
Hogwarts Legacy is an immersive, open-world action RPG. Now you can take control of the action and be at the center of your own adventure in the wizarding world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hogwarts Legacy is an open-world action RPG set in the world first introduced in the Harry Potter books. Embark on a journey through familiar and new locations as you explore and discover magical beasts, customize your character and craft potions, master spell casting, upgrade talents and become the wizard you want to be.
Experience Hogwarts in the 1800s. Your character is a student who holds the key to an ancient secret that threatens to tear the wizarding world apart. Make allies, battle Dark wizards, and ultimately decide the fate of the wizarding world. Your legacy is what you make of it. Live the Unwritten.


Includes Haunted Hogsmeade Shop Quest which grants access to an additional dungeon, Shopkeeper’s Cosmetic Set, and in-game Hogsmeade shop.
New Features Include:
-Photo Mode
-Talent Resets
New cosmetic items now available to all players: The Glasses That Lived, Azkaban Prisoner Uniform and Coat, Onyx Hippogriff Mount, Felix Felicis Potion Recipe, Dark Wizard Brooms (2)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 373.6Kreviews | 90% | — | $344.7M |
| $69.99 | 117.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3263 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
becuase i cant play with my freind
скучное говно, гриндвол для сюжета, бегать по 2км, ♥♥♥♥♥♥ платформинг головоломки, не стоит даже 90% скидки, сюжета часа на 2 растянут на 30
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #32, worst US #90 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 48.57/day in the week to Aug 28 → 124.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian, Simplified Chinese +2 more
| $69.99 |
| 18.6Kratings |
| 90% |
| — |
| not modelled |
| $59.99 | — | — | #79 | not modelled |
| $59.99 | — | 93% | #14 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
вылет залупы по кд
看了一堆恶评入坑的,想不到挺好玩的,是个精美的罐头,轻薄本玩的真的很艰难了,顶着闪退过完了全程,开了mod没有成就了所以也没打全探索,玩法不错但主线太短太仓促了
First, you'll be annoyed at how often you have to swap out your spells to solve puzzles. Then you'll be annoyed at how all the puzzles are, essentially, just picking the right spell and most of those spells are just different versions of the same spell. Get read to push, pull, levitate, and drop. Then get a spell that does all of those but just not with enough force. Sometimes the puzzle is you asking, "Why am I climbing this thing? I can literally fly." But the game says no, so pick the right up or down spell unless it's a push which is what works on wheels despite most wheels making things go up or down. This sounds like user error, I promise you that there will be several times where you'll go, "Okay. Yeah. Sure. Whatever." You'll fight the same four unchallenging spongy enemies over and over and then there's also some Pokemon thrown into a the room mechanic you'll likely not use. You'll fill your gear slots every thirty minutes and then have to break into several menus to travel to a shop to sell some (one at a time with extended button press), which I really hope you like the menu's overall look because you're going to spend a lot of time in there accidentally hitting the wrong fast travel or world button. The reward for collecting hidden stuff is an unlocking spell that adds even more gear you won't use. The map isn't the most helpful thing in the world, either, which makes sense because it's difficult to make a 3d map of a place that's designed to confuse and annoy you. You'll get the basic gist of where to go eventually but by then you're probably burnt out on wandering the halls running into the same puzzles over and over. Here and there you'll receive several pieces of mail at the same time telling you that you need to buy or grow stuff to use on those same enemies in order to advance in your classes where you'll learn another spell that does the same basic stuff as the last spell. Sometimes those spells will work where you want them, sometimes you're just gonna have to swap spell palettes or just manually reset your spell buttons since you're just going to have to reset it again after walking ten feet. In the end it's pretty funny that in a series where people famously point out obvious flaws that make the entire setting fall apart if you take the time to think about it, they managed to make a game that does exactly that with the fun addition of making YOU look at your screen and ask why you're doing any of this when there's a clear solution that's much, much simpler. There's a lot of baffling design decisions, poor optimization, and borrowed stuff from other (better) open world games that feel like folks were checking boxes. After the third try of installing and working may way into it, I just don't care. The nostalgia is strong, but not strong enough to make me care about literally anyone you talk to. It's like being stuck in a creative writing class full of people who are pretending to know how to read. Everyone sure is eager but there's some serious lacking in the basics. At least we didn't get as many racist names in the game about stopping what's basically a slave revolt against incredibly bad masters. If you need a skinner box with some nostalgia that pairs decently well with a couple edibles, go for it. But you won't feel smart or accomplished or really even feel like you had a great experience. It's a shiny box, though.
Ok game, but woke contents have to be removed for the next chapter or it's a big skip.
Kinda ♥♥♥♥ game and trans rights are human rights
Весьма разочарована. Скучновато, не затягивает. Классный потенциал, но реализация хромает
Foi muito satisfatório jogar esse jogo. Todo o ambiente construído para o jogo é incrível. Muito bom poder ir oara lugares que não foram tão bem explorado nos filmes. 8.5/10, faltou mecânica de moralidade, talvez ficasse mais interessante
真不好玩,地图上全是收集,又是个大罐头。npc也是一个比一个丑,而且没一个熟悉的人物,我想看三小只,邓布利多他们啊,玩了20多小时玩不下去了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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