
Money Talks. Silence Pays. Prepare to Make a Killing. When assassins from Agent 47's contract agency, The ICA, are eliminated in a series of hits, it seems a larger, more powerful agency has entered the fray. Sensing he may be a target, 47 travels to America, and prepares to make a killing.
Modeled estimate, not a reported figure. How we estimate →
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Money Talks. Silence Pays. Prepare to Make a Killing. When assassins from Agent 47's contract agency, The ICA, are eliminated in a series of hits, it seems a larger, more powerful agency has entered the fray. Sensing he may be a target, 47 travels to America, and prepares to make a killing.
'Blood Money' system: the cleaner the 'hit' the more money you receive which can be spent on bribing witnesses and police to reduce your notoriety, weapon customisation, specialist equipment and information.
Customisable weapons: modify Agent 47's custom weapons in a variety of ways including sound, recoil, rate of fire, damage, reload speed, accuracy and zoom.
Strong narrative: who is wiping out the ICA and what is their motivation?
New engine: the world of the assassin has never been so interactive or looked so good!
New gameplay techniques: including disarm, distraction, accidents, body disposal, human shield and decoy weapons.
New control and camera system: Agent 47 now moves independently of the camera.
New moves: Agent 47 can now climb, hide, scale ledges and automatically pass low obstacles.
Improved AI: guards will follow blood trails, investigate suspicious items and behaviour. New pathfinder engine provides improved tracking and movement with realistic enemy behaviour and interaction.
Soundtrack by BAFTA-winning composer Jesper Kyd.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 90 reviews with recorded playtime.
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
虽然有旧游戏落后的地方,比如说快速存档只能在当局游戏内有用,一但退出存档就没了(赌场那关我逛了半天终于找到上去8楼的路,结果闪退整关要重打),但是整体还是非常好玩的。你需要观察场景,思考获取什么衣服,串联起一系列NPC行为逻辑,在有限次数的存档内实施并尝试你的击杀方案。
if you really want a broke mr clean who kills people for cash then play this game also ending is goated 10/10
the one where i become nazi and kill everyone in theater mission is my favorite other than that its mostly good
гонять лысого одно удовольствие
After playing through the first three Hitman games, and finding them sluggish and frustrating at times, Hitman Blood Money was a breathe of fresh air with its fluid gameplay, open level design that offers much freedom to explore and be creative, not to mention the greatly improved graphics. The first two games for me were only fun with cheats tbh, while the third was enjoyable with a guide, but this one was the best experience given just exploring and learning the levels and objectives allowed the player to figure out what they want to do and experiment until it worked. I had a lot of fun with this game and despite my frustration with the first three games I am glad to have played through each one, great investment overall of four or so Canadian bucks.
Occasionally, I return to this game as if it were a sacred space. I never expected a game to remain so timeless. 9.8/10
имба всем советую очень крутая игра
игра для тех, кто хочет поностальгировать или просто для ознакомлении с серией хитман с эталонной для многих фанатов из-за уже культовых для хитмана механик. а так игра для своего времени хороша и имеет очень хороший саунд в серии, но сейчас для новичка это очень спорное занятие, ведь уже есть World of Assassination сборник из современной трилогии, а данная игра часть классической(ака старой) тетралогии. Ну на крайняк(если уж очень хочется именно с этой игрой) можно просто посмотреть на ютубе прохождение и не мучатся с управлением и расширением для современного экрана, а также с установкой русификатора, если инглиш не смыслишь нифига.
So fun to speedrun or get SA
Amazing missions and locales, it's pretty obvious why people say this is the peak of Hitman
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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