
Hogwarts Legacy is an immersive, open-world action RPG. Now you can take control of the action and be at the center of your own adventure in the wizarding world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Hogwarts Legacy is an open-world action RPG set in the world first introduced in the Harry Potter books. Embark on a journey through familiar and new locations as you explore and discover magical beasts, customize your character and craft potions, master spell casting, upgrade talents and become the wizard you want to be.
Experience Hogwarts in the 1800s. Your character is a student who holds the key to an ancient secret that threatens to tear the wizarding world apart. Make allies, battle Dark wizards, and ultimately decide the fate of the wizarding world. Your legacy is what you make of it. Live the Unwritten.


Includes Haunted Hogsmeade Shop Quest which grants access to an additional dungeon, Shopkeeper’s Cosmetic Set, and in-game Hogsmeade shop.
New Features Include:
-Photo Mode
-Talent Resets
New cosmetic items now available to all players: The Glasses That Lived, Azkaban Prisoner Uniform and Coat, Onyx Hippogriff Mount, Felix Felicis Potion Recipe, Dark Wizard Brooms (2)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 373.6Kreviews | 90% | — | $344.7M |
| $69.99 | 117.3Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3263 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Zero optimisation even after all these years. Being forced to restart the game after changing certain settings while trying desperately to get a semi decent fps is ridiculous and then at some point being met with a ctd when starting back up during the tweaking is even worse. No choice but to delete the settings ini file to get to it to work again and start from scratch with the settings (and the auto generated ini file can have the same setting set at the same level I set it too that caused the ctd to add some salt!). On top of that upscaling makes very little difference to the fps at quality and dropping below quality provides zero increase in fps which is a waste of the improvements dlss/fsr has seen since release. Game itself is fun and provides that Harry Potter fix though quite repetitive after a while with basically the same fight again and again plus a rather empty world but with such poor performance for no justifiable reason I can't recommend it. If I can run Cyberpunk smoothly with all setting maxed out including max crowd density and full RT then I should be able to do so with this but can't even get close. Yes different engines but what CP is doing is vastly more complicated and demanding yet runs vastly better so there is no excuse other than inadequate development and post release support. Would probably have looked forward to the next one had it not been for it almost certainly being on UE5 making me dread to think how bad it will run!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $357.4M | 469.6K | 78% | $49.99 | |
| $357.6M | 297.7K | 88% | $49.99 | |
| $326.3M | 279.6K | 97% | $39.99 | |
| $309.3M | 355.9K | 95% | $59.99 | |
| $394.5M | 260.1K | 89% | $59.99 | |
| $279.4M | 265.2K | 79% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 6.3K | 78% | $39.99 | |
| $306.6K | 4.7K | 73% | $3.99 | |
| $2.2M | 8.3K | 92% | $9.99 | |
| — | 0 | — | — | |
| $43.5M | 106.1K | 57% | $34.99 | |
| $19.3M | 13.3K | 77% | $49.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #32, worst US #90 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 48.57/day in the week to Aug 28 → 124.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil*, Russian, Simplified Chinese +2 more
| $69.99 |
| 18.6Kratings |
| 90% |
| — |
| not modelled |
| $59.99 | — | — | #79 | not modelled |
| $59.99 | — | 93% | #14 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is dogged by comically serious technical problems - as attested by endless forum posts from people trying to fix its lags, stutters, pauses, and freezes. Personally, hours of tinkering have not allowed me to run this game at a playable framerate (not even a stable 30 fps at absolute minimum graphics setting) on a 5060ti 8GB, 16 GB RAM, and an SSD installation. It's simply broken, and cannot obviously be fixed by anyone other than the developers, who do not care to do so. Sadly, it's been so hard to (fail to) get the game working at all that I've passed the refund window. Don't make the same mistake! Don't buy this badly broken and under-supported game.
Peak
Забагованый душный кал, до сих пор не могут пофиксить баг с чашей и испытанием, баг с сюжетом, где нельзя продвинуться дальше из-за того что игра не видит пройденных миссий, жойся. Озвучка у персонажей отвратительная, ощущение что набирали мухаджиров из фронт ан-нусры, игра харам, не рекомендую. Жойся!
Kinda ♥♥♥♥ game and trans rights are human rights
First, you'll be annoyed at how often you have to swap out your spells to solve puzzles. Then you'll be annoyed at how all the puzzles are, essentially, just picking the right spell and most of those spells are just different versions of the same spell. Get read to push, pull, levitate, and drop. Then get a spell that does all of those but just not with enough force. Sometimes the puzzle is you asking, "Why am I climbing this thing? I can literally fly." But the game says no, so pick the right up or down spell unless it's a push which is what works on wheels despite most wheels making things go up or down. This sounds like user error, I promise you that there will be several times where you'll go, "Okay. Yeah. Sure. Whatever." You'll fight the same four unchallenging spongy enemies over and over and then there's also some Pokemon thrown into a the room mechanic you'll likely not use. You'll fill your gear slots every thirty minutes and then have to break into several menus to travel to a shop to sell some (one at a time with extended button press), which I really hope you like the menu's overall look because you're going to spend a lot of time in there accidentally hitting the wrong fast travel or world button. The reward for collecting hidden stuff is an unlocking spell that adds even more gear you won't use. The map isn't the most helpful thing in the world, either, which makes sense because it's difficult to make a 3d map of a place that's designed to confuse and annoy you. You'll get the basic gist of where to go eventually but by then you're probably burnt out on wandering the halls running into the same puzzles over and over. Here and there you'll receive several pieces of mail at the same time telling you that you need to buy or grow stuff to use on those same enemies in order to advance in your classes where you'll learn another spell that does the same basic stuff as the last spell. Sometimes those spells will work where you want them, sometimes you're just gonna have to swap spell palettes or just manually reset your spell buttons since you're just going to have to reset it again after walking ten feet. In the end it's pretty funny that in a series where people famously point out obvious flaws that make the entire setting fall apart if you take the time to think about it, they managed to make a game that does exactly that with the fun addition of making YOU look at your screen and ask why you're doing any of this when there's a clear solution that's much, much simpler. There's a lot of baffling design decisions, poor optimization, and borrowed stuff from other (better) open world games that feel like folks were checking boxes. After the third try of installing and working may way into it, I just don't care. The nostalgia is strong, but not strong enough to make me care about literally anyone you talk to. It's like being stuck in a creative writing class full of people who are pretending to know how to read. Everyone sure is eager but there's some serious lacking in the basics. At least we didn't get as many racist names in the game about stopping what's basically a slave revolt against incredibly bad masters. If you need a skinner box with some nostalgia that pairs decently well with a couple edibles, go for it. But you won't feel smart or accomplished or really even feel like you had a great experience. It's a shiny box, though.
评测说哈迷不要买,是真的,尤其是角色控,当然是世界观控和魔法控还是很推荐的,学校地图都很还原,我在抖音看到很多讲解哈利波特的主播甚至会附上这边的地图照片。 说实话刚玩这游戏的时候,所有社区都充斥着一股种族骑士味,[spoiler]娜娜跟你有个雷霆感情线,就在那里骂她是那个,你们大脑发育不完全,小脑完全不发育是吧。[/spoiler] 里面每个学院除了拉文克劳(我不行了为什么拉文克劳没有一个知性的戴眼镜的学长有完整支线TvT)都有角色支线,剧情都不错了,除了斯莱特林的[spoiler]塞巴斯 [/spoiler]支线结尾[spoiler]没有救活他妹妹,叔叔还死了,甚至选项都没啥用[/spoiler]挺让人难受的。 主线最后[spoiler]菲戈教授牺牲那边蛮难受的,这个小老头从刚开始就一直在帮我们,也是引路人[/spoiler] 大世界地图很大,风景也没得说,[spoiler]后期解锁海岸之主骑着拍照贼拉爽[/spoiler] 我最喜欢的部分是[spoiler]有求必应屋,虽然我不是很喜欢搞家装吧,但是房间光氛围就够了,[/spoiler]而且空间挺大,我大概摆了有20来个坩埚跟种植盆,基本没缺过振奋药剂。[spoiler]还有养神奇动物的场地,分为清晨,中午,黄昏,夜晚四个地方,很大很适合拍照,比较遗憾的就是有些人气高的没出现[/spoiler]缺点也多,一个场地只能养20个,这么大地方多养点咋了。
Não sou muito fã de Harry Potter, mas a jogabilidade do jogo é muito interessante.
Here's your full ghoulish rundown for Hogwarts Legacy: Hogwarts Legacy — RECOMMENDED Every kid who ever waited for a Hogwarts letter that never came finally got their acceptance owl — and against all the cynicism, Avalanche actually built the castle worth moving into. Hogwarts Legacy is the open-world wizarding RPG people had daydreamed about for two decades, and when it works, it captures a specific childhood ache better than almost any licensed game has any right to. The magic here — literally — is the castle itself. Hogwarts is a genuine marvel: shifting staircases, secret passages behind portraits, the Room of Requirement bending to your whims, moving paintings muttering as you pass. Wandering those halls for the first time hits an emotional nerve that no marketing could fake. Step outside and you get the Forbidden Forest, Hogsmeade, and a sprawling Highlands countryside packed with beasts to tame, puzzles to crack, and dark wizards to blast. The spell-based combat is a genuine highlight too — chaining spells into flashy, satisfying combos never gets old, and going full dark-arts with the Unforgivable Curses has a wicked thrill to it. An 86 on Metacritic marks it as a strong, confident RPG, and the storytelling stays surprisingly fresh across a long adventure. For fans of the world, it delivers the fantasy: your student, your house, your journey through a school year steeped in secrets. What'll gnaw at you: Avalanche tried to do everything at once, and the seams show. The RPG systems — the gear, the messy economy, the endless collectible checklist — feel bolted on and shallow next to the atmosphere. The open world, gorgeous as it is, leans on a lot of familiar busywork, and the side content can start to feel like padding once the novelty of the setting cools. It's a game carried by place and wonder more than by mechanical depth. The ghoulish truth: this is a game you play with your heart, not your head. If you go in demanding a razor-sharp RPG, the shallow systems will nag at you. But if you want to live in Hogwarts — to sneak through the halls after curfew, brew potions, and duel in the dark — few games have ever built a world this lovingly. Grab your wand. The castle's been waiting for you.
Foi muito satisfatório jogar esse jogo. Todo o ambiente construído para o jogo é incrível. Muito bom poder ir oara lugares que não foram tão bem explorado nos filmes. 8.5/10, faltou mecânica de moralidade, talvez ficasse mais interessante
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.