
HIKIBYOU2 is an action/adventure platfomer with puzzle and stealth elements. A bit of what differentiates itself from the first title in the series, Hikikomori No Chuunibyou, is this successor's less realistic approach and more atmospheric vibe. Levels are once again open-ended with the story directing the player.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
[h1]HIKIBYOU 2[/h1] [h1]Gameplay[/h1] HIKIBYOU 2 is an action adventure platformer with puzzle and stealth elements, at least thats what it says on its store page. Though it really is an action adventure platformer with stealth elements. HIKIBYOU puts you in the shoes of a high school girl who is trying to get rid of a evil organisation called “The Organisation”. Pretty original, right? I did not go into this game expecting a great story and well, I was right. The story is pretty trash and most of the quests are pretty throwaway as you are expected to retrieve someone’s notebook and stuff. From the get go, you are told that you have returned and you can stop the organisation but the game does not give you enough incentive to actually feel important and it is not helped by the fact that the main character and the supporting cast are pretty bland. Now that we have gotten the story out of the way, how does the actual platforming and action hold up? Not too good as it turns out. The platforming feels loose and there is a definite disconnect between jumping and wannabe parkour. More often than not, you will be stuck at a place where you are trying to make a jump to a platform but are unable to do so as the protagonist will completely neglect the surface and wont latch onto it. This type of platforming is not helped by its seriously annoying and frustrating combat. You can only kick and jump in the name of action and there are some times you will be facing flying enemies. These enemies will often block your path and your jumping skills. The protagonist in HIKIBYOU 2 got stuck at various place while fighting enemies and was unable to connect her kicks and punches while the enemies bashed away at her. There is no clear indication of your health bar meaning sometimes you will die in three to four hits while other times it will take longer to put you down. There is not much enemy diversity and they are all plain bland ghost type baddies with no character whatsoever. The game also lets you skip beating the bad guys as you can pass a room without actually killing someone. That coupled with the fact that enemies respawn instantly after you a exit and re enter a room and that you get no XP or rewards whatsoever for fighting takes away all the incentive for actually fighting these bad guys. The backtracking in HIKIBYOU 2 is also horrible. You pass through various linear rooms to get to retrieve a mostly non essential item for a non essential NPC who is super important in the game’s eyes. Then after that, you are supposed to travel all the way back from where you came back from. There are no shortcuts and no actual reward whatsoever. That backtracking includes stealth sections that you just passed through and the enemies respawned. This is just a very cheap way to pad out your game to make it feel longer than it actually is. What does HIKIBYOU 2 gets right though? Well, it has some really nice stealth sections. These sections are very well crafted and do not feature the normal enemies present throughout the game. There are robots present in these sections who kill you instantly when they see you. Their laser is super fast and there is no way to hide or run if they see you. They are also fragile and are sent flying if you land one punch or kick. The frustration from their one hit kills is lessened by the fact that you respawn in the same room you died in thus saving a lot of your time. These stealth parts are the only things that I actually enjoyed in HIKIBYOU 2. [h1]Visuals and Sound[/h1] I am putting two categories in one as HIKIBYOU 2 does not deserve its visuals and sound to be reviewed separately. Its pixelated art is average and the environments are bland. It goes for the nostalgic look and utterly fails at it. The sound design is average with the only change coming when you enter a stealth section. Overall, nothing fancy here in terms of visuals or sound. [h1]Overall[/h1] HIKIBYOU 2 is cheap. That’s the best thing I can say about it. It has some nice stealth sections but is hampered by its loose platforming, utterly trash story and frustrating combat. I was annoyed thoroughly by this game and I won’t recommend this to anyone in its current state. [h1]Pros[/h1] [b]Some nice stealth sections[/b] [h1]Cons[/h1] [b]Frustrating combat[/b] [b]Loose platforming[/b] [b]Throwaway story[/b] [h1]Rating: 30/100[/h1] This review was brought to you by [url=https://steamcommunity.com/groups/ReviewExperts/]Review Experts[/url] through the generous contribution of [url=https://steamcommunity.com/id/danielbink/]Daniël - REX ♥ Gaming[/url]
A very enjoyable platformer for the price, approx 4 hours of game play. The game has simple controls using movement, jumping, hanging and hit it builds well upon each level adding extra complexity as you progress through the game. For the price it is worth it just for a bit of fun but awarding gameplay. The big BUTS are; it is just pixel graphics nothing additional to add to the games look, the story is water thin (the game keeps referencing itself on how much little effort is put into this part of the game), the main character is annoying and did nothing to make me care. Slight overuse of the troupe of having to repass through stages multiple times. Even with all these slight negatives, the challenge offered was one of jumping precision and timing rather then brain puzzles and kept me playing all the way through to the end. Video: https://youtu.be/VqWNdTfIh4Y
這款算是同一個開發者裡面最簡單的遊戲。 操作比前作簡單,爬牆按住上就可以了,按下可以蹲下躲開機器人,同時也拿掉了前作輕重拳的設計。 沒有不死通關的成就,遊戲全破就可以解開全部的成就。 敵人可以直接忽視,不像前作還得清空才能到下一個場景。
[b] HIKIBYOU2 [/b] is what happens when you want Mirror's Edge experience but can't afford it. This game is a 2D platformer that falls under a frustrating instadeath genre with lots of respawning. Although the difficulty was fair and the challenge goes up steadily over the course of the game. I glanced through some of the reviews which I think exaggerate the problems with this game. HikibYou2 incorporates a little bit of platforming, combat, and story into a small package. Sure the game is not amazing but in a price range of $1-2, it is above average quality. The story has a high school drama feel to it which sounds awful. However, I personally found the dialogue interesting to read because it was snappy and somewhat silly on purpose. The game repeats the "Key Fetch" quest at least 10 times to a point where the characters start to play into it. The plot twist was really enjoyable and it improved my overall impression of the story. The main character is a guy but the sprite looks like a female with a goth haircut ( I just enjoyed pretending that it was Faith from Mirror's Edge ) Combat right now is built around one button. You can hold down or up to perform juggle combo or round-house.While jumping you can slow down your fall by attacking , it makes no sense but I love cheating physics. The fighting system and boss fights are pretty basic although a game like this one does need to be more complex. [h1] Pros: [/h1] + 3 to 5 hours of gameplay for a cheap price. + good progression in difficulty. + helpful checkpoints + dynamic platforming elements + enjoyable sound effects, music and pixel art. + story ( I liked it but I might be alone on that one ) [h1] Cons: [/h1] - Excessive backtracking - Boss fights could be more interesting - Lack of variety when it comes to objectives - Combat felt like a time filler. [h1] Final Thoughts 6.5/10 [/h1] Considering the price of the game it did exactly what I wanted. I am usually not a fan of platformers with lots of instadeaths but I liked the laid back atmosphere in this one.I don't critique $2 game the same way I would a $15 game. If you want something very simple and cheap to waste couple hours I think HIKIBYOU2 can fill that need.
Hikibyou2 is yet another of literally thousands of 2D retro platformers infesting Steam and lowering the average quality of all video games everywhere. You might think this is just another copy + paste of the Ninjahtic game the developer cloned several times (why get paid for a game once when you can get paid 3 times?) but it's not... the brawling is different, there's a lot of differences, but then these are ultimately minor and while the game plays slightly better (but not much), it's got more in common with the Ninjahtic games than it has differences. I guess that's the GameMaker Studio platformer template heritage. This is a "sequel" to "Hikikomori No Chuunibyou" from the same developer, but really it's pretty much just a copy + paste of the previous game with different level layouts, the kind of thing that should have been a DLC instead of an entire other game. There's no real value for gamers here, it's got all the same defects as all the other GameMaker Studios copy + pasted and dumped onto Steam by this developer. One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, plagiarism or any other kind of insincere actions from the developer, but unfortunately genuine intentions alone are not enough to produce a brilliant PC gaming experience. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls and game handling are notably very clunky and unsmooth here. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing. They dropped the ball on this one. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. To make matters worse, there's no mouse input, despite this being sold on PC as if it were a PC game. This is unacceptable and somewhat insulting to PC gamers. It's a good demonstration of the poor attitude the developer has towards PC gamers, and this attitude has resulted in yet another defect in this game. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", Blaze Epic has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Hikibyou2 has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for finishing the first "Act", trivial to achieve, but less than 6 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 10 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. Hikibyou2 is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
Интересный платформер с разнообразными уровнями, врагами, боссами. Весит всего 20 с копейками мегабайт, но около 6 часов геймплея гарантирует. Recommended
Salut tout monde aujourd'hui on se retrouve avec HIKIBYOU 2 un jeu plateforme plutôt sympa où vous aurez des sauts de précision à faire avec beaucoup de synchronisation si vous voulez tomber sur le bon ennemi, ou bien encore passer entre deux choses, bien sauter sur un bumper et j'en passe. Bien qu'il y ait de marquer en tag populaire action pour ma part je n'ai vraiment pas trouvé sa très orienter action. Je pense plus à un bon petit jeu d'infiltration et plateforme. Les combats sont ridicules sans parler des boss qui sont mis histoire de dire qu'il y a un boss en gros si vous achetez ce jeu ne l'acheté pas pour avoir de l'action et une aventure de folie. Autre truc qui ma un peu déçus c'est la musique qui est répétitive j'ai le coupé rapidement pour mettre de la musique à moi. Petits points positifs pour ma part ce le pixel art je le trouve vraiment cool ! Plus le gameplay grâce au saut de précision et à la coordination de son personnage pour certains passages. Les niveaux augmentent en difficulté progressivement et ça c'est plutôt gentil ^^ Pour en conclure c'est un jeu avec un petit prix 1.99 euros donc forcément qui disent petit prix dit petit jeu et donc petit contenu. Le jeu mérité pour moi amplement ces deux euros vous aurez je pensais 4 à 5 heures de jeu max. Comparer à certains jeux AAA qui ne vous proposent pas plus en temps de jeux mais pour un prix 30 fois supérieur au minimum et même des fois pas finie. Là au moins vous savez à quoi vous attendiez certes le jeu a quelque défaut que j'ai énuméré mais peut-être que pour vous cela ne sera pas des défauts et comme je les déjà dis petit prix petit jeu. Si mon Éva ne vous à pas encore convaincue je vous propose une petite vidéo de gameplay donc n'hésiter pas à aller faire un tour et me dire ce que vous en avez pensé en commentaire positivement comme négativement les remarque font avancer, à mettre un petit pouce bleu sur la vidéo ou pas et pourquoi pas à vous abonner à ma chaine si la contenue vous satisfait. https://youtu.be/gZvKJNtWLfs
2d pixel grafik platform oyunu, tre göre gideri var tekdüze değil çeşitlilik güzel konusu da idare eder
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[h1] Hikibyou 2 [/h1] is the sequel of Hikikomori No Chuunibyou which was a OK plateformer but with a lot of flaws, thankfully this sequel shows that the dev understood most of what was wrong in the first game and fixed it. [b] Gameplay [/b]: So. This game, like the prequel, is a 2D parkour plateformer with fighting element, the obstacles are mostly the same as those in the first game however the controls feel completly different, and in a good way, unlike the first game, this game have controls that doesn't feel sloppy at all, it feel very precise and the wall run now triggers everytime and for unlimited distance, making the game less realistic but far more enjoyable. Also the drones are now destroyable making the game even more fast paced than before (you had to time your run with the drone's patrol in the first game). That's one flaw down. Another flaw that has been fixed is the breaking in the rythm of the game : the first game had very annoying, useless, long, too easy and unskippable fighting sequence that just break the fast paced rythm of a parkour game. In this game however, while the fights are still useless and mostly easy, they are now fast, skippable (you can just run through your ennemies) and so the game feel fast paced from the start to the end of the level (mostly). But there are still boss fight, while they are not as annoying as they were before, they are still pretty much useless because they have the same partern from the beginning to the end of the battle, making you repeat a same process of dodging then attacking until they die, they are just not useful, I can understand the need of putting bosses at the end of a level yet those introduced in this game feel really cheap and unnecessary. They should have worked more on them or just removed them definitly. [b] Art [/b] : It is way better than the first game's art. The sprites have more detail and are less reused, at least that's what I felt. You moslty won't feel that every background are the same unlike the first game where the sprites were abusively recycled. [b] Musics and sounds [/b] : While I didn't hear much improvement since the first game, the musics are still ok. Yet it still lacks of variety in term of sound design in my opinion. [b] Story [/b] : This is still a bad point. While this game isn't linked at all to the first game in terms of story. It is still stupid, you are just asked to go to an errand over and over for a really stupid reason each new time. Still it is not as much painful as the first game's story in my opinion. [b] Summary [/b] : Pros : - Lot's of good ideas that are well executed this time - Chalenging levels - Responsive controls and fast paced gameplay - High speedrun potential - A lot of flaws from the first game has been fixed to my mind. Cons : - Useless bosses are still useless - Have to replay most levels in reverse (again) - The story (again) - Short life time (but low price so does that really matter) 67/100 It is way better than his prequel. A fix in the control made me enjoy this game a lot more than the first one. Futhermore the lacks of detail has been mostly set. Yet it his still perfectible for a lot of point (the dev decided to keep the bosses and the fact that you have to replay every level in reverse whereas I think it's unnecessary) . Take notes that I played this game just after the first one so this review is mostly a comparison with the first game. I can be unobjective for some points. Also introducing a level editor could be a good idea. I know that it's not that easy but making a level editor can really push this game to the top in my opinion. It has a lot of potential.
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