
☵ HIRAETH is a sci-fi, first-person realistic survival game set on the desolate alien planet Ahra Prime, now offering an introduction to Story Mode with tasks and a multi‑stage quest. Explore on foot, by vehicle, or underwater as the planet tests you. Only the strong survive – but how long… and you?
Modeled estimate, not a reported figure. How we estimate →
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About
A gripping hard sci-fi survival experience about isolation, resilience, and the quiet search for belonging in an alien wilderness.
Hiraeth – a word for the ache of longing for a home you’ve never seen —
and for those stranded on Ahra Prime, it becomes something more.
Is home a place you return to… or one you forge in the void?
You awaken alone on Ahra Prime—a vast, unforgiving planet where a thriving colony once stood. Now it's silent. Empty bases hum with failing power. Systems flicker. But no one remains. Every breath draws from dwindling oxygen. Every step risks suit failure or unseen predators. Every choice echoes across a world that doesn't care if you survive.
Your only goal: endure long enough to unravel the mystery of what happened here—and decide what home means when everything familiar is gone.
HIRAETH is not a simple or forgiving survival game. It’s built for players who enjoy:
Hard sci‑fi survival — deep, demanding systems where oxygen, power, hunger, hydration, temperature, and suit integrity matter every minute. No hand‑holding; every mistake has consequences.
Atmospheric, immersive worlds — a slow‑burn alien environment that rewards patience, observation, and curiosity.
Exploration with real tension — a handcrafted island you can scout from afar, dynamic day/night cycles, and unpredictable encounters.
Developed by a solo true indie creator — with a proven track record of consistent updates, transparent communication, and a world shaped directly by community feedback.
Games that grow on you — tough at first, deeply rewarding once you learn its logic and uncover its mysteries.
HIRAETH blends hard sci‑fi survival with atmospheric exploration. Every system is designed to keep you on edge:
Oxygen, hydration, hunger, temperature, stamina, and suit integrity
Equipment durability and maintenance
Dynamic time and weather affecting fatigue, item wear, and visibility
Predators, environmental hazards, and unpredictable encounters
There’s no hand‑holding, no guided path — even in shelters and bases, danger is never far.
Just you, your EVA suit, and a planet that wants you gone.
Your journey begins on Nesoi Island, a handcrafted region you can scout from afar — even through a sniper scope. Explore land, underwater caverns, abandoned structures, and ruins. Every location hides resources, lore fragments, and clues about the world’s collapse.
As Early Access progresses, Ahra Prime will expand dramatically with new biomes, regions, and vehicles that unlock previously unreachable areas.

An endless survival sandbox where every run is a test of skill and adaptation. Learn the systems, push deeper into the world, and uncover lore that evolves with each attempt.
A narrative journey told across five chapters. Discover the truth behind Ahra Prime, guided by the enigmatic Stranger. Each chapter offers a complete arc with no cliffhangers — culminating in a grand finale.
Story Mode begins unfolding during Early Access, with quests, messages, and early narrative systems already in place.

HIRAETH rewards mastery and experimentation:
Progressive Skills & Perks that shape your playstyle
Challenge Mode arriving during Early Access for structured objectives
Over 20 Steam achievements available from day one, with many more planned
Multiple difficulty levels, from relaxed exploration to brutal survival
Every run feels different thanks to randomization, player choice, and evolving world systems.
Crafting & Upgrades — build tools, weapons, and survival gear
EVA Suit enhancements — improve resistance, efficiency, and survivability
Companions — choose between a quirky alien slug or a high‑tech droid
Vehicles — traverse long distances and reach remote locations
Full Body Awareness — see your entire body and equipment in first‑person (optional for motion‑sensitive players)

A dedicated Training Course introduces the core mechanics, ensuring everyone can learn the systems at their own pace.

Immerse yourself in the desolation of Ahra Prime with an electronic soundtrack crafted to enhance tension, loneliness, and discovery.
HIRAETH is created by a solo developer who works closely with the community. Frequent updates, transparent communication, and player‑driven improvements are at the heart of the project.
If you enjoy titles like The Long Dark, The Solus Project, Subnautica, or Returnal, you’ll feel right at home — or as close to home as Ahra Prime will ever let you get.
HIRAETH is designed as a deeply personal journey:
Full control over pacing and exploration
No waiting for others, no toxicity, no interruptions
A world that grows with you, not against you
A game you can return to years later — no servers required
Most survival games follow a familiar loop. HIRAETH breaks the mold with:
Innovative survival systems
Meaningful progression
Atmospheric worldbuilding
Player freedom and replayability
Accessibility without sacrificing depth
Elegance over grind
Your story on Ahra Prime is yours alone.
Every choice matters. Every mistake teaches. Every discovery pulls you deeper.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Hard sci-fi survival with unforgiving depth. Hiraeth is a genuine solo-dev passion project that captures a gritty hard sci-fi aesthetic perfectly. The uncompromising survival mechanics keep you on edge. Forget to swap your oxygen tank, and you're done, no mercy. World-building hints at a truly dystopian future, with disgusting synthetic food and structures mysteriously abandoned overnight. Exploration on Nesoi Island is rewarding, dynamic day/night cycles add tension. I especially love that the entire island is rendered in real time. You look through the sniper scope at the other end of the island and see a raptor walking around. The ambient soundtrack is also absolutely dope and adds another layer to the whole game. On my AMD hardware, game runs buttery smooth at 60+ FPS/full detail. I know there was a problem with some Nvidia cards, because of Unreal engine, but that should be fixed in the latest patch. Sure, it's early EA with some rough edges like occasional texture clipping and recognizable free assets, but that's to be expected – the dev is super responsive, incorporating feedback and polishing fast. It'll only get better. If you crave atmospheric slowburn hard-fi survival, support this! Can't wait for more.
[h1] 游戏体验 [/h1] 本作说实在游戏细节与沉浸感有一说一不错,游戏里有氧气、电池、吃喝、睡眠、天气变化等生存要素等,但这些的前提是你的电脑好。好虽粗糙,但画面氛围出色。游戏可以自定义选项内容非常丰富,游戏从操作、准星到音效、背景音乐都可调整。内容量庞大同样也吃配置,游戏里包含建造、制作、战斗、黑客、维修等多种玩法,武器、护甲、工具系统完善,还有多样外星生物与资源收集。 [h1] 主要问题集中[/h1] 虽然游戏简介页面看着还行,但实际玩起来真的一团糟。我建议大家等正式版上线、修复大量 BUG之后再入手,而且最好等有中文了再玩,现在体验非常差。 游戏整体内外做工很粗糙,我几乎每次进游戏都会遇到画面卡死、闪退的情况,希望官方能尽快修复。3060 及以下显卡真的不推荐玩,优化烂到离谱,我勉强能进游戏,但全程只有 20 多帧,玩得特别难受。 更糟的是没有中文,界面和提示完全看不懂,进去之后根本不知道该干什么、该做什么。想上 B 站找攻略,结果游戏太冷门,一个视频都没有,最后只能去 YouTube 边看边学,边玩边猜,体验极差,一脸懵的状态哈。 目前这款游戏无论是优化、稳定性、语言支持还是内容完成度都很不合格,不建议现在入手,等后续大更、修完 BUG、加上中文再说。除此之外,我感觉只要把bug问题修好,填中文这款游戏其实很有潜力成为一部好作品。 也能理解尽管所有问题都还需要打磨、调整和完善,但我也知道理解这是一位独立开发者的心血作品,恰好是我非常喜欢的类型。游戏虽然还在ea阶段,你是喜欢生存建造,还是热爱探索与剧情,但整体体验不怎么太好。这款游戏未来潜力还行。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
I'm always on the lookout for good sci-fi survival games. Hiraeth reminds me a lot of Osiris: New Dawn (back when it was still fun), which is a very good thing. The immersive feeling is very much alike. I HOPE the developer doesn't abandon Hiraeth like the developers of O:ND did - it really broke my heart beacause until now, I have not found anything remotely similar (Planet Crafter and other games are great, but definately not the same). It would also be cool if you could eventually build your own bases! Very promising game!
Challenging and great environments. Tons of content and systems. If you like deep survival games, you should definitely try it.
How do I change the video graphics ???
Great looking and very challenging. Not for the weak of heart or system.
Je laisse cette petite évaluation pour dire aux éventuels intéressé que si vous rechercher un jeu qui vous dépayse , qui vous immerge dans un monde étranger , alors pariez pour ce jeu ! Biensure , il y a des bugs qui parfois vous énerve parce que vous êtes dedans , là où vous ne pourrez jamais aller , càd sur une autre planète ! je crois que le dev travail seul , mais quel boulot ! le jeu est beau et tourne bien avec une 3070 ti et passé le tuto de la mort , quel plaisir ! Alors si ce projet arrive à terme , ce sera un jeu à avoir sur son disque dur , un remède à la folie ambiante sur notre bonne vieille Terre ...
Definitely a work in progress -BUT- The Dev is VERY responsive on Discord, pushing hard and often to improve a BEAUTIFUL work in progress, i've played many other space/survival/crafting games and walking out of the crashed ship and seeing the level of detail - and shamelessly putting chrome containers on the ground to reflect the very well put together environment and designs just dropped my jaw in the first 5 mins of playthrough on the campaign. would LOVE to see this project flesh out and explode into the monster of a gorgeous game it should become. definitely recommend at least the demo, and when it gets further along i'm sure i'll heavily recommend it for purchase.
The game cannot be saved. It freezes and cannot be drafted.
いきなり2番目の建物に入ることが出来ない 従順度LV2じゃないといけない 従順度を上げるにはリサイクラーに全ての食料と薬品を投入しないといけない なんだそれ? エアタンクとバッテリーを装備して なくなったら入れ替えないといけないが 装備したエアタンクに新しいエアタンクを重ねても入れ替えてくれない 1回外してエア切れでダメージ受けながら入れ替える なにそれ? 歩くとのろくてガクンガクン歩く 掲示板でそれを指摘した人がいて 装備を付けて歩きにくいのを リアルに表現している とのこと そんなのゲームに必要ありません 動きにくいだけです カーソルがすぐ消えてなくなるので アイテムを拾うのもひと苦労 1人で作っているゲームだそうで 掲示板でも1人ですごい! とかありますが ユーザーにとっては 1人で作ろうが100人で作ろうが ちゃんと動くか 面白いか それだけです
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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