
The original assassin is back! Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish*, Russian*, Turkish*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 670 reviews with recorded playtime.
Reviews
Themes across 667 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
no
Got this on sale for 1,99 euros, I can say it's well worth it if you buy it on a discount
nawet git
I don’t care what the hardcore purists say about the "World of Assassination" trilogy or the old-school Blood Money nostalgia—for me, Absolution is hands down the most entertaining, cinematic, and badass Hitman game ever made. Sure, if we are talking purely about graphics and massive, open-ended sandbox sizes, the newer games take the crown. But in terms of atmosphere, story, and just sheer style? Absolution completely wipes the floor with all of them. What makes Absolution the absolute best for me is how gritty, dark, and deeply personal the game feels. In almost every other Hitman game, Agent 47 is just a cold, distant clone taking random contracts from a voice in his ear. But in Absolution, he’s on the run. He's betrayed the ICA to protect a young girl named Victoria, and he is actively being hunted down. It turns the game from a standard hitman simulator into a tense, desperate, neo-noir thriller. The cinematic vibe, the rain-slicked streets of Chicago, the dusty corners of Hope, South Dakota—the atmosphere is just unmatched. The level design is tighter and much more focused. Instead of dropping you into a massive, overwhelming map where you spend 40 minutes just walking around trying to find a target, Absolution gives you highly detailed, intense stealth gauntlets. You actually feel like a ghost slipping through enemy lines. And can we talk about the mechanics? This game introduced the Instinct system, which was executed perfectly here. Sneaking past cops by holding your hat, blending into a crowd at a crowded strip club, or using the "Point Shooting" mechanic to instantly execute five heavily armed guards in slow-motion—it made you feel like an absolute cinematic monster. The gunplay felt punchy, the stealth was incredibly tight, and the grindhouse, over-the-top villains like Blake Dexter and the Saints (those psychotic, rocket-launcher-wielding nuns) gave the game so much unforgettable personality. It’s an absolute tragedy that IO Interactive moved away from this specific style to focus purely on the massive sandbox formula. Whenever I play the newer games, I find myself missing the linear intensity, the dark humor, and the raw narrative drive of this one. Honestly, it breaks my heart that it's stuck in the past. If there is one game in the entire franchise that desperately deserves a full, top-to-bottom modern remake with current-gen visuals and refined mechanics, it’s this one. Imagine Absolution's incredible, dark story and brutal atmosphere rebuilt from scratch today. It would be a total masterpiece. Until then, the original remains an incredibly unique, top-tier stealth gem that completely outclasses the rest of the series in soul and character.
Stunning visuals graphics
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e maza
Boring!!!
MÜKEMMEL
90
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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