и, самое главное, с совершенно новой историей, свободной от необходимости следовать за первоисточником, то в первую очередь ожидаешь крепкого сюжета, разветвлённых квестов и ролевого отыгрыша. К сожалению, именно в этой области игра максимально посредственна. Большинство побочных квестов примитивны: каких-то последствий от их выполнения или невыполнения нет. Развилки тоже предельно просты – как правило, вариантов примерно два: выполнить квест и общаться нормально либо выполнить и общаться как последняя гнида. Удивительно, но даже при максимально упорном следовании последней стратегии какого-то эффекта на прохождение нет. Существенной разницы между факультетами нет, как нет и духа соперничества. Студенты, за исключением буквально одного, приторно положительные, плоские и совсем не цепляют. Была надежда на Слизерин, но во вселенной игры он представляет собой не консервативное, аристократическое, ксенофобное сообщество, а просто ещё один факультет, который, видимо, сформировался, когда все места, кроме подвала, были уже заняты. Распределяющая шляпа совершенно забила на свою работу. С отдельными механиками тоже проблемы. Отсутствуют адекватные награды в спрятанных сундуках или за раскрытие местных секретов, а сами вещи быстро «устаревают». Из-за этого порой доходит до абсурда: мантия, найденная в одной из запечатанных магией сокровищниц, через 10 минут заменяется вещью, которую игрок находит в мешке с овсом на случайном перекрёстке. Такой подход не добавляет мотивации искать новые сундуки и детально исследовать локации. Визуально найденные предметы сильно выбиваются из школьной темы: какие-то ночные колпаки, маскарадные очки, маски и т. д. Игра даёт менять внешний вид, но при этом невозможно закрепить определённый «стиль» за всеми надеваемыми вещами. Отсюда возникает душный микроменеджмент для каждой новой вещи. Если же им не заниматься, то персонаж будет похож скорее на городского сумасшедшего, чем на ученика Хогвартса. И, несмотря на все перечисленные минусы, игра всё равно оставила приятное впечатление. Потому что всё, что касается атмосферы и окружения, выполнено на отлично. Сам замок и его окрестности – это главные герои этой истории. Исследование каждого закоулка замка, прогулка по оживлённым улочкам Хогсмида, исследование запретной секции библиотеки и Запретного леса, полёты на метле по окрестностям, сбор и выращивание ингредиентов, варка зелий, улучшение и украшение Выручай комнаты, выбор костюмов для персонажа – всё это делает «Hogwarts Legacy» одним огромным фан сервисом. Игра совсем не про выбор и ролевой отыгрыш, не про прокачку и вызов навыкам игрока, она призвана радовать визуально и акустически, а квесты и точки интереса – это всего лишь наживка, чтобы привести игрока в те места, где он ещё не был. Из за столь разной проработки отдельных частей игры общее впечатление сильно зависит от самого игрока: если ждать какого-то откровения от истории или от механик, то, скорее всего, последует боль и разочарование. Но если есть готовность разменять остальные элементы на атмосферу и визуальную составляющую, то игра вполне хороша, особенно с учётом тех скидок, что бывают сейчас.
Печально видеть как великую франшизу превратили в соевое ЛГБТ позорище со всеми воук разнообразием которое можно придумать. Тут вам и лесбиянки и трапы, и студенты с разными местоимениями и рассовая разнообразность. В 19-то веке???Ага, верю) 1800ые ведь известны тем что там люди меняли пол и гендер массово. Причем я уверен что это не просто 'виденье шизанутых разрабов' Скорее всего тут история как у грядущего сериала - Власти Британии продвигающие миграционную политику выделяют деньги на разработку за достаточное количество повестки. Думаете игры 'вне политики'? Подумайте еще раз) Hogwards это жертва той самой политики Британии которая испоганила игру воук-разнообразием, но прописанных персонажей добавить забыла. Все общаются как бездушные пустышки без какой-либо харизмы. Помните классных персонажей из фильмов? Забудьте. Даже сюжет и персонажи из Фантастических тварей после этого позорища эталон сценаристики. Я не против дольки разнообразия, главное что бы персонажи интересные были. Есть ли тут это?Да конечно нет) Это цирк уродов из VEILGUARD. Такое чувство что эти игры делали одни и те же люди. Геймплей однокнопочный, ему не хватает комплексности. Он кнш кайфовый и не душный но хочется больше челленджа. Открытый мир унылее и пустее любой игры от Ubisoft. просто бесконечный душный гринд в заскриптованной большой локе Визуал - дефолтная игра на UE4, еще и с лютыми статтерами при передвижении по Хогвардсу. которые не пофиксить. В общем я кнш попробую добить игру до конца но за 6 часов я порядка прифигел от того сколько тут повестки. Забавно что игру пытались запретить за то что автор Книги Роулинг - умная женщина которая не раз говорила что существует только два пола. За это её и ненавидит левое комьюнити либерах, и они же топили против выхода игры. По итогу игра вобрала все левые клише которые можно было) Не туда вы воевали ребятки. В общем я не могу насладится игрой в которой тебе пытаются пропихнуть всю повестку которую можно. Летающих инвалидов на каляске из WoW тут не хватает только) Хотя думаю и до них тоже дойду 0/10
Great game, they really nailed Hogwarts and its surrounding world, just beautiful.
So painfully boring. Cut scenes drag on forever, basically longer than actual gameplay. I wanted to play a game, not watch a movie lol. Maybe it will get better with time but I don't really have the kind of time for this game that it seems to demand.
Recommended (under protest.) Hogwarts Legacy is one of the most frustrating games I have ever enjoyed. It is simultaneously one of the best and one of the most exasperating adaptations of an existing universe I've played, because every single time it does something brilliant, it immediately follows it up with a design decision so baffling it borders on self-parody. I bought a game about being a Hogwarts student. What I got was a part-time job in magical customer service. Apparently my unique affinity for ancient magic also qualifies me to retrieve your gobstones, locate your missing scarf, deliver your parcels, settle your family disputes, investigate your suspicious well, participate in Merlin's pathological fascination with low-effort environmental puzzles, and eradicate the local poacher population before dinner. The wizarding world is on the precipice of catastrophe. [u] Anyway. Shame about your gloves. [/u] The atmosphere is, without question, the game's greatest triumph. Hogwarts is astonishing. Not "good for a video game" astonishing - just astonishing. Every corridor invites you to wander off, every classroom looks like it has a story to tell, and the castle has this uncanny ability to derail your plans for the next hour because you spotted a staircase you haven't climbed yet. It's the kind of environment that makes exploration feel instinctive rather than obligatory. Which is fortunate, because the game seems pathologically incapable of exercising restraint. Every square metre of the map has to contain a cave, a chest, a page, a balloon, an astronomy table, an Ancient Magic hotspot, a Demiguise statue, a bandit camp, a landing platform, or something that requires me to cast Revelio for the seven hundredth time. Seriously, the game treats empty space like a personal failure. At some point exploration ceases to be exploration and quietly mutates into unpaid administrative work. The combat, to its credit, is genuinely excellent. Once you've unlocked a decent selection of spells, battles become fast, creative and surprisingly expressive. It never really gets old turning an unfortunate poacher into an unwilling participant in what can only be described as an ethically questionable physics demonstration. The narrative, however, suffers from a chronic inability to commit to itself. It constantly gestures towards moral complexity, political tension and genuinely interesting ideas, only to abandon them before they develop into anything meaningful. One minute you're dealing with ancient magic that supposedly threatens the future of the wizarding world. The next you're chasing someone's Mooncalf because apparently the apocalypse operates on office hours. The tonal whiplash is spectacular. And then there's the [b] side content. [/b] Not because side content is inherently bad - quite the opposite - but because Hogwarts Legacy appears convinced that quantity is an adequate substitute for depth. Which brings us to the Merlin Trials. I genuinely need to know who sat in that meeting, looked at the concept of small environmental puzzles, and confidently said: "Excellent. Let's make fifty-two." [i] Fifty-two. [/i] Not because the mechanic evolves. Not because the puzzles become increasingly sophisticated. Simply because... fifty-two sounded reasonable, apparently. The first handful are charming. The next dozen are repetitive. The last twenty feel less like puzzles and more like a legally binding contract. And your reward? A marginal increase in inventory capacity. You spend hours completing the life's work of arguably the most famous wizard in history just so that your pockets can accommodate approximately one additional speck of dust. It's difficult not to admire the audacity. Speaking of avoidable suffering: [b] Revelio. [/b] Whose idea was it to make the single most indispensable spell in the game expire before I've even finished processing what it highlighted? Half the time it proudly reveals something so astronomically far away that I can't tell whether it's a collectible or a small village. The other half it points somewhere that can only be described as "best of luck". By the end of the game I wasn't casting Revelio because I wanted information. I was casting it out of muscle memory and spite. While we're here, whoever decided that learning Alohomora should unlock increasingly difficult lockpicking minigames instead of, you know.. unlocking locks, owes me several hours of my life back. The technical state of the game doesn't help. Random stuttering. Frame drops. Objects materialising out of thin air. NPCs whose daily routine appears to consist primarily of staring into the void. There are moments where the immersion is so complete you genuinely forget you're playing a game. And then a staircase, a wall, and two students simultaneously decide to load into existence. The illusion is hanging on by a thread. Which is perhaps the most frustrating thing about Hogwarts Legacy. The brilliance is unmistakably there. You can see it. You can feel it. You can almost reach it. Beneath the bloated progression systems, the repetitive activities, the underwritten characters and the occasionally schizophrenic pacing is an absolutely phenomenal game desperately trying to escape. It just needed someone in the room whose sole responsibility was to ask: "Do we actually need this?" More often than not, the answer would have been no. [b] Despite everything I've just written, I kept playing. [/b] (Apparently, so did the developers. Nobody told either of us when to stop.) I explored every corner of Hogwarts. I chased collectibles I absolutely did not need. I spent an embarrassing amount of time coordinating outfits before fighting dark wizards because looking good is, evidently, an indispensable component of combat. I complained. Constantly. I also couldn't stop playing. So yes, I recommend Hogwarts Legacy. I just wish someone had told Avalanche that "more" and "better" are not synonyms.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.