
Highrise City offers a new spin on City Simulations & Tycoon games expanding the economy and resource management aspect. Experience a modern take on the genre enriched with a complex resource based economy system.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Obviously, you as a player will compare Highrise City with other games. If you do, keep in mind that the focus of Highrise City is the production chains . Managing these well is a key factor for establishing an ever growing city. The game is more than a traditional city builder and is strongly influenced by economy simulations. It was developed by a small team as a passion project during the last 9 years, while for 7 years the game was developed as a one-man project.
Highrise City offers a new spin on City Simulations & Tycoon games by expanding on the aspects of economy and resource management. Experience a modern take on the genre - enriched with a complex resource-based economy system. Highrise City combines two genres in new and interesting ways: City Builders and traditional Economy & Resource Management Simulations. Highrise City offers you challenging gameplay and gives you all the possibilities and tools you need to create a living, breathing city. Take care of your city and make it grow and flourish into a giant Metropolis!

In Highrise City you do not only build a city, you also actively manage it by handling its’ economical supplies. Organize and build supply chains efficiently and make sure your economy is well-balanced to guarantee a steady growth. By doing so you will be able to create true megacities with tens of millions of citizens!

Up to 40 Million inhabitants per city
More than 310 base buildings
More than 60 different resources
More than 30,000 buildings per city
More than 15,000 cars and vehicles per scene (and more than 20,000 per city simulated)
More than 20,000 citizens per scene (and more than 5 million per city simulated)
196 km² of possible playground on each map
5 different population levels
Maps based on real geographic regions, such as New York, Vancouver and Rio
Adjustable difficulty levels for beginners and advanced players
Improve the city with laws and technology research
Resource trading to balance your economy
New Game Plus with new challenges and a blueprint mode
A City Builder with an actual story and missions
Recycle trash for valuable resources
Building Editor

Once you’ve managed to create a prosperous and growing city, the time has come for fine-tuning and further growth. But in the meantime, you should also take a break and just enjoy what you have created. Watch the people filling the streets and minding their business. In Highrise City you can see tens of thousands of people and cars in the same scene filling your city with life. Micro animations hidden everywhere will brighten up your day and create the feeling of a miniature world.
You want to implement your own buildings? Your own skyscrapers? Change the whole balancing or create your very own types of streets? That's what we are aiming for with Highrise City as well! The integrated building editor allows you to easily develop and implement a fully custom look for your city. You can also share your creativity with the community using Steam Workshop!
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.3Kreviews | 77% | — | $1.6M |
| $29.99 | 33ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a wonderful game. I like the UI and the graphics very much. The game is super fun to play. The only issue I am running into is a lack of information. For example, am I supposed to add additional City Hall buildings? Does this City Hall constitute another city? So confusing. I could give more examples. The list of FAQs is very difficult to use and needs a search box. It took me several attempts to create a Tour for the vacation dlc because the information is very vague.
More relaxing then Cities Skylines , Also way less buggy , I just couldnt with skylines and this game does give u time to actually chill n build instead of stress over every single pipeline u build... Def a good city builder game =)
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Traditional Chinese*, Simplified Chinese*, Japanese, Korean, Turkish, Spanish - Spain, Italian, Dutch, Polish +2 more
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game, i hope the developers will add more to this concept !!!
Gra miała być realną konkurencją dla Cities Skylines i w pewnym sensie nią została. Pomysł na połączenie mechaniki tworzenia metropolii znaną ze wspomnianego wyżej Cities Skylines z mechaniką surowców znaną z Anno był strzałem w dziesiątkę. Jednakże wraz z czasem spędzonym na grze i rozrostem wirtualnego miasta wychodzić zaczyna wiele problemów jakie dźwiga na sobie Highrise City. 1. Optymalizacja - gra kuleje strasznie w tej kwestii. Już miasto posiadające 100.000 mieszkańców potrafi mocny sprzęt wystawić na ciężką próbę. Zapisywanie stanu gry potrafi trwać kilkadziesiąt sekund i w tym czasie nie można korzystać z komputera, gdyż ten dosłownie się zawiesza (a przynajmniej takie wrażenie sprawia). Wywalanie gry do pulpitu, gubienie klatek i pojawiające się znikąd w losowych momentach FPS-dropy to absolutna norma. 2. Gra na ten moment wydaje się być porzucona. Twórcy nie robią absolutnie nic w kwestii wydawania łatek (a jest co łatać). Od ostatniej łatki, która zmieniała dosłownie pierdoły minął rok. 3. DLC, które wprowadzało system metra jest popsute. Gra potrafi często stwierdzić, że tunele podziemne/podwodne nie są możliwe do połączenia...BO NIE. Nawet jak tunele uda się połączyć to gra i tak nie będzie potrafiła odnaleźć ścieżki dla pojazdu. 4. Gra wyszła trochę za późno do fazy wersji pełnej, gdyż chwilę później pojawiło się Cities Skylines 2 (które, o zgrozo, posiada równie fatalną optymalizację co Highrise City). Z ciekawostek można wymienić system mini-zadań, które najczęściej polegają na dostarczeniu przy pomocy furgonetki towaru z punktu A do punktu B w określonym czasie przejeżdżając przez wyznaczone bramki. Zdobywamy przez to gotówkę oraz surowce na dalszy rozwój. Jednak biorąc pod uwagę wspomnianą optymalizację (a raczej jej kompletny brak) z czasem jazda po naszym mieście staje się utrapieniem tym bardziej, że silnik Unity na którym gra funkcjonuje ma tak bardzo upośledzoną fizykę, że nasz pojazd zaczyna samoczynnie skręcać a nawet przewracać się przy większych prędkościach. Sam system przemysłu jest bardzo rozbudowany i nieraz (szczególnie przy większych miastach) możemy zostać postawieni przed dylematem czy nie postawić jakiejś fabryki w miejscu wieżowca, bo logistycznie będzie większy porządek itd. Generalnie jest to gra w pewnym stopniu do polecenia dla osób, które chcą budować miasto ale nie chcą być ograniczani toną dodatków płatnych (tak, to do was Paradox). Tutaj są dwa dodatki i będę mocno zdziwiony, jak będzie ich więcej. Przynajmniej ścieżka radiowa jest wliczona w cenę gry i nie ma konieczności wykupowania oddzielnych DLC ze stacjami radiowymi (tak, to też do was Paradox). W kwestii samego silnika gry i jego zdolności kreowania obrazu nie ma co się rozpisywać - potrafi on mimo swoich ograniczeń wygenerować ładne widoki.
Meiner Meinung nach kein schönes Game, man kann nicht wie in anderen Simulatoren wie Cities Skylines eine schöne und gemütliche Stadt aufbauen, in der man sich um Verkehr und Infrastruktur kümmern muss. Klar in Highrise City muss man sich auch darum kümmern, aber es erinnert eher an einen Tycoon als an einen Vollwertigen Simulator. Ich habe das Spiel grade einmal 10 stunden gespielt (Auf Steam wird komischerweise nicht die ganze Spielzeit angezeigt) und dann hat sich das Muster nur noch wiederholt; sprich 1. Neues Land kaufen 2.Leute einziehen lassen 3.Von allem mehr bauen Klar gibt es auch gute Dinge, wie das man mit einem Auto durch die Stadt fahren kann, das finde ich persönlich sehr witzig oder auch die vielen verschiedenen Gebäude Modele (Bsp. Wohngebiete) finde ich persönlich ziemlich cool. Insgesamt kann man sage, dass es kein schlechtes Game ist, es aber durchaus bessere Alternativen gibt, daher keine Empfehlung von mir. Ein Preiswertes und vor allem Dingen Realistisches Stadtaufbauspiel ist City Skylines, mein absoluter Favorit mit fast 400 Spielstunden!
Great game - nice mix of skylines and anno but more fun than either imo (at least for the latest versions). This reminds me of a good version of Simcity 2013 which had some interesting ideas but was badly implemented. If you want a fun citybuilder that's not tedious then this is the one to try. Its heavily oriented around resource management which is appealing to me. I don't want to micromanage the traffic and this game doesn't aske you to. Good job developers.
Leider kann ich das Spiel nicht positiv Bewerten. Es hat Spielerische Bugs die mich Zwingen es in Umwegen irgendwie zu schließen. Soweit das das Spiel mehrfach meine Maus Blockierte und ich selbst beim Raustaben nicht lösen konnte. Ich hab es zum zweiten mal ausprobiert, weil ich dachte es habe sich ins besser Entwickelt aber da lag ich leider falsch. Von Rucklern und Performance Problemen kann ich noch hinwegsehen. Aber wenn das Spiel meine Spielerfahrung derartig blockiert kann ich nicht wegschauen.
It's just really not my cup of tea. The UI feels very dated and the resource management mechanic is more of a bother than anything because it prevents you developing your city.
I've been a fan of City Builders since the first Sim City back in 1989 and have played pretty much most of them since. They all have their pros, cons and quirks but I must say, that besides City Skylines and a couple 'historical' builders, and 'survival' builders I've really enjoyed my time with Highrise City, enough to say I think it's in my top 5. Thus far I've not encountered any of the bugs/crashes others have mentioned and the current iteration seems, (I've not researched it deeply) to have the supply chain and trade functions working properly. There is even some (though no where near as many as City Skylines) workshop items that I've tried out as well. There are a couple quality of life improvements I'd love to see... The ability to pull up higher on the view of the surrounding terrain would allow me to plan out my build-out better. As it currently stands, you're barely above the buildings and the camera is angled pretty sharply so it's hard to view what is available outside your purchased/valid territory. It's nice to see the various commodities highlighted off in the distance but it would be helpful to have a 'top down' view available as a wider map for future planning. I did find the notifications to be pretty intrusive... while I wanted the information, I found they popped up about every 20 to 30 seconds so I ended up turning them off. Perhaps a way to separate them between critical and non-critical would be helpful, that way I can decide what type of information I wanted. As for some fun things I'd like to see in further updates, I think the ability to have pedestrian only areas/building types would be great and a few more entertainment/tourism items would be appreciated too. Highrise City is a great addition to the genre, focusing more on supply chain functionality and the various population types (workers, engineers, managers) and meeting their various needs. Overall I'm glad I purchased and can definitely recommend it. A good 8 / 10.
Ein nettes Städtebauspiel. Einfach zusammengefasst: Das Kind welches entstehen würde, wenn man Anno und City Skylines zur gemeinsamen Paarung zwingen würde.
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